Player Matchup

Izanami
Izanami
D3M0NM4FIA
Izanami
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,798 Elo+
Party 2
Merlin
Merlin
Litt100
Merlin
Level 65
God Stats
10W - 10L
1,877 SR
Queue Stats
47W - 45L
1,556 Elo+
Party 2
Bacchus
Bacchus
MastercraftClub
Bacchus
Level 96
God Stats
8W - 6L
1,634 SR
Queue Stats
45W - 47L
1,508 Elo+
Party 2
Team Averages
Level 105
1,670 SR
1,621 Elo+

VS

Team Averages
Level 93
1,500 SR
1,359 Elo+
Ymir
Ymir
 
Ymir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BlondeRights
Rama
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 48L
1,289 Elo+
Party 1
Olorun
Olorun
SkeetyMeety
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
D3M0NM4FIA
Izanami
15
2 / 1 / 2
9,267
713
7,376
6,315
3,364
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Litt100
Merlin
15
2 / 0 / 3
9,613
739
6,785
5,436
2,994
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 1 / 4
9,564
736
5,628
10,926
12,095
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
0 / 0 / 1
6,911
532
306
1,728
849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
1 / 2 / 0
8,742
672
9,271
9,706
4,319
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
15
0 / 4 / 1
8,325
640
4,178
11,593
5,257
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
6
Kills
1
2
Deaths
6
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
0
1
0.5
L
1
2
0
0.5
W
Izanami
D3M0NM4FIA
Izanami
2
1
2
3
W
Merlin
Litt100
Merlin
2
0
3
3.5
W
2
1
4
4
L
Olorun
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,789
Damage
13,755
22,677
Taken
23,027
18,453
Mitigated
10,425
5,030
Healing
3,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
306
63
0
272
1,728
849
0
870
817
3,220
0
L
9,271
4,774
0
1,561
9,706
4,319
0
4,986
4,325
0
42,940
W
Izanami
D3M0NM4FIA
Izanami
7,376
4,308
0
1,570
6,315
3,364
1,526
1,478
4,837
0
53,074
W
Merlin
Litt100
Merlin
6,785
970
0
854
5,436
2,994
678
557
4,879
35,687
391
W
5,628
416
0
2,606
10,926
12,095
396
2,903
7,989
22,746
0
L
Olorun
4,178
1,647
44
1,222
11,593
5,257
0
5,703
5,383
25,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,444
Gold Earned
23,978
179
Minions Killed
130
0
Camps Cleared
0
717,038
Distance Traveled
469,102
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,911
532
7
1
0
29,606
1
L
Rama
8,742
672
73
6
0
218,940
0
W
Izanami
9,267
713
85
7
0
219,262
0
W
Merlin
9,613
739
72
6
0
250,754
0
W
Bacchus
9,564
736
22
2
0
247,022
0
L
Olorun
8,325
640
50
4
0
220,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role