Player Matchup

Bacchus
Bacchus
R34P3R070150
Bacchus
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,307 Elo+
Party 1
Cthulhu
Cthulhu
TypeExotic
Cthulhu
Level 146
God Stats
25W - 22L
1,544 SR
Queue Stats
230W - 213L
1,507 Elo+
Solo
Thanatos
Thanatos
eerrrk
Thanatos
Level 68
God Stats
21W - 23L
1,647 SR
Queue Stats
245W - 233L
1,431 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
iSunDip
Ah Muzen Cab
Level 97
God Stats
9W - 3L
1,807 SR
Queue Stats
87W - 85L
1,482 Elo+
Solo
Hel
Hel
insanecom216
Hel
Level 146
God Stats
2W - 4L
1,264 SR
Queue Stats
173W - 176L
1,426 Elo+
Party 1
Team Averages
Level 95
1,552 SR
1,431 Elo+

VS

Team Averages
Level 91
1,573 SR
1,482 Elo+
Thor
Thor
 
Thor
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
GhostEkko221
Osiris
Level 103
God Stats
3W - 0L
1,694 SR
Queue Stats
113W - 101L
1,514 Elo+
Solo
Atlas
Atlas
Red_14086
Atlas
Level 86
God Stats
3W - 1L
1,500 SR
Queue Stats
142W - 131L
1,465 Elo+
Solo
Skadi
Skadi
fanzyleopards428
Skadi
Level 95
God Stats
33W - 24L
1,671 SR
Queue Stats
159W - 152L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
R34P3R070150
Bacchus
9
0 / 3 / 1
5,892
453
3,522
9,848
8,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
TypeExotic
Cthulhu
13
4 / 2 / 3
8,277
637
11,174
9,816
10,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
eerrrk
Thanatos
12
5 / 4 / 4
7,276
560
5,018
12,691
5,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
iSunDip
Ah Muzen Cab
9
0 / 2 / 0
5,620
432
7,858
9,167
2,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
4 / 3 / 1
7,954
612
7,175
8,979
3,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
4 / 3 / 3
7,246
557
5,168
9,460
3,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
 
Baron Samedi
12
2 / 6 / 4
6,928
533
5,473
11,370
4,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
12
1 / 4 / 1
6,372
490
4,749
13,982
11,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
Red_14086
Atlas
12
3 / 0 / 2
7,209
555
5,018
10,084
7,834
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 0 / 3
6,776
521
10,489
6,849
2,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
13
Kills
13
14
Deaths
13
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
3
3
1.83
W
Baron Samedi
 
Baron Samedi
2
6
4
0.67
W
Osiris
1
4
1
0.38
L
Bacchus
R34P3R070150
Bacchus
0
3
1
0.17
W
Atlas
Red_14086
Atlas
3
0
2
4
L
Cthulhu
TypeExotic
Cthulhu
4
2
3
2.75
L
Thanatos
eerrrk
Thanatos
5
4
4
1.75
W
3
0
3
4.5
L
Ah Muzen Cab
iSunDip
Ah Muzen Cab
0
2
0
0
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,747
Damage
30,897
50,501
Taken
51,745
31,486
Mitigated
29,922
17,083
Healing
12,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,168
1,334
0
1,246
9,460
3,829
0
2,667
6,727
0
41,824
W
Baron Samedi
 
Baron Samedi
5,473
911
117
2,909
11,370
4,422
0
6,163
5,047
34,321
0
W
Osiris
4,749
1,566
0
3,402
13,982
11,183
0
7,563
5,405
0
36,016
L
Bacchus
R34P3R070150
Bacchus
3,522
591
0
3,563
9,848
8,915
0
2,859
6,989
12,709
0
W
Atlas
Red_14086
Atlas
5,018
2,276
409
2,215
10,084
7,834
0
2,709
7,375
29,806
0
L
Cthulhu
TypeExotic
Cthulhu
11,174
990
118
1,622
9,816
10,089
99
820
8,996
52,289
542
L
Thanatos
eerrrk
Thanatos
5,018
1,168
0
6,763
12,691
5,776
19
1,170
11,521
0
43,645
W
10,489
3,943
0
2,095
6,849
2,654
0
1,435
5,414
0
59,411
L
Ah Muzen Cab
iSunDip
Ah Muzen Cab
7,858
1,635
0
1,489
9,167
2,990
0
2,081
7,086
0
44,439
L
7,175
694
140
3,388
8,979
3,716
250
3,561
5,418
52,174
2,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,019
Gold Earned
34,531
334
Minions Killed
318
0
Camps Cleared
0
1,261,476
Distance Traveled
1,190,800
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,246
557
64
5
0
258,114
0
W
Baron Samedi
6,928
533
60
5
0
222,605
0
W
Osiris
6,372
490
59
5
0
217,154
0
L
Bacchus
5,892
453
9
1
0
253,811
0
W
Atlas
7,209
555
41
3
0
257,036
0
L
Cthulhu
8,277
637
118
9
0
245,195
3
L
Thanatos
7,276
560
57
4
0
292,760
0
W
Skadi
6,776
521
94
7
0
235,891
0
L
Ah Muzen Cab
5,620
432
57
4
0
224,928
0
L
Hel
7,954
612
93
7
0
244,782
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role