Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ElectroNomical
Ymir
Level 128
God Stats
2W - 5L
1,353 SR
Queue Stats
72W - 76L
1,442 Elo+
Solo
Thanatos
Thanatos
Epherrent
Thanatos
Level 144
God Stats
25W - 18L
1,569 SR
Queue Stats
177W - 160L
1,479 Elo+
Party 1
Cernunnos
Cernunnos
KodiddlySquat42
Cernunnos
Level 108
God Stats
8W - 10L
1,393 SR
Queue Stats
148W - 139L
1,460 Elo+
Party 1
Cthulhu
Cthulhu
Sadsynner18
Cthulhu
Level 107
God Stats
3W - 4L
1,309 SR
Queue Stats
154W - 144L
1,462 Elo+
Solo
Team Averages
Level 126
1,425 SR
1,469 Elo+

VS

Team Averages
Level 132
1,474 SR
1,494 Elo+
Zeus
Zeus
DEDLIFE69
Zeus
Level 160
God Stats
5W - 2L
1,874 SR
Queue Stats
179W - 169L
1,570 Elo+
Solo
Terra
Terra
KakujinDansei
Terra
Level 143
God Stats
7W - 13L
1,302 SR
Queue Stats
239W - 237L
1,439 Elo+
Solo
Susano
Susano
Scape Dinasty
Susano
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 56L
1,513 Elo+
Solo
Kuzenbo
Kuzenbo
UnrealMarley
Kuzenbo
Level 167
God Stats
3W - 2L
1,192 SR
Queue Stats
304W - 291L
1,470 Elo+
Solo
Charybdis
Charybdis
WorqEquation725
Charybdis
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 26L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
0 / 4 / 2
5,595
622
2,718
6,118
2,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 2
4,897
544
1,335
5,682
4,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
Epherrent
Thanatos
12
5 / 1 / 1
6,478
720
3,465
8,489
3,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cernunnos
KodiddlySquat42
Cernunnos
10
2 / 0 / 0
5,699
633
4,608
5,467
1,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Sadsynner18
Cthulhu
10
4 / 0 / 1
6,563
729
4,070
4,561
3,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
3 / 1 / 2
6,249
694
4,609
5,433
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 5 / 0
4,248
472
860
7,547
4,755
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

9
2 / 4 / 2
4,947
550
2,538
8,240
3,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
UnrealMarley
Kuzenbo
8
1 / 1 / 0
4,945
549
2,277
7,699
6,307
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
WorqEquation725
Charybdis
2
0 / 1 / 0
3,388
376
1,846
1,684
363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
11
Kills
6
6
Deaths
12
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
0
4
2
0.25
L
Zeus
3
1
2
4
W
0
1
2
1
W
Thanatos
Epherrent
Thanatos
5
1
1
5.5
L
0
5
0
0
W
Cernunnos
KodiddlySquat42
Cernunnos
2
0
0
2
W
Cthulhu
Sadsynner18
Cthulhu
4
0
1
4.5
L
2
4
2
0.75
L
Kuzenbo
UnrealMarley
Kuzenbo
1
1
0
1
L
Charybdis
WorqEquation725
Charybdis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,196
Damage
12,130
30,317
Taken
30,603
15,162
Mitigated
16,101
12,600
Healing
7,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
2,718
41
0
1,116
6,118
2,059
0
2,683
3,167
32,504
0
L
Zeus
4,609
570
0
1,000
5,433
1,647
0
1,725
3,590
41,398
922
W
1,335
487
0
1,247
5,682
4,331
0
1,020
4,662
16,095
0
W
Thanatos
Epherrent
Thanatos
3,465
886
0
5,690
8,489
3,489
0
1,634
6,707
0
43,684
L
860
211
0
715
7,547
4,755
0
2,879
4,147
16,416
0
W
Cernunnos
KodiddlySquat42
Cernunnos
4,608
2,503
0
3,434
5,467
1,944
141
1,257
4,210
0
47,348
W
Cthulhu
Sadsynner18
Cthulhu
4,070
224
0
1,113
4,561
3,339
382
723
3,838
28,369
3,204
L
2,538
587
150
2,676
8,240
3,029
0
1,118
7,024
0
26,025
L
Kuzenbo
UnrealMarley
Kuzenbo
2,277
851
0
2,239
7,699
6,307
0
1,043
6,656
19,328
0
L
Charybdis
WorqEquation725
Charybdis
1,846
986
0
707
1,684
363
0
292
1,392
0
7,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,232
Gold Earned
23,777
319
Minions Killed
221
0
Camps Cleared
0
859,114
Distance Traveled
691,621
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,595
622
70
8
0
176,867
0
L
Zeus
6,249
694
105
12
0
152,992
0
W
Ymir
4,897
544
22
2
0
147,709
0
W
Thanatos
6,478
720
82
9
0
201,531
0
L
Terra
4,248
472
29
3
0
166,769
2
W
Cernunnos
5,699
633
81
9
0
158,893
0
W
Cthulhu
6,563
729
64
7
0
174,114
0
L
Susano
4,947
550
49
5
0
168,678
0
L
Kuzenbo
4,945
549
26
3
0
170,439
0
L
Charybdis
3,388
376
12
1
0
32,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role