Player Matchup

Thoth
Thoth
 
Thoth
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
RazaKurama
Hun Batz
Level 82
God Stats
5W - 7L
1,534 SR
Queue Stats
40W - 39L
1,548 Elo+
Party 2
Anhur
Anhur
jamiilx
Anhur
Level 46
God Stats
4W - 3L
1,762 SR
Queue Stats
36W - 49L
1,450 Elo+
Party 2
Chaac
Chaac
mannypopovich
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,492 Elo+
Party 2
Aphrodite
Aphrodite
medicblush
Aphrodite
Level 35
God Stats
8W - 20L
1,418 SR
Queue Stats
60W - 67L
1,566 Elo+
Party 2
Team Averages
Level 51
1,543 SR
1,511 Elo+

VS

Team Averages
Level 133
1,637 SR
1,520 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
GBishounen
Janus
Level 109
God Stats
10W - 4L
1,682 SR
Queue Stats
187W - 172L
1,530 Elo+
Solo
Serqet
Serqet
Grenando
Serqet
Level 128
God Stats
1W - 0L
1,735 SR
Queue Stats
14W - 14L
1,530 Elo+
Party 1
Mulan
Mulan
MyTypeOfShot
Mulan
Level 124
God Stats
26W - 13L
1,716 SR
Queue Stats
75W - 89L
1,530 Elo+
Party 1
Danzaburou
Danzaburou
blacknred2_
Danzaburou
Level 126
God Stats
82W - 63L
1,550 SR
Queue Stats
210W - 201L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
2 / 2 / 0
5,115
639
2,636
5,260
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Hun Batz
RazaKurama
Hun Batz
9
1 / 1 / 0
4,458
557
2,473
5,420
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Anhur
jamiilx
Anhur
2
0 / 1 / 0
3,115
389
393
1,069
325
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 2 / 0
4,430
554
2,631
8,277
3,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
medicblush
Aphrodite
8
0 / 1 / 1
4,535
567
1,666
7,436
4,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 0 / 1
4,308
539
3,186
5,684
3,669
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
10
1 / 1 / 3
5,472
684
1,711
2,774
981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
Grenando
Serqet
10
4 / 1 / 1
5,679
710
2,942
6,103
2,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 0 / 0
5,903
738
3,899
6,195
2,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
blacknred2_
Danzaburou
10
0 / 1 / 1
5,680
710
2,699
5,227
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
3
Kills
7
7
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
2
0
1
W
Cthulhu
 
Cthulhu
0
0
1
0.5
W
Janus
1
1
3
2.5
W
Serqet
Grenando
Serqet
4
1
1
4.5
W
2
0
0
2
L
Hun Batz
RazaKurama
Hun Batz
1
1
0
1
W
Danzaburou
blacknred2_
Danzaburou
0
1
1
0.5
L
Anhur
jamiilx
Anhur
0
1
0
0
L
0
2
0
0
L
Aphrodite
medicblush
Aphrodite
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,799
Damage
14,437
27,462
Taken
25,983
11,640
Mitigated
11,538
9,736
Healing
9,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
2,636
51
0
1,061
5,260
1,390
0
1,474
3,159
30,267
450
W
Cthulhu
 
Cthulhu
3,186
190
76
1,242
5,684
3,669
0
850
4,726
20,412
1,448
W
Janus
1,711
88
0
244
2,774
981
0
1,054
1,640
36,001
0
W
Serqet
Grenando
Serqet
2,942
611
0
2,734
6,103
2,183
0
800
5,153
0
26,211
W
3,899
1,172
0
3,628
6,195
2,610
51
0
6,195
0
46,097
L
Hun Batz
RazaKurama
Hun Batz
2,473
383
0
1,805
5,420
1,952
0
938
4,402
0
23,129
W
Danzaburou
blacknred2_
Danzaburou
2,699
1,536
0
1,976
5,227
2,095
177
1,024
4,203
0
41,907
L
Anhur
jamiilx
Anhur
393
188
0
99
1,069
325
0
329
740
0
3,729
L
2,631
687
0
2,585
8,277
3,641
0
529
7,748
0
32,307
L
Aphrodite
medicblush
Aphrodite
1,666
443
108
4,078
7,436
4,332
0
1,271
6,165
18,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,653
Gold Earned
27,042
203
Minions Killed
301
0
Camps Cleared
0
666,488
Distance Traveled
838,806
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,115
639
81
10
0
155,432
0
W
Cthulhu
4,308
539
23
3
0
177,118
0
W
Janus
5,472
684
67
8
0
179,761
1
W
Serqet
5,679
710
58
7
0
194,146
0
W
Mulan
5,903
738
78
10
0
145,391
0
L
Hun Batz
4,458
557
45
6
0
181,003
0
W
Danzaburou
5,680
710
75
9
0
142,390
0
L
Anhur
3,115
389
7
1
0
28,553
1
L
Chaac
4,430
554
49
6
0
156,201
2
L
Aphrodite
4,535
567
21
3
0
145,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role