Player Matchup

Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Silver I
Skarfunk
Xing Tian
Silver I
Level 122
God Stats
2W - 5L
1,809 SR
Queue Stats
51W - 70L
1,266 MMR
Solo
Vamana
Vamana
Gold IV
xSBG D0NtS4G
Vamana
Gold IV
Level 143
God Stats
5W - 7L
1,503 SR
Queue Stats
115W - 140L
1,350 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 144
1,604 SR
1,372 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,533 SR
1,282 MMR
Ne Zha
Ne Zha
Gold III
BaNriWataNuki
Ne Zha
Gold III
Level 118
God Stats
1W - 0L
1,715 SR
Queue Stats
3W - 6L
1,292 MMR
Solo
Xbalanque
Xbalanque
Silver I
Jeanboby
Xbalanque
Silver I
Level 132
God Stats
11W - 7L
1,342 SR
Queue Stats
46W - 66L
1,353 MMR
Solo
Nu Wa
Nu Wa
Silver I
YoCaniibal
Nu Wa
Silver I
Level 149
God Stats
84W - 72L
1,543 SR
Queue Stats
418W - 516L
1,202 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 3 / 0
9,190
656
8,392
10,897
4,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Xing Tian
Skarfunk
Xing Tian
15
0 / 2 / 2
8,536
610
6,683
18,017
16,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
12
1 / 3 / 1
8,464
605
7,532
13,196
11,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
CharonCthulhuAchillesAres

VS

Bans
HorusThothBake KujiraHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 4
10,268
733
10,321
15,922
13,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
Jeanboby
Xbalanque
16
1 / 0 / 7
10,286
735
15,231
8,640
3,635
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Nu Wa
15
3 / 2 / 2
10,042
717
10,593
6,970
2,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
8
8
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
0
0.67
W
4
1
4
6
W
Xbalanque
Jeanboby
Xbalanque
1
0
7
4.5
L
Xing Tian
Skarfunk
Xing Tian
0
2
2
0.5
W
Nu Wa
3
2
2
2
L
Vamana
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,607
Damage
36,145
42,110
Taken
31,532
32,704
Mitigated
20,094
4,023
Healing
11,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,392
596
0
0
10,897
4,485
0
1,610
8,995
39,548
0
W
10,321
3,513
0
7,063
15,922
13,700
192
7,171
7,692
0
42,535
W
Xbalanque
Jeanboby
Xbalanque
15,231
5,447
0
3,779
8,640
3,635
1,802
3,688
4,546
0
57,151
L
Xing Tian
Skarfunk
Xing Tian
6,683
552
0
2,846
18,017
16,732
0
4,307
12,831
28,164
3,457
W
Nu Wa
10,593
5,698
0
531
6,970
2,759
341
2,946
3,627
40,902
0
L
Vamana
7,532
2,115
0
1,177
13,196
11,487
0
4,684
8,070
435
32,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,190
Gold Earned
30,596
164
Minions Killed
188
0
Camps Cleared
0
712,590
Distance Traveled
769,421
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,190
656
80
6
0
227,621
0
W
Ne Zha
10,268
733
44
3
0
280,060
0
W
Xbalanque
10,286
735
99
7
0
271,676
2
L
Xing Tian
8,536
610
43
3
0
272,712
0
W
Nu Wa
10,042
717
45
3
0
217,685
0
L
Vamana
8,464
605
41
3
0
212,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role