Player Matchup

Amaterasu
Amaterasu
IIVisusII
Amaterasu
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 71L
1,520 Elo+
Solo
Ne Zha
Ne Zha
MADACRA
Ne Zha
Level 77
God Stats
13W - 14L
1,609 SR
Queue Stats
230W - 210L
1,496 Elo+
Solo
Bacchus
Bacchus
TwistedKombat_
Bacchus
Level 136
God Stats
10W - 12L
1,604 SR
Queue Stats
338W - 372L
1,510 Elo+
Solo
Sol
Sol
WatchSBH
Sol
Level 158
God Stats
0W - 3L
1,498 SR
Queue Stats
103W - 108L
1,508 Elo+
Solo
Anhur
Anhur
muphynz
Anhur
Level 49
God Stats
1W - 4L
1,363 SR
Queue Stats
67W - 73L
1,465 Elo+
Solo
Team Averages
Level 99
1,515 SR
1,500 Elo+

VS

Team Averages
Level 121
1,603 SR
1,494 Elo+
Aphrodite
Aphrodite
FallingRoses487
Aphrodite
Level 113
God Stats
4W - 4L
1,894 SR
Queue Stats
15W - 12L
1,372 Elo+
Party 1
Sol
Sol
GotenksKazekage
Sol
Level 123
God Stats
6W - 4L
1,861 SR
Queue Stats
277W - 258L
1,524 Elo+
Solo
Thanatos
Thanatos
Jdizzle4190
Thanatos
Level 47
God Stats
15W - 12L
1,744 SR
Queue Stats
236W - 225L
1,447 Elo+
Solo
Chiron
Chiron
Papa Voltz2032
Chiron
Level 193
God Stats
1W - 1L
1,222 SR
Queue Stats
161W - 142L
1,655 Elo+
Party 1
Shiva
Shiva
ScubaSteve700
Shiva
Level 127
God Stats
2W - 1L
1,293 SR
Queue Stats
121W - 110L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
IIVisusII
Amaterasu
11
0 / 3 / 1
6,372
490
2,572
10,700
8,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
MADACRA
Ne Zha
13
2 / 1 / 1
7,053
543
6,214
10,673
5,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
0 / 1 / 0
5,636
434
2,492
8,364
7,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 3 / 0
7,101
546
4,866
8,939
3,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anhur
muphynz
Anhur
11
0 / 2 / 0
6,149
473
4,609
11,273
3,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FallingRoses487
Aphrodite
12
0 / 0 / 3
6,771
521
4,743
5,558
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 4
7,551
581
5,466
7,388
2,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Jdizzle4190
Thanatos
15
5 / 1 / 2
8,548
658
6,137
10,714
4,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
2 / 0 / 0
8,183
629
7,074
9,409
3,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 1 / 3
8,554
658
4,759
7,625
5,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
10
10
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
FallingRoses487
Aphrodite
0
0
3
1.5
W
1
1
4
3
L
Amaterasu
IIVisusII
Amaterasu
0
3
1
0.17
W
Thanatos
Jdizzle4190
Thanatos
5
1
2
6
L
Ne Zha
MADACRA
Ne Zha
2
1
1
2.5
W
2
0
0
2
W
2
1
3
3.5
L
0
1
0
0
L
1
3
0
0.33
L
Anhur
muphynz
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,753
Damage
28,179
49,949
Taken
40,694
27,044
Mitigated
17,873
14,963
Healing
27,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
FallingRoses487
Aphrodite
4,743
865
3,533
4,201
5,558
2,677
258
1,730
3,828
33,669
0
W
5,466
1,330
0
2,534
7,388
2,653
904
3,782
3,562
51,027
0
L
Amaterasu
IIVisusII
Amaterasu
2,572
1,007
0
3,366
10,700
8,131
0
437
9,777
0
33,685
W
Thanatos
Jdizzle4190
Thanatos
6,137
2,455
40
10,725
10,714
4,377
904
847
9,823
0
66,686
L
Ne Zha
MADACRA
Ne Zha
6,214
1,787
0
1,853
10,673
5,083
0
1,103
9,528
0
60,520
W
7,074
2,504
352
4,308
9,409
3,095
371
735
8,674
0
74,474
W
4,759
1,391
0
1,573
7,625
5,071
0
784
6,586
0
57,115
L
2,492
493
0
2,775
8,364
7,368
0
3,173
5,191
10,822
0
L
4,866
1,404
0
2,878
8,939
3,089
1,184
3,868
5,071
60,008
3,781
L
Anhur
muphynz
Anhur
4,609
2,091
0
4,091
11,273
3,373
0
1,628
9,645
0
43,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,311
Gold Earned
39,607
360
Minions Killed
470
0
Camps Cleared
0
1,227,550
Distance Traveled
1,327,740
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,771
521
52
4
0
274,978
0
W
Sol
7,551
581
93
7
0
265,840
2
L
Amaterasu
6,372
490
53
4
0
272,802
0
W
Thanatos
8,548
658
104
8
0
291,357
0
L
Ne Zha
7,053
543
98
8
0
282,271
0
W
Chiron
8,183
629
121
9
0
257,232
1
W
Shiva
8,554
658
100
8
0
238,333
0
L
Bacchus
5,636
434
15
1
0
200,701
2
L
Sol
7,101
546
102
8
0
240,699
2
L
Anhur
6,149
473
92
7
0
231,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role