Player Matchup

Chaac
Chaac
Silver II
BeretaVerde
Chaac
Silver II
Level 158
God Stats
0W - 1L
1,725 SR
Queue Stats
8W - 7L
1,499 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
FloΨ
Kuzenbo
Gold I
Level 126
God Stats
3W - 4L
1,694 SR
Queue Stats
158W - 158L
1,473 MMR
Party 2
Skadi
Skadi
Platinum IV
TierBidoon13
Skadi
Platinum IV
Level 159
God Stats
3W - 5L
1,587 SR
Queue Stats
234W - 229L
1,573 MMR
Party 1
Ne Zha
Ne Zha
Gold II
bακurαψ
Ne Zha
Gold II
Level 149
God Stats
0W - 2L
1,294 SR
Queue Stats
280W - 276L
1,522 MMR
Party 2
Chronos
Chronos
Gold V
hadouchdanlegame
Chronos
Gold V
Level 159
God Stats
6W - 9L
1,617 SR
Queue Stats
908W - 938L
1,409 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,583 SR
1,495 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 101
1,533 SR
1,495 MMR
Serqet
Serqet
Bronze III
 
Serqet
Bronze III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Freya
Freya
Silver III
BeatByAnEgirl
Freya
Silver III
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,492 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
Dullita
Ao Kuang
Bronze III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,500 MMR
Party 3
Tyr
Tyr
Bronze III
rodrigopcgames2
Tyr
Bronze III
Level 119
God Stats
3W - 2L
1,401 SR
Queue Stats
111W - 98L
1,500 MMR
Solo
Ullr
Ullr
Gold III
丶以貌娶人
Ullr
Gold III
Level 65
God Stats
5W - 3L
1,762 SR
Queue Stats
67W - 56L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 0
8,891
556
10,467
15,282
11,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kuzenbo
FloΨ
Kuzenbo
11
1 / 3 / 1
7,159
447
8,827
12,810
14,184
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 7 / 1
7,895
493
6,271
13,129
4,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ne Zha
13
0 / 5 / 1
7,166
448
4,692
15,426
7,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 6 / 0
7,236
452
1,900
13,069
4,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ScyllaDa JiAh Muzen CabThoth

VS

Bans
AgniThanatosAresShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
18
16 / 0 / 1
10,540
659
15,768
12,986
6,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 1 / 5
8,776
549
7,315
11,190
4,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ao Kuang
Dullita
Ao Kuang
14
4 / 2 / 11
8,367
523
14,753
14,265
11,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 2 / 5
8,448
528
6,618
14,209
9,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
2 / 0 / 5
10,522
658
7,292
10,741
5,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
5
Kills
24
24
Deaths
5
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
16
0
1
16.5
W
2
1
5
4.5
L
2
3
0
0.67
W
Ao Kuang
Dullita
Ao Kuang
4
2
11
4.75
L
Kuzenbo
FloΨ
Kuzenbo
1
3
1
0.5
L
2
7
1
0.36
L
Ne Zha
0
5
1
0.1
L
0
6
0
0
W
0
2
5
1.25
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,157
Damage
51,746
69,716
Taken
63,391
42,608
Mitigated
38,422
18,309
Healing
19,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
15,768
4,992
0
7,067
12,986
6,635
0
865
12,121
0
90,016
W
7,315
1,938
0
3,534
11,190
4,819
290
2,557
8,633
61,522
4,465
L
10,467
1,967
0
5,334
15,282
11,334
493
1,478
13,304
0
74,075
W
Ao Kuang
Dullita
Ao Kuang
14,753
4,022
0
3,964
14,265
11,768
0
3,858
10,407
39,758
2,888
L
Kuzenbo
FloΨ
Kuzenbo
8,827
4,132
0
3,027
12,810
14,184
0
5,435
6,381
20,568
0
L
6,271
1,895
0
1,762
13,129
4,944
0
4,235
7,967
0
61,797
L
Ne Zha
4,692
1,199
0
6,400
15,426
7,163
0
4,339
10,568
0
58,479
L
1,900
780
0
1,786
13,069
4,983
0
3,504
9,243
50,676
9,686
W
6,618
585
0
3,124
14,209
9,525
288
1,721
12,488
0
63,143
W
7,292
2,601
0
2,108
10,741
5,675
444
1,441
9,300
0
106,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,347
Gold Earned
46,653
444
Minions Killed
570
0
Camps Cleared
0
1,560,923
Distance Traveled
1,835,906
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,540
659
146
9
0
477,692
0
W
Freya
8,776
549
105
7
0
305,390
1
L
Chaac
8,891
556
117
7
0
325,698
3
W
Ao Kuang
8,367
523
47
3
0
384,134
0
L
Kuzenbo
7,159
447
15
1
0
341,554
6
L
Skadi
7,895
493
112
7
0
284,520
1
L
Ne Zha
7,166
448
92
6
0
332,773
2
L
Chronos
7,236
452
108
7
0
276,378
1
W
Tyr
8,448
528
93
6
0
343,539
1
W
Ullr
10,522
658
179
11
0
325,151
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role