Player Matchup

Cthulhu
Cthulhu
Alejo250509
Cthulhu
Level 101
God Stats
8W - 3L
1,765 SR
Queue Stats
99W - 91L
1,528 Elo+
Party 3
Achilles
Achilles
Bugs_bunny_baby
Achilles
Level 109
God Stats
11W - 7L
1,624 SR
Queue Stats
135W - 126L
1,560 Elo+
Party 3
Ratatoskr
Ratatoskr
FatBoiSherm
Ratatoskr
Level 83
God Stats
2W - 3L
1,593 SR
Queue Stats
47W - 50L
1,431 Elo+
Party 1
Yu Huang
Yu Huang
KnockOutNinja
Yu Huang
Level 159
God Stats
5W - 7L
1,459 SR
Queue Stats
158W - 155L
1,443 Elo+
Solo
Charybdis
Charybdis
XxDe3zNOoTz32xX
Charybdis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 16L
1,333 Elo+
Party 1
Team Averages
Level 92
1,588 SR
1,459 Elo+

VS

Team Averages
Level 86
1,425 SR
1,518 Elo+
Olorun
Olorun
FromFarBeyond1
Olorun
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 140L
1,536 Elo+
Solo
Danzaburou
Danzaburou
Grubsy4201
Danzaburou
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 12L
1,574 Elo+
Party 2
Bacchus
Bacchus
LimpFrenchToast
Bacchus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 26L
1,521 Elo+
Party 2
Lancelot
Lancelot
TerrorChicken1
Lancelot
Level 68
God Stats
2W - 3L
1,258 SR
Queue Stats
217W - 200L
1,451 Elo+
Solo
Scylla
Scylla
Tiltedfate2767
Scylla
Level 144
God Stats
0W - 2L
1,365 SR
Queue Stats
24W - 23L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alejo250509
Cthulhu
15
4 / 4 / 8
9,103
479
12,659
16,206
17,150
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
18
2 / 1 / 0
11,153
587
7,590
14,693
13,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ratatoskr
FatBoiSherm
Ratatoskr
16
6 / 1 / 5
9,768
514
15,117
16,436
7,554
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yu Huang
KnockOutNinja
Yu Huang
19
5 / 1 / 4
10,936
576
10,374
9,474
4,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
XxDe3zNOoTz32xX
Charybdis
16
3 / 3 / 4
8,809
464
10,568
12,912
5,602
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 1
9,744
513
11,585
16,201
6,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Grubsy4201
Danzaburou
13
3 / 3 / 1
8,315
438
6,407
15,084
6,375
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
0 / 3 / 5
8,453
445
9,011
15,532
17,246
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
15
3 / 6 / 2
8,855
466
10,047
18,566
8,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
2 / 2 / 1
10,097
531
6,398
8,014
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
20
Kills
10
10
Deaths
20
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Alejo250509
Cthulhu
4
4
8
2
W
Achilles
2
1
0
2
W
Ratatoskr
FatBoiSherm
Ratatoskr
6
1
5
8.5
L
2
6
1
0.42
L
Danzaburou
Grubsy4201
Danzaburou
3
3
1
1.17
W
Yu Huang
KnockOutNinja
Yu Huang
5
1
4
7
L
0
3
5
0.83
L
Lancelot
3
6
2
0.67
L
2
2
1
1.25
W
Charybdis
XxDe3zNOoTz32xX
Charybdis
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,308
Damage
43,448
69,721
Taken
73,397
47,910
Mitigated
41,105
16,230
Healing
15,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Alejo250509
Cthulhu
12,659
976
489
4,185
16,206
17,150
96
7,405
8,801
65,555
1,008
W
Achilles
7,590
926
0
5,745
14,693
13,350
0
5,522
9,171
0
88,248
W
Ratatoskr
FatBoiSherm
Ratatoskr
15,117
5,680
0
1,132
16,436
7,554
0
3,562
12,874
0
84,511
L
11,585
5,181
0
3,790
16,201
6,468
1,343
7,899
7,826
70,694
1,257
L
Danzaburou
Grubsy4201
Danzaburou
6,407
2,389
0
3,488
15,084
6,375
231
4,289
10,735
0
55,150
W
Yu Huang
KnockOutNinja
Yu Huang
10,374
535
0
1,387
9,474
4,254
64
4,512
4,962
76,755
1,078
L
9,011
1,347
0
2,394
15,532
17,246
0
5,108
10,374
34,828
1,392
L
Lancelot
10,047
1,968
0
4,276
18,566
8,408
0
4,114
14,034
0
62,259
L
6,398
295
0
1,773
8,014
2,608
0
599
6,713
71,196
1,487
W
Charybdis
XxDe3zNOoTz32xX
Charybdis
10,568
5,743
0
3,292
12,912
5,602
1,459
5,455
7,457
0
58,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,769
Gold Earned
45,464
592
Minions Killed
461
0
Camps Cleared
0
1,916,825
Distance Traveled
1,804,239
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,103
479
70
4
0
365,608
0
W
Achilles
11,153
587
154
8
0
331,614
2
W
Ratatoskr
9,768
514
104
5
0
465,633
0
L
Olorun
9,744
513
124
7
0
320,279
1
L
Danzaburou
8,315
438
80
4
0
361,324
0
W
Yu Huang
10,936
576
167
9
0
386,522
2
L
Bacchus
8,453
445
50
3
0
385,016
1
L
Lancelot
8,855
466
87
5
0
385,810
0
L
Scylla
10,097
531
120
6
0
351,810
0
W
Charybdis
8,809
464
97
5
0
367,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role