Player Matchup

Ullr
Ullr
Silver IV
 
Ullr
Silver IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
Fear Jobari
Apollo
Gold IV
Level 128
God Stats
0W - 2L
1,284 SR
Queue Stats
86W - 93L
1,421 MMR
Solo
Nu Wa
Nu Wa
Silver I
ItsRedRoBB3r
Nu Wa
Silver I
Level 88
God Stats
3W - 2L
1,603 SR
Queue Stats
23W - 28L
1,433 MMR
Solo
Geb
Geb
Gold IV
MaihemJRD
Geb
Gold IV
Level 164
God Stats
14W - 12L
1,608 SR
Queue Stats
176W - 185L
1,421 MMR
Solo
Ao Kuang
Ao Kuang
Bronze V
lolargg
Ao Kuang
Bronze V
Level 105
God Stats
0W - 1L
1,614 SR
Queue Stats
9W - 11L
1,420 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 128
1,522 SR
1,439 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,540 SR
1,423 MMR
Anhur
Anhur
Gold III
InternalUzi
Anhur
Gold III
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 96L
1,431 MMR
Solo
King Arthur
King Arthur
Gold V
PassiveAuto358
King Arthur
Gold V
Level 66
God Stats
3W - 3L
1,554 SR
Queue Stats
20W - 22L
1,369 MMR
Party 1
Merlin
Merlin
Gold III
SemiHardNips
Merlin
Gold III
Level 142
God Stats
6W - 7L
1,439 SR
Queue Stats
87W - 87L
1,433 MMR
Solo
Ravana
Ravana
Gold III
Waltyx
Ravana
Gold III
Level 129
God Stats
2W - 0L
1,685 SR
Queue Stats
76W - 83L
1,457 MMR
Party 1
Bacchus
Bacchus
Gold V
iUnknowwn-
Bacchus
Gold V
Level 126
God Stats
5W - 3L
1,521 SR
Queue Stats
44W - 48L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
8
1 / 4 / 0
6,239
390
2,096
7,684
2,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Apollo
15
4 / 1 / 0
8,658
541
9,332
8,606
3,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

14
1 / 0 / 4
8,245
515
12,449
6,938
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 0 / 4
7,222
451
5,704
11,953
9,463
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
lolargg
Ao Kuang
13
1 / 4 / 2
7,167
448
6,501
13,209
5,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
AwilixThanatosThorJanus

VS

Bans
ArachneKukulkanOdinGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 0
8,572
536
3,018
8,072
2,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
PassiveAuto358
King Arthur
14
6 / 0 / 1
9,716
607
8,690
14,691
14,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
15
0 / 1 / 2
8,544
534
6,590
6,835
2,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ravana
Waltyx
Ravana
15
1 / 3 / 5
8,591
537
7,818
12,413
5,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Bacchus
iUnknowwn-
Bacchus
12
1 / 2 / 3
8,350
522
5,012
12,854
13,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
7
Kills
9
9
Deaths
7
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
4
0
0.25
L
Apollo
4
1
0
4
W
1
1
0
1
L
1
0
4
3
L
0
0
4
2
W
King Arthur
PassiveAuto358
King Arthur
6
0
1
6.5
W
Merlin
0
1
2
1
W
Ravana
Waltyx
Ravana
1
3
5
1.17
W
Bacchus
iUnknowwn-
Bacchus
1
2
3
1.25
L
Ao Kuang
lolargg
Ao Kuang
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,082
Damage
31,128
48,390
Taken
54,865
23,745
Mitigated
38,268
9,285
Healing
8,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
2,096
896
0
1,499
7,684
2,500
0
0
7,684
0
29,056
L
Apollo
9,332
6,083
0
2,656
8,606
3,721
1,218
2,895
5,631
0
73,602
W
3,018
1,355
0
825
8,072
2,932
347
2,477
5,493
0
83,814
L
12,449
2,433
0
1,000
6,938
2,394
445
2,928
3,632
66,120
96
L
5,704
406
0
3,000
11,953
9,463
0
2,564
9,298
21,775
0
W
King Arthur
PassiveAuto358
King Arthur
8,690
1,142
0
1,492
14,691
14,033
307
5,375
9,017
0
65,130
W
Merlin
6,590
97
0
580
6,835
2,276
933
4,612
1,985
69,735
1,218
W
Ravana
Waltyx
Ravana
7,818
1,624
0
2,512
12,413
5,620
0
5,834
6,317
0
85,789
W
Bacchus
iUnknowwn-
Bacchus
5,012
529
0
3,021
12,854
13,407
0
4,876
7,756
20,031
0
L
Ao Kuang
lolargg
Ao Kuang
6,501
795
0
1,130
13,209
5,667
0
2,397
10,702
60,558
1,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,531
Gold Earned
43,773
414
Minions Killed
537
0
Camps Cleared
0
1,542,513
Distance Traveled
1,589,585
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,239
390
49
3
0
151,084
0
L
Apollo
8,658
541
123
8
0
321,409
2
W
Anhur
8,572
536
150
9
0
293,279
2
L
Nu Wa
8,245
515
123
8
0
347,816
5
L
Geb
7,222
451
21
1
0
349,734
0
W
King Arthur
9,716
607
105
7
0
335,308
0
W
Merlin
8,544
534
145
9
0
321,299
2
W
Ravana
8,591
537
110
7
0
338,161
0
W
Bacchus
8,350
522
27
2
0
301,538
4
L
Ao Kuang
7,167
448
98
6
0
372,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role