Player Matchup

Gilgamesh
Gilgamesh
Loekjeeee
Gilgamesh
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,467 Elo+
Party 1
Janus
Janus
Mennotjeeee
Janus
Level 147
God Stats
2W - 4L
1,190 SR
Queue Stats
12W - 25L
1,328 Elo+
Party 1
Izanami
Izanami
Ronantjeeee
Izanami
Level 120
God Stats
2W - 2L
1,830 SR
Queue Stats
10W - 23L
1,353 Elo+
Party 1
Athena
Athena
Timmehtjeeee
Athena
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,426 Elo+
Party 1
Neith
Neith
scj300
Neith
Level 124
God Stats
6W - 1L
1,898 SR
Queue Stats
40W - 31L
1,695 Elo+
Solo
Team Averages
Level 137
1,584 SR
1,454 Elo+

VS

Team Averages
Level 116
1,457 SR
1,516 Elo+
Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
AresCVR
Hou Yi
Level 88
God Stats
3W - 3L
1,698 SR
Queue Stats
61W - 51L
1,524 Elo+
Solo
Cupid
Cupid
Bliiip
Cupid
Level 133
God Stats
3W - 4L
1,541 SR
Queue Stats
167W - 169L
1,514 Elo+
Solo
Horus
Horus
Joryserso
Horus
Level 121
God Stats
1W - 4L
1,282 SR
Queue Stats
170W - 177L
1,539 Elo+
Solo
Cthulhu
Cthulhu
ReaperelMr
Cthulhu
Level 107
God Stats
9W - 7L
1,263 SR
Queue Stats
65W - 71L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Loekjeeee
Gilgamesh
15
7 / 1 / 5
9,609
641
12,019
17,186
13,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 4 / 7
8,010
534
6,381
11,587
4,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Ronantjeeee
Izanami
14
2 / 3 / 2
8,283
552
5,190
10,746
4,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
12
1 / 3 / 8
7,863
524
5,265
14,246
13,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
scj300
Neith
14
1 / 3 / 7
7,904
527
13,952
13,515
5,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
5 / 6 / 4
8,285
552
11,169
17,921
7,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
AresCVR
Hou Yi
9
0 / 2 / 1
5,905
394
5,387
9,114
3,341
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cupid
Bliiip
Cupid
13
4 / 3 / 4
7,806
520
11,305
12,439
4,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Joryserso
Horus
14
5 / 2 / 0
7,161
477
9,456
16,461
11,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
ReaperelMr
Cthulhu
5
0 / 2 / 0
5,153
344
1,447
3,809
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
14
Kills
14
14
Deaths
15
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
5
6
4
1.17
L
Hou Yi
AresCVR
Hou Yi
0
2
1
0.25
L
Cupid
Bliiip
Cupid
4
3
4
2
L
Horus
Joryserso
Horus
5
2
0
2.5
W
Gilgamesh
Loekjeeee
Gilgamesh
7
1
5
9.5
W
3
4
7
1.63
L
Cthulhu
ReaperelMr
Cthulhu
0
2
0
0
W
Izanami
Ronantjeeee
Izanami
2
3
2
1
W
Athena
1
3
8
1.67
W
Neith
scj300
Neith
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,807
Damage
38,764
67,280
Taken
59,744
41,038
Mitigated
29,386
16,436
Healing
19,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
11,169
6,318
0
6,541
17,921
7,816
0
1,822
15,964
0
50,952
L
Hou Yi
AresCVR
Hou Yi
5,387
3,353
0
3,039
9,114
3,341
0
2,386
6,636
0
31,563
L
Cupid
Bliiip
Cupid
11,305
5,283
307
3,792
12,439
4,386
0
2,373
9,839
0
55,483
L
Horus
Joryserso
Horus
9,456
3,670
730
4,057
16,461
11,527
0
4,671
11,506
879
29,516
W
Gilgamesh
Loekjeeee
Gilgamesh
12,019
3,551
0
2,527
17,186
13,654
1,162
1,384
14,859
0
65,065
W
6,381
345
0
4,270
11,587
4,093
638
240
11,187
60,604
1,026
L
Cthulhu
ReaperelMr
Cthulhu
1,447
396
0
1,320
3,809
2,316
0
173
3,324
10,807
0
W
Izanami
Ronantjeeee
Izanami
5,190
3,160
0
1,867
10,746
4,101
332
408
9,184
0
68,686
W
Athena
5,265
679
0
2,589
14,246
13,662
57
490
12,614
16,955
2,074
W
Neith
scj300
Neith
13,952
6,475
0
5,183
13,515
5,528
71
182
12,370
0
84,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,669
Gold Earned
34,310
471
Minions Killed
325
0
Camps Cleared
0
1,515,487
Distance Traveled
1,159,838
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,285
552
100
7
0
327,426
3
L
Hou Yi
5,905
394
53
4
0
160,013
3
L
Cupid
7,806
520
100
7
0
287,786
0
L
Horus
7,161
477
47
3
0
298,489
4
W
Gilgamesh
9,609
641
102
7
0
293,279
0
W
Janus
8,010
534
112
7
0
341,547
0
L
Cthulhu
5,153
344
25
2
0
86,124
0
W
Izanami
8,283
552
101
7
0
268,828
2
W
Athena
7,863
524
39
3
0
338,135
0
W
Neith
7,904
527
117
8
0
273,698
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role