Player Matchup

Anhur
Anhur
Masters
 
Anhur
Masters
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Masters
 
Cliodhna
Masters
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond I
 
Mercury
Diamond I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond I
Carway
Scylla
Diamond I
Level 171
God Stats
29W - 21L
1,669 SR
Queue Stats
167W - 152L
2,437 MMR
Solo
Sobek
Sobek
Diamond III
SoupeDeDiarrhée
Sobek
Diamond III
Level 57
God Stats
4W - 2L
1,781 SR
Queue Stats
78W - 63L
2,301 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 135
1,590 SR
1,848 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 146
1,671 SR
2,356 MMR
Cthulhu
Cthulhu
Diamond I
Burdy7
Cthulhu
Diamond I
Level 108
God Stats
10W - 4L
1,871 SR
Queue Stats
130W - 112L
2,546 MMR
Party 1
Ravana
Ravana
Diamond III
Chemorris
Ravana
Diamond III
Level 102
God Stats
3W - 4L
1,553 SR
Queue Stats
224W - 210L
2,232 MMR
Solo
Nox
Nox
Diamond III
Ohazar
Nox
Diamond III
Level 181
God Stats
4W - 2L
1,867 SR
Queue Stats
82W - 53L
2,208 MMR
Solo
Hercules
Hercules
Diamond II
evotioNN
Hercules
Diamond II
Level 180
God Stats
5W - 5L
1,564 SR
Queue Stats
188W - 162L
2,455 MMR
Party 1
Izanami
Izanami
Diamond IV
g59records
Izanami
Diamond IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 38L
2,336 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
3 / 0 / 2
7,988
666
6,315
6,045
2,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cliodhna
 
Cliodhna
13
0 / 2 / 1
6,457
538
3,755
9,994
3,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mercury
 
Mercury
13
2 / 0 / 1
6,347
529
4,497
8,418
3,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
Carway
Scylla
14
3 / 0 / 0
7,497
625
6,365
3,897
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 1 / 1
5,699
475
5,175
10,236
8,528
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
HeimdallrAphroditeAh Muzen CabMaman BrigitteThor

VS

Bans
Sun WukongThothSusanoAthenaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Burdy7
Cthulhu
13
1 / 0 / 0
7,706
642
8,275
7,219
7,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
Chemorris
Ravana
12
1 / 1 / 1
6,466
539
3,065
4,394
1,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nox
Ohazar
Nox
11
0 / 3 / 1
6,191
516
3,690
6,485
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
evotioNN
Hercules
10
1 / 2 / 1
6,075
506
5,859
10,761
8,494
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
g59records
Izanami
11
0 / 3 / 1
5,838
487
2,528
8,072
2,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
9
Kills
3
3
Deaths
9
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
0
2
4
W
Cliodhna
 
Cliodhna
0
2
1
0.25
W
Mercury
 
Mercury
2
0
1
2.5
L
Cthulhu
Burdy7
Cthulhu
1
0
0
1
W
Scylla
Carway
Scylla
3
0
0
3
L
Ravana
Chemorris
Ravana
1
1
1
1.5
L
Nox
Ohazar
Nox
0
3
1
0.17
W
1
1
1
1.5
L
Hercules
evotioNN
Hercules
1
2
1
0.75
L
Izanami
g59records
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,107
Damage
23,417
38,590
Taken
36,931
19,319
Mitigated
22,047
18,387
Healing
10,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,315
2,569
0
4,135
6,045
2,365
0
0
6,045
0
83,059
W
Cliodhna
 
Cliodhna
3,755
546
0
3,653
9,994
3,686
0
5,767
3,475
0
58,267
W
Mercury
 
Mercury
4,497
2,096
0
6,213
8,418
3,114
0
727
7,613
0
58,420
L
Cthulhu
Burdy7
Cthulhu
8,275
907
168
2,216
7,219
7,192
0
1,148
6,071
52,816
4,531
W
Scylla
Carway
Scylla
6,365
1,298
0
543
3,897
1,626
0
1,910
1,735
74,205
1,253
L
Ravana
Chemorris
Ravana
3,065
689
0
2,009
4,394
1,658
0
882
3,512
0
53,076
L
Nox
Ohazar
Nox
3,690
298
0
1,010
6,485
2,672
0
3,122
3,363
43,185
0
W
5,175
844
0
3,843
10,236
8,528
0
1,910
8,102
14,898
0
L
Hercules
evotioNN
Hercules
5,859
2,761
0
3,552
10,761
8,494
0
4,985
5,776
0
17,575
L
Izanami
g59records
Izanami
2,528
1,206
0
1,232
8,072
2,031
0
1,177
6,895
0
46,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,988
Gold Earned
32,276
506
Minions Killed
408
0
Camps Cleared
0
1,302,287
Distance Traveled
1,302,810
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,988
666
145
12
0
212,997
0
W
Cliodhna
6,457
538
105
9
0
263,295
2
W
Mercury
6,347
529
101
8
0
315,516
0
L
Cthulhu
7,706
642
116
10
0
266,375
1
W
Scylla
7,497
625
142
12
0
234,855
1
L
Ravana
6,466
539
90
8
0
286,245
0
L
Nox
6,191
516
89
7
0
238,662
2
W
Sobek
5,699
475
13
1
0
275,624
3
L
Hercules
6,075
506
26
2
0
270,323
1
L
Izanami
5,838
487
87
7
0
241,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role