Player Matchup

Lancelot
Lancelot
ItsNvad3TTV
Lancelot
Level 156
God Stats
0W - 4L
1,173 SR
Queue Stats
106W - 108L
1,575 Elo+
Solo
Zhong Kui
Zhong Kui
Omnipotentt
Zhong Kui
Level 168
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 14L
1,781 Elo+
Solo
Cu Chulainn
Cu Chulainn
TheAiryPickle
Cu Chulainn
Level 85
God Stats
0W - 2L
1,252 SR
Queue Stats
120W - 111L
1,539 Elo+
Party 1
Terra
Terra
anhursupportFTW
Terra
Level 28
God Stats
2W - 2L
1,642 SR
Queue Stats
43W - 59L
1,449 Elo+
Party 1
Cernunnos
Cernunnos
l5uckeggs
Cernunnos
Level 90
God Stats
4W - 3L
1,665 SR
Queue Stats
216W - 196L
1,545 Elo+
Party 1
Team Averages
Level 105
1,446 SR
1,578 Elo+

VS

Team Averages
Level 118
1,530 SR
1,558 Elo+
Ra
Ra
Cachaplinas123
Ra
Level 122
God Stats
4W - 3L
1,641 SR
Queue Stats
107W - 104L
1,510 Elo+
Solo
Sun Wukong
Sun Wukong
Tinky Winky7196
Sun Wukong
Level 44
God Stats
19W - 16L
1,547 SR
Queue Stats
54W - 52L
1,548 Elo+
Solo
Sol
Sol
scabubaru
Sol
Level 109
God Stats
2W - 0L
1,750 SR
Queue Stats
39W - 27L
1,569 Elo+
Solo
Susano
Susano
zxFENxz
Susano
Level 167
God Stats
3W - 6L
1,347 SR
Queue Stats
43W - 50L
1,545 Elo+
Solo
Sylvanus
Sylvanus
Âddic
Sylvanus
Level 149
God Stats
2W - 2L
1,365 SR
Queue Stats
120W - 96L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ItsNvad3TTV
Lancelot
15
3 / 1 / 1
7,680
549
9,397
11,863
6,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Zhong Kui
Omnipotentt
Zhong Kui
11
1 / 4 / 0
6,895
493
8,832
11,398
9,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Cu Chulainn
TheAiryPickle
Cu Chulainn
13
0 / 2 / 0
7,107
508
8,575
15,070
9,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
0 / 4 / 4
6,654
475
5,405
13,844
12,263
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
l5uckeggs
Cernunnos
13
1 / 4 / 3
6,945
496
8,865
13,471
5,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 3
9,436
674
6,537
8,914
4,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Tinky Winky7196
Sun Wukong
13
3 / 1 / 8
7,619
544
10,567
14,171
9,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 3 / 4
8,636
617
12,703
12,979
5,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Susano
zxFENxz
Susano
14
4 / 1 / 6
7,839
560
7,664
12,548
5,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
Âddic
Sylvanus
14
0 / 0 / 3
8,854
632
10,068
14,066
12,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
5
Kills
15
15
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
Lancelot
ItsNvad3TTV
Lancelot
3
1
1
3.5
L
Zhong Kui
Omnipotentt
Zhong Kui
1
4
0
0.25
L
Cu Chulainn
TheAiryPickle
Cu Chulainn
0
2
0
0
W
Sun Wukong
Tinky Winky7196
Sun Wukong
3
1
8
7
L
0
4
4
0.5
L
Cernunnos
l5uckeggs
Cernunnos
1
4
3
0.63
W
4
3
4
2
W
Susano
zxFENxz
Susano
4
1
6
7
W
Sylvanus
Âddic
Sylvanus
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,074
Damage
47,539
65,646
Taken
62,678
42,531
Mitigated
37,154
16,695
Healing
27,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,537
415
1,005
2,915
8,914
4,264
0
6,205
2,554
69,990
1,000
L
Lancelot
ItsNvad3TTV
Lancelot
9,397
1,558
0
4,376
11,863
6,087
0
3,269
8,547
0
67,915
L
Zhong Kui
Omnipotentt
Zhong Kui
8,832
640
0
1,788
11,398
9,162
0
3,872
6,595
53,379
0
L
Cu Chulainn
TheAiryPickle
Cu Chulainn
8,575
983
0
2,134
15,070
9,470
0
7,887
7,151
0
63,670
W
Sun Wukong
Tinky Winky7196
Sun Wukong
10,567
2,744
278
4,641
14,171
9,594
0
2,836
11,319
0
45,335
L
5,405
989
504
3,201
13,844
12,263
0
5,138
8,558
21,432
0
L
Cernunnos
l5uckeggs
Cernunnos
8,865
4,964
0
4,692
13,471
5,549
45
5,953
7,478
0
62,132
W
12,703
5,698
0
5,241
12,979
5,078
0
2,635
10,344
64,337
13,071
W
Susano
zxFENxz
Susano
7,664
2,656
0
4,542
12,548
5,355
0
2,659
9,833
0
54,604
W
Sylvanus
Âddic
Sylvanus
10,068
2,991
736
7,881
14,066
12,863
0
535
13,531
62,331
17,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,281
Gold Earned
42,384
462
Minions Killed
501
0
Camps Cleared
0
1,374,106
Distance Traveled
1,390,298
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,436
674
127
9
0
298,384
2
L
Lancelot
7,680
549
124
9
0
343,901
4
L
Zhong Kui
6,895
493
93
7
0
232,701
2
L
Cu Chulainn
7,107
508
113
8
0
272,016
0
W
Sun Wukong
7,619
544
47
3
0
283,472
0
L
Terra
6,654
475
34
2
0
267,730
1
L
Cernunnos
6,945
496
98
7
0
257,758
0
W
Sol
8,636
617
117
8
0
237,570
1
W
Susano
7,839
560
80
6
0
331,279
0
W
Sylvanus
8,854
632
130
9
0
239,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role