Player Matchup

Gilgamesh
Gilgamesh
Faze-Argos7
Gilgamesh
Level 62
God Stats
23W - 22L
1,595 SR
Queue Stats
398W - 388L
1,392 Elo+
Party 1
Ah Puch
Ah Puch
JaMaeRealness
Ah Puch
Level 126
God Stats
17W - 12L
1,576 SR
Queue Stats
162W - 158L
1,351 Elo+
Solo
Fenrir
Fenrir
Laliuskis
Fenrir
Level 28
God Stats
20W - 14L
1,568 SR
Queue Stats
118W - 95L
1,298 Elo+
Party 1
Yemoja
Yemoja
Nievesita6423
Yemoja
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 14L
1,388 Elo+
Party 1
Anhur
Anhur
RawLemmy
Anhur
Level 126
God Stats
9W - 1L
1,558 SR
Queue Stats
120W - 99L
1,511 Elo+
Solo
Team Averages
Level 73
1,559 SR
1,388 Elo+

VS

Team Averages
Level 70
1,350 SR
1,393 Elo+
Osiris
Osiris
 
Osiris
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Autobot Fuze
Anubis
Level 8
God Stats
0W - 3L
1,095 SR
Queue Stats
21W - 26L
1,120 Elo+
Party 2
Athena
Athena
Gamer21Dewies
Athena
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 35L
1,443 Elo+
Party 2
Medusa
Medusa
Killeeex
Medusa
Level 70
God Stats
2W - 3L
1,154 SR
Queue Stats
119W - 115L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Faze-Argos7
Gilgamesh
12
5 / 0 / 1
7,824
652
5,336
7,126
6,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
13
7 / 0 / 4
8,141
678
10,452
4,446
1,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Laliuskis
Fenrir
11
5 / 0 / 3
7,067
589
4,198
8,375
3,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 0 / 5
5,673
473
1,976
5,707
4,095
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anhur
RawLemmy
Anhur
11
3 / 4 / 1
6,322
527
5,729
9,762
3,779
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
1 / 6 / 0
5,834
486
4,304
11,365
6,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Thanatos
 
Thanatos
11
0 / 4 / 0
5,753
479
2,839
12,619
4,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
9
0 / 6 / 0
5,241
437
489
9,533
3,318
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 1 / 2
5,843
487
2,699
9,323
7,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
Killeeex
Medusa
9
2 / 3 / 2
5,964
497
6,833
7,950
2,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
20
Kills
4
4
Deaths
20
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
6
0
0.17
L
Thanatos
 
Thanatos
0
4
0
0
L
Anubis
0
6
0
0
W
Gilgamesh
Faze-Argos7
Gilgamesh
5
0
1
5.5
L
1
1
2
2
W
Ah Puch
7
0
4
9
L
Medusa
Killeeex
Medusa
2
3
2
1
W
Fenrir
Laliuskis
Fenrir
5
0
3
6.5
W
0
0
5
2.5
W
Anhur
RawLemmy
Anhur
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,691
Damage
17,164
35,416
Taken
50,790
19,644
Mitigated
25,011
8,192
Healing
13,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,304
2,739
0
250
11,365
6,795
759
2,153
8,621
0
30,196
L
Thanatos
 
Thanatos
2,839
402
0
8,993
12,619
4,812
0
1,898
10,453
0
38,147
L
Anubis
489
124
0
2,304
9,533
3,318
140
4,859
3,997
19,279
0
W
Gilgamesh
Faze-Argos7
Gilgamesh
5,336
1,598
0
2,540
7,126
6,254
408
59
7,067
0
44,395
L
2,699
1,049
0
671
9,323
7,767
388
1,249
8,020
19,756
1,675
W
Ah Puch
10,452
366
0
1,827
4,446
1,696
764
270
4,176
51,631
0
L
Medusa
Killeeex
Medusa
6,833
2,158
0
1,020
7,950
2,319
270
1,151
6,799
0
27,772
W
Fenrir
Laliuskis
Fenrir
4,198
885
0
1,775
8,375
3,820
0
625
7,582
0
35,889
W
1,976
723
310
20
5,707
4,095
66
821
4,886
12,243
0
W
Anhur
RawLemmy
Anhur
5,729
3,786
0
1,720
9,762
3,779
0
1,061
8,701
0
42,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,027
Gold Earned
28,635
320
Minions Killed
220
0
Camps Cleared
0
1,181,411
Distance Traveled
1,160,848
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,834
486
48
4
0
188,326
0
L
Thanatos
5,753
479
70
6
0
262,803
0
L
Anubis
5,241
437
37
3
0
209,296
0
W
Gilgamesh
7,824
652
88
7
0
239,979
4
L
Athena
5,843
487
28
2
0
281,096
0
W
Ah Puch
8,141
678
90
8
0
215,862
0
L
Medusa
5,964
497
37
3
0
219,327
0
W
Fenrir
7,067
589
57
5
0
294,362
2
W
Yemoja
5,673
473
10
1
0
216,161
0
W
Anhur
6,322
527
75
6
0
215,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role