Player Matchup

Nut
Nut
Bronze II
 
Nut
Bronze II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
BreezeTWR
Ao Kuang
Silver II
Level 114
God Stats
10W - 10L
1,337 SR
Queue Stats
347W - 359L
954 MMR
Party 1
Ares
Ares
Silver IV
DaKoitz
Ares
Silver IV
Level 149
God Stats
13W - 3L
1,518 SR
Queue Stats
33W - 49L
802 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
JC-_-RECON
Zhong Kui
Silver III
Level 115
God Stats
5W - 4L
1,396 SR
Queue Stats
261W - 276L
863 MMR
Party 1
Ra
Ra
Silver III
Momah2x
Ra
Silver III
Level 97
God Stats
3W - 1L
1,714 SR
Queue Stats
147W - 175L
883 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,493 SR
1,000 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,502 SR
980 MMR
King Arthur
King Arthur
Silver III
 
King Arthur
Silver III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver III
 
Shiva
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Silver II
Asaelf
Scylla
Silver II
Level 69
God Stats
3W - 5L
1,583 SR
Queue Stats
112W - 125L
1,027 MMR
Party 2
Set
Set
Bronze II
Galaxywolf20932
Set
Bronze II
Level 65
God Stats
2W - 4L
1,426 SR
Queue Stats
123W - 161L
464 MMR
Solo
Danzaburou
Danzaburou
Bronze I
Katiiipo
Danzaburou
Bronze I
Level 69
God Stats
12W - 10L
1,500 SR
Queue Stats
383W - 452L
407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
9
0 / 0 / 1
4,828
536
733
2,280
759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
BreezeTWR
Ao Kuang
11
3 / 0 / 0
5,821
647
3,695
7,290
2,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
DaKoitz
Ares
8
1 / 1 / 0
5,114
568
2,814
7,492
4,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
JC-_-RECON
Zhong Kui
12
2 / 0 / 3
6,977
775
3,492
4,870
3,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
0 / 0 / 1
5,762
640
2,778
2,483
906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
OdinSusanoThanatosAchilles

VS

Bans
Bake KujiraKukulkanAh Muzen CabBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
1 / 3 / 0
4,572
508
2,398
8,816
5,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shiva
 
Shiva
6
0 / 1 / 0
4,226
470
2,167
7,454
4,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Scylla
Asaelf
Scylla
10
0 / 2 / 1
4,816
535
2,796
4,615
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

5
0 / 0 / 0
3,973
441
407
2,723
1,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Katiiipo
Danzaburou
10
0 / 0 / 0
5,165
574
1,811
3,705
1,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
6
Kills
1
1
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
0
0
1
0.5
L
King Arthur
 
King Arthur
1
3
0
0.33
L
Shiva
 
Shiva
0
1
0
0
L
Scylla
Asaelf
Scylla
0
2
1
0.25
W
Ao Kuang
BreezeTWR
Ao Kuang
3
0
0
3
W
Ares
DaKoitz
Ares
1
1
0
1
L
0
0
0
0
W
Zhong Kui
JC-_-RECON
Zhong Kui
2
0
3
3.5
L
Danzaburou
Katiiipo
Danzaburou
0
0
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,512
Damage
9,579
24,415
Taken
27,313
12,168
Mitigated
13,850
12,388
Healing
6,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
733
277
0
1,078
2,280
759
0
0
2,280
0
26,177
L
King Arthur
 
King Arthur
2,398
331
0
500
8,816
5,087
0
5,165
3,593
0
20,067
L
Shiva
 
Shiva
2,167
186
71
1,936
7,454
4,876
0
2,786
4,630
0
17,153
L
Scylla
Asaelf
Scylla
2,796
140
0
500
4,615
1,365
0
2,290
2,117
31,486
742
W
Ao Kuang
BreezeTWR
Ao Kuang
3,695
1,230
0
5,136
7,290
2,640
0
219
7,031
30,714
2,626
W
Ares
DaKoitz
Ares
2,814
222
0
2,511
7,492
4,462
0
1,754
5,550
14,574
0
L
407
55
0
1,450
2,723
1,102
0
400
2,289
0
10,952
W
Zhong Kui
JC-_-RECON
Zhong Kui
3,492
940
0
2,609
4,870
3,401
223
0
4,870
41,846
9,220
L
Danzaburou
Katiiipo
Danzaburou
1,811
892
0
1,736
3,705
1,420
0
1,285
2,420
0
38,531
W
2,778
57
266
788
2,483
906
0
422
1,981
43,881
902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,502
Gold Earned
22,752
325
Minions Killed
222
0
Camps Cleared
0
840,294
Distance Traveled
843,341
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
4,828
536
46
5
0
114,688
0
L
King Arthur
4,572
508
23
3
0
191,172
0
L
Shiva
4,226
470
22
2
0
188,259
3
L
Scylla
4,816
535
77
9
0
165,625
0
W
Ao Kuang
5,821
647
64
7
0
197,208
1
W
Ares
5,114
568
25
3
0
180,539
2
L
Set
3,973
441
30
3
0
131,772
4
W
Zhong Kui
6,977
775
93
10
0
136,044
2
L
Danzaburou
5,165
574
70
8
0
166,513
3
W
Ra
5,762
640
97
11
0
211,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role