Player Matchup

Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold IV
HuskyWaveZ
Hachiman
Gold IV
Level 160
God Stats
0W - 1L
1,729 SR
Queue Stats
9W - 8L
1,597 MMR
Party 2
Thor
Thor
Platinum V
SirRuko
Thor
Platinum V
Level 158
God Stats
10W - 13L
1,609 SR
Queue Stats
290W - 279L
1,701 MMR
Party 1
Geb
Geb
Gold V
berfomed
Geb
Gold V
Level 200
God Stats
2W - 3L
1,638 SR
Queue Stats
9W - 8L
1,597 MMR
Party 2
Ra
Ra
Gold II
energety
Ra
Gold II
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 159L
1,540 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 159
1,595 SR
1,587 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,545 SR
1,605 MMR
Sobek
Sobek
Platinum IV
Majuub
Sobek
Platinum IV
Level 191
God Stats
5W - 6L
1,190 SR
Queue Stats
300W - 275L
1,630 MMR
Solo
Fenrir
Fenrir
Gold II
MehdiProtector
Fenrir
Gold II
Level 87
God Stats
43W - 19L
1,759 SR
Queue Stats
159W - 161L
1,552 MMR
Solo
Odin
Odin
Gold I
YouTubeChemoney
Odin
Gold I
Level 159
God Stats
5W - 7L
1,519 SR
Queue Stats
201W - 201L
1,626 MMR
Solo
Nut
Nut
Gold II
YōkaiMeIvZz
Nut
Gold II
Level 129
God Stats
19W - 10L
1,700 SR
Queue Stats
135W - 128L
1,589 MMR
Solo
Fafnir
Fafnir
Gold II
ËmoË
Fafnir
Gold II
Level 184
God Stats
13W - 24L
1,558 SR
Queue Stats
257W - 272L
1,628 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
2 / 2 / 0
8,691
543
6,534
14,327
10,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
HuskyWaveZ
Hachiman
15
3 / 4 / 4
8,393
525
12,289
14,804
5,740
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
SirRuko
Thor
14
3 / 3 / 2
8,149
509
9,148
11,291
4,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 3
7,267
454
7,149
15,655
12,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
0 / 6 / 3
7,722
483
6,174
13,178
5,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bans
LokiThothThanatosBake Kujira

VS

Bans
SusanoCthulhuAo KuangAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Majuub
Sobek
15
1 / 2 / 4
9,186
574
10,550
14,346
14,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
13 / 1 / 3
9,686
605
14,013
15,548
8,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
1 / 0 / 8
8,605
538
7,375
11,073
7,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

14
2 / 4 / 3
8,284
518
13,570
16,203
6,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
ËmoË
Fafnir
12
2 / 2 / 7
7,869
492
4,271
11,339
11,952
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
9
Kills
19
19
Deaths
9
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
2
0
1
L
Hachiman
HuskyWaveZ
Hachiman
3
4
4
1.25
W
Sobek
Majuub
Sobek
1
2
4
1.5
W
13
1
3
14.5
L
Thor
SirRuko
Thor
3
3
2
1.33
W
1
0
8
5
W
2
4
3
0.88
L
1
4
3
0.63
L
0
6
3
0.25
W
Fafnir
ËmoË
Fafnir
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,294
Damage
49,779
69,255
Taken
68,509
38,318
Mitigated
49,189
19,807
Healing
23,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,534
1,883
0
4,934
14,327
10,270
0
5,961
7,344
0
73,102
L
Hachiman
HuskyWaveZ
Hachiman
12,289
7,754
0
5,029
14,804
5,740
0
1,749
13,055
0
75,834
W
Sobek
Majuub
Sobek
10,550
1,049
0
5,922
14,346
14,629
0
2,037
12,236
65,748
2,471
W
14,013
4,457
0
3,517
15,548
8,213
0
3,416
12,132
0
74,265
L
Thor
SirRuko
Thor
9,148
873
0
1,486
11,291
4,504
0
1,350
9,847
0
58,492
W
7,375
1,000
0
2,654
11,073
7,727
0
2,481
8,592
0
62,451
W
13,570
8,762
0
8,797
16,203
6,668
570
2,844
13,359
0
86,036
L
7,149
780
1,216
2,204
15,655
12,237
0
2,378
13,225
22,168
0
L
6,174
683
360
4,578
13,178
5,567
0
995
12,117
78,368
1,378
W
Fafnir
ËmoË
Fafnir
4,271
776
0
2,912
11,339
11,952
20
2,116
9,145
17,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,222
Gold Earned
43,630
526
Minions Killed
494
0
Camps Cleared
0
1,533,354
Distance Traveled
1,633,182
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,691
543
135
8
0
278,704
2
L
Hachiman
8,393
525
133
8
0
275,256
4
W
Sobek
9,186
574
132
8
0
307,315
1
W
Fenrir
9,686
605
98
6
0
386,638
0
L
Thor
8,149
509
117
7
0
316,570
3
W
Odin
8,605
538
113
7
0
331,684
4
W
Nut
8,284
518
120
8
0
261,140
3
L
Geb
7,267
454
20
1
0
328,735
5
L
Ra
7,722
483
121
8
0
334,089
0
W
Fafnir
7,869
492
31
2
0
346,405
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role