Player Matchup

Neith
Neith
MadaraTheOg
Neith
Level 33
God Stats
2W - 6L
1,338 SR
Queue Stats
3W - 7L
1,372 Elo+
Solo
Ymir
Ymir
RandyMarsh7010
Ymir
Level 107
God Stats
1W - 2L
1,210 SR
Queue Stats
7W - 4L
1,719 Elo+
Solo
Zeus
Zeus
The Elite 0523
Zeus
Level 82
God Stats
50W - 40L
1,551 SR
Queue Stats
135W - 147L
1,491 Elo+
Solo
Yemoja
Yemoja
WARxREAPER
Yemoja
Level 188
God Stats
0W - 1L
1,317 SR
Queue Stats
30W - 20L
1,628 Elo+
Solo
Thanatos
Thanatos
kyojuro_Renguko
Thanatos
Level 135
God Stats
0W - 2L
1,302 SR
Queue Stats
53W - 54L
1,550 Elo+
Solo
Team Averages
Level 109
1,344 SR
1,552 Elo+

VS

Team Averages
Level 77
1,547 SR
1,521 Elo+
Chaac
Chaac
Asterinn
Chaac
Level 149
God Stats
10W - 6L
1,632 SR
Queue Stats
84W - 73L
1,547 Elo+
Solo
Hera
Hera
HorchataconHielo
Hera
Level 43
God Stats
2W - 3L
1,317 SR
Queue Stats
117W - 122L
1,502 Elo+
Solo
Ares
Ares
RicaBeams
Ares
Level 66
God Stats
6W - 0L
1,704 SR
Queue Stats
60W - 53L
1,538 Elo+
Party 1
Izanami
Izanami
SpencerLimit
Izanami
Level 24
God Stats
8W - 6L
1,504 SR
Queue Stats
13W - 12L
1,556 Elo+
Party 1
Bastet
Bastet
Zcyla19
Bastet
Level 101
God Stats
7W - 2L
1,577 SR
Queue Stats
96W - 109L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,080
1,013
541
1,179
376
Short Sword

Short Sword

+25
Physical Power

11
0 / 3 / 0
7,044
1,174
2,704
8,582
7,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

11
0 / 2 / 1
6,553
1,092
5,462
5,759
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
WARxREAPER
Yemoja
12
0 / 0 / 1
6,891
1,149
6,583
2,888
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Thanatos
11
2 / 4 / 0
6,915
1,153
5,122
6,865
2,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

312

VS

Team 2 Tickets

359

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Asterinn
Chaac
12
2 / 0 / 6
7,757
1,293
5,375
4,753
4,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
4 / 0 / 4
7,657
1,276
3,585
3,380
1,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
12
2 / 0 / 7
7,766
1,294
3,736
6,128
5,687
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
SpencerLimit
Izanami
12
0 / 1 / 9
6,775
1,129
2,063
4,099
1,769
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bastet
Zcyla19
Bastet
12
2 / 1 / 8
7,223
1,204
7,227
4,663
1,896
Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
2
Kills
10
10
Deaths
2
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Chaac
Asterinn
Chaac
2
0
6
5
W
4
0
4
6
L
0
1
1
0.5
L
0
3
0
0
W
Ares
2
0
7
5.5
W
Izanami
SpencerLimit
Izanami
0
1
9
4.5
L
0
2
1
0.25
L
Yemoja
WARxREAPER
Yemoja
0
0
1
0.5
W
Bastet
Zcyla19
Bastet
2
1
8
6
L
Thanatos
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,412
Damage
21,986
25,273
Taken
23,023
13,345
Mitigated
14,890
3,587
Healing
2,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Asterinn
Chaac
5,375
605
0
796
4,753
4,316
0
3,167
1,280
229
28,631
W
3,585
844
0
0
3,380
1,222
0
1,670
1,520
14,768
0
L
541
154
0
0
1,179
376
0
306
834
0
1,519
L
2,704
105
0
1,050
8,582
7,212
0
2,770
5,579
13,229
0
W
Ares
3,736
507
152
669
6,128
5,687
0
4,266
1,408
7,596
0
W
Izanami
SpencerLimit
Izanami
2,063
997
0
180
4,099
1,769
0
1,930
1,903
0
10,237
L
5,462
665
0
0
5,759
1,755
0
1,290
4,377
23,870
871
L
Yemoja
WARxREAPER
Yemoja
6,583
240
467
64
2,888
1,385
0
671
2,172
24,985
0
W
Bastet
Zcyla19
Bastet
7,227
1,474
0
1,040
4,663
1,896
0
2,221
2,372
0
12,851
L
Thanatos
5,122
764
0
2,006
6,865
2,617
0
2,513
4,264
0
9,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,483
Gold Earned
37,178
128
Minions Killed
125
5
Camps Cleared
5
524,467
Distance Traveled
628,509
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,757
1,293
40
7
1
147,090
0
W
Hera
7,657
1,276
19
3
0
118,797
0
L
Neith
6,080
1,013
1
0
0
31,593
0
L
Ymir
7,044
1,174
29
5
2
119,471
0
W
Ares
7,766
1,294
10
2
1
134,123
0
W
Izanami
6,775
1,129
35
6
2
106,791
0
L
Zeus
6,553
1,092
47
8
0
113,808
0
L
Yemoja
6,891
1,149
47
8
2
132,034
0
W
Bastet
7,223
1,204
21
4
1
121,708
0
L
Thanatos
6,915
1,153
4
1
1
127,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role