Player Matchup

Ah Puch
Ah Puch
ItzKxrhan
Ah Puch
Level 125
God Stats
10W - 7L
1,665 SR
Queue Stats
358W - 340L
1,478 Elo+
Solo
Apollo
Apollo
Kaizoku ou97
Apollo
Level 118
God Stats
4W - 4L
1,580 SR
Queue Stats
88W - 95L
1,513 Elo+
Party 2
Da Ji
Da Ji
RAINBOLA
Da Ji
Level 68
God Stats
10W - 11L
1,587 SR
Queue Stats
173W - 177L
1,510 Elo+
Party 1
Odin
Odin
RojarFederico
Odin
Level 160
God Stats
0W - 2L
1,178 SR
Queue Stats
123W - 109L
1,587 Elo+
Party 2
Amaterasu
Amaterasu
Snowkaio
Amaterasu
Level 98
God Stats
4W - 7L
1,447 SR
Queue Stats
105W - 107L
1,521 Elo+
Party 1
Team Averages
Level 114
1,491 SR
1,522 Elo+

VS

Team Averages
Level 121
1,385 SR
1,502 Elo+
Janus
Janus
Evxhz
Janus
Level 112
God Stats
2W - 1L
1,300 SR
Queue Stats
41W - 30L
1,540 Elo+
Solo
Nut
Nut
General_Gurke44
Nut
Level 128
God Stats
5W - 4L
1,406 SR
Queue Stats
69W - 64L
1,510 Elo+
Party 4
Da Ji
Da Ji
MÄRKSEN
Da Ji
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 41L
1,581 Elo+
Party 3
Bellona
Bellona
ScyllaOnlyFans
Bellona
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,398 Elo+
Party 3
Geb
Geb
raphael881992
Geb
Level 111
God Stats
2W - 5L
1,216 SR
Queue Stats
44W - 40L
1,480 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ItzKxrhan
Ah Puch
14
0 / 5 / 0
8,140
479
8,657
10,351
3,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
15
0 / 1 / 1
8,430
496
2,009
6,507
2,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

Da Ji
RAINBOLA
Da Ji
15
3 / 3 / 0
8,411
495
7,754
15,980
7,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

15
1 / 2 / 0
9,097
535
7,957
13,272
12,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
Snowkaio
Amaterasu
13
0 / 6 / 2
8,224
484
4,307
17,891
10,700
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Evxhz
Janus
16
3 / 1 / 7
10,086
593
8,364
10,845
4,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

14
1 / 1 / 10
9,420
554
9,539
7,044
2,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
MÄRKSEN
Da Ji
17
10 / 1 / 4
10,211
601
11,462
17,094
8,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 0 / 5
10,382
611
9,146
14,161
11,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

13
1 / 1 / 10
8,745
514
4,752
8,516
8,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
52
4
Kills
16
17
Deaths
4
3
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Janus
Evxhz
Janus
3
1
7
6.5
W
1
1
10
6
L
Ah Puch
ItzKxrhan
Ah Puch
0
5
0
0
L
Apollo
0
1
1
0.5
W
Da Ji
MÄRKSEN
Da Ji
10
1
4
12
L
Da Ji
RAINBOLA
Da Ji
3
3
0
1
L
1
2
0
0.5
W
1
0
5
3.5
L
Amaterasu
Snowkaio
Amaterasu
0
6
2
0.17
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,684
Damage
43,263
64,001
Taken
57,660
37,304
Mitigated
36,107
16,039
Healing
24,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Evxhz
Janus
8,364
476
0
3,991
10,845
4,482
0
3,428
7,417
87,423
1,191
W
9,539
4,487
0
3,315
7,044
2,928
460
1,135
5,909
0
81,393
L
Ah Puch
ItzKxrhan
Ah Puch
8,657
36
0
1,136
10,351
3,972
0
3,775
6,246
67,823
0
L
Apollo
2,009
1,060
0
2,056
6,507
2,547
3,514
443
6,024
0
63,459
W
Da Ji
MÄRKSEN
Da Ji
11,462
3,480
0
8,215
17,094
8,359
0
2,922
14,071
0
78,888
L
Da Ji
RAINBOLA
Da Ji
7,754
1,046
0
6,551
15,980
7,246
0
1,930
13,920
0
76,513
L
7,957
846
0
3,478
13,272
12,839
0
1,221
11,981
12,788
59,207
W
9,146
2,918
0
6,161
14,161
11,812
582
3,098
9,961
0
79,481
L
Amaterasu
Snowkaio
Amaterasu
4,307
1,067
0
2,818
17,891
10,700
0
4,974
12,791
0
39,440
W
4,752
307
227
2,397
8,516
8,526
284
2,819
5,598
24,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,302
Gold Earned
48,844
539
Minions Killed
572
0
Camps Cleared
0
1,636,677
Distance Traveled
1,790,017
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,086
593
174
10
0
366,250
4
W
Nut
9,420
554
129
8
0
333,413
1
L
Ah Puch
8,140
479
121
7
0
327,033
6
L
Apollo
8,430
496
106
6
0
265,753
0
W
Da Ji
10,211
601
95
6
0
401,938
3
L
Da Ji
8,411
495
107
6
0
370,794
0
L
Odin
9,097
535
136
8
0
315,360
2
W
Bellona
10,382
611
155
9
0
346,164
3
L
Amaterasu
8,224
484
69
4
0
357,737
6
W
Geb
8,745
514
19
1
0
342,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role