Player Matchup

Mercury
Mercury
Birkis
Mercury
Level 48
God Stats
0W - 1L
1,710 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Breaksmith
Aphrodite
Level 106
God Stats
1W - 1L
1,662 SR
Queue Stats
4W - 5L
1,485 Elo+
Party 2
Hachiman
Hachiman
Seniortortilla
Hachiman
Level 29
God Stats
1W - 1L
1,749 SR
Queue Stats
4W - 2L
1,586 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Siddster
Morgan Le Fay
Level 124
God Stats
0W - 3L
1,509 SR
Queue Stats
8W - 7L
1,485 Elo+
Party 2
Jormungandr
Jormungandr
Soltvedt
Jormungandr
Level 64
God Stats
1W - 1L
1,730 SR
Queue Stats
7W - 5L
1,547 Elo+
Party 2
Team Averages
Level 74
1,672 SR
1,521 Elo+

VS

Team Averages
Level 115
1,579 SR
1,511 Elo+
Medusa
Medusa
GodSlayer2021
Medusa
Level 95
God Stats
11W - 13L
1,439 SR
Queue Stats
248W - 234L
1,457 Elo+
Solo
Discordia
Discordia
MrFister1991
Discordia
Level 159
God Stats
14W - 6L
1,691 SR
Queue Stats
63W - 51L
1,579 Elo+
Solo
Achilles
Achilles
Pollemic
Achilles
Level 68
God Stats
6W - 6L
1,377 SR
Queue Stats
108W - 127L
1,475 Elo+
Party 1
Cerberus
Cerberus
Schmittiy
Cerberus
Level 147
God Stats
9W - 2L
1,794 SR
Queue Stats
347W - 322L
1,556 Elo+
Solo
Hun Batz
Hun Batz
Thode141
Hun Batz
Level 104
God Stats
7W - 3L
1,594 SR
Queue Stats
345W - 334L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Birkis
Mercury
12
2 / 3 / 0
6,865
429
3,047
12,284
4,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
Breaksmith
Aphrodite
12
1 / 1 / 0
7,530
471
2,555
9,499
7,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
13
0 / 2 / 2
6,818
426
6,389
9,368
4,005
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Siddster
Morgan Le Fay
12
0 / 5 / 0
7,110
444
4,885
10,996
3,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Soltvedt
Jormungandr
13
0 / 3 / 2
7,496
469
8,104
14,855
9,033
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 4
8,643
540
7,462
9,239
3,949
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Discordia
MrFister1991
Discordia
16
5 / 0 / 2
9,941
621
10,361
6,976
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Pollemic
Achilles
16
2 / 0 / 0
9,666
604
7,596
11,365
9,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cerberus
Schmittiy
Cerberus
13
1 / 0 / 8
8,416
526
8,532
12,269
11,516
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Thode141
Hun Batz
15
4 / 1 / 3
8,285
518
6,781
9,811
4,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
3
Kills
14
14
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mercury
Birkis
Mercury
2
3
0
0.67
L
Aphrodite
Breaksmith
Aphrodite
1
1
0
1
W
2
2
4
2
W
Discordia
MrFister1991
Discordia
5
0
2
6
W
Achilles
Pollemic
Achilles
2
0
0
2
W
Cerberus
Schmittiy
Cerberus
1
0
8
5
L
Hachiman
0
2
2
0.5
L
Morgan Le Fay
Siddster
Morgan Le Fay
0
5
0
0
L
Jormungandr
Soltvedt
Jormungandr
0
3
2
0.33
W
Hun Batz
Thode141
Hun Batz
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,980
Damage
40,732
57,002
Taken
49,660
28,758
Mitigated
32,262
17,302
Healing
14,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Birkis
Mercury
3,047
1,150
0
500
12,284
4,544
0
4,736
7,548
0
43,954
L
Aphrodite
Breaksmith
Aphrodite
2,555
620
2,863
5,049
9,499
7,199
0
3,248
6,251
38,227
0
W
7,462
3,608
0
3,846
9,239
3,949
2,548
1,640
7,549
0
68,939
W
Discordia
MrFister1991
Discordia
10,361
404
0
1,592
6,976
2,860
360
2,518
4,162
86,194
2,822
W
Achilles
Pollemic
Achilles
7,596
1,288
0
3,709
11,365
9,297
20
4,912
6,452
258
75,872
W
Cerberus
Schmittiy
Cerberus
8,532
511
0
4,364
12,269
11,516
0
3,136
8,964
32,606
1,911
L
Hachiman
6,389
5,996
0
3,034
9,368
4,005
0
2,362
7,006
0
50,095
L
Morgan Le Fay
Siddster
Morgan Le Fay
4,885
474
0
1,882
10,996
3,977
0
6,880
4,054
43,972
1,099
L
Jormungandr
Soltvedt
Jormungandr
8,104
2,174
0
3,974
14,855
9,033
0
1,616
12,401
62,525
1,889
W
Hun Batz
Thode141
Hun Batz
6,781
886
0
750
9,811
4,640
178
2,369
7,254
0
73,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,819
Gold Earned
44,951
409
Minions Killed
553
0
Camps Cleared
0
1,542,281
Distance Traveled
1,633,095
0
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,865
429
69
4
0
330,395
0
L
Aphrodite
7,530
471
54
3
0
309,355
0
W
Medusa
8,643
540
97
6
0
308,120
7
W
Discordia
9,941
621
140
9
0
311,728
5
W
Achilles
9,666
604
128
8
0
282,403
1
W
Cerberus
8,416
526
74
5
0
354,832
6
L
Hachiman
6,818
426
92
6
0
309,201
0
L
Morgan Le Fay
7,110
444
98
6
0
309,384
0
L
Jormungandr
7,496
469
96
6
0
283,946
0
W
Hun Batz
8,285
518
114
7
0
376,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role