Player Matchup

Anubis
Anubis
BiraNick
Anubis
Level 29
God Stats
0W - 3L
1,231 SR
Queue Stats
42W - 44L
1,606 Elo+
Party 2
Izanami
Izanami
RsNDelta
Izanami
Level 122
God Stats
0W - 2L
1,301 SR
Queue Stats
82W - 100L
1,469 Elo+
Party 1
Fenrir
Fenrir
RsNGolf
Fenrir
Level 119
God Stats
15W - 10L
1,622 SR
Queue Stats
160W - 200L
1,493 Elo+
Party 1
Thanatos
Thanatos
fwsashi
Thanatos
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
xKovin149
Sun Wukong
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,737 Elo+
Party 2
Team Averages
Level 84
1,431 SR
1,561 Elo+

VS

Team Averages
Level 130
1,466 SR
1,491 Elo+
Surtr
Surtr
IIDONSII
Surtr
Level 158
God Stats
8W - 14L
1,336 SR
Queue Stats
13W - 21L
1,400 Elo+
Party 3
Neith
Neith
MKA BURGER
Neith
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
379W - 360L
1,518 Elo+
Solo
Bacchus
Bacchus
SeanCoggz
Bacchus
Level 102
God Stats
22W - 15L
1,641 SR
Queue Stats
28W - 26L
1,527 Elo+
Party 3
Sol
Sol
cheezburger8
Sol
Level 172
God Stats
1W - 2L
1,294 SR
Queue Stats
26W - 26L
1,500 Elo+
Party 3
Artemis
Artemis
kokochannel45
Artemis
Level 69
God Stats
15W - 18L
1,557 SR
Queue Stats
87W - 70L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BiraNick
Anubis
10
1 / 4 / 1
5,314
531
3,594
7,636
3,732
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Izanami
RsNDelta
Izanami
9
3 / 2 / 1
5,400
540
3,411
7,853
2,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
RsNGolf
Fenrir
9
2 / 1 / 4
5,802
580
5,327
8,686
4,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
fwsashi
Thanatos
10
1 / 1 / 2
5,114
511
1,335
7,692
3,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sun Wukong
xKovin149
Sun Wukong
10
0 / 1 / 0
5,023
502
5,186
9,658
6,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
IIDONSII
Surtr
10
1 / 0 / 0
6,027
603
4,237
7,824
6,424
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
10
1 / 0 / 3
5,737
574
3,554
5,492
1,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
SeanCoggz
Bacchus
8
0 / 3 / 3
5,253
525
3,629
8,605
5,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
4 / 2 / 1
6,898
690
6,846
7,608
1,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
10
3 / 2 / 0
5,499
550
6,760
6,408
2,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
7
Kills
9
9
Deaths
7
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
BiraNick
Anubis
1
4
1
0.38
W
Surtr
IIDONSII
Surtr
1
0
0
1
W
Neith
1
0
3
2.5
L
Izanami
RsNDelta
Izanami
3
2
1
1.75
L
Fenrir
RsNGolf
Fenrir
2
1
4
4
W
Bacchus
SeanCoggz
Bacchus
0
3
3
0.5
W
4
2
1
2.25
L
Thanatos
fwsashi
Thanatos
1
1
2
2
W
Artemis
3
2
0
1.5
L
Sun Wukong
xKovin149
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,853
Damage
25,026
41,525
Taken
35,937
20,932
Mitigated
17,982
14,579
Healing
12,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
BiraNick
Anubis
3,594
306
0
2,258
7,636
3,732
0
4,716
2,920
39,896
1,160
W
Surtr
IIDONSII
Surtr
4,237
1,950
0
2,650
7,824
6,424
170
0
7,169
1,102
35,443
W
Neith
3,554
1,397
83
2,620
5,492
1,933
364
0
5,453
0
35,487
L
Izanami
RsNDelta
Izanami
3,411
2,156
0
1,647
7,853
2,589
0
1,224
6,629
0
36,913
L
Fenrir
RsNGolf
Fenrir
5,327
1,632
1,092
2,605
8,686
4,827
0
1,038
7,648
0
18,228
W
Bacchus
SeanCoggz
Bacchus
3,629
502
0
1,867
8,605
5,651
58
502
8,064
16,649
0
W
6,846
2,939
0
3,976
7,608
1,862
1,631
2,861
4,747
50,701
3,879
L
Thanatos
fwsashi
Thanatos
1,335
559
0
3,725
7,692
3,267
0
1,266
6,426
0
29,839
W
Artemis
6,760
1,859
0
1,150
6,408
2,112
0
0
6,408
0
28,815
L
Sun Wukong
xKovin149
Sun Wukong
5,186
1,096
0
3,252
9,658
6,517
0
2,443
7,215
0
39,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,653
Gold Earned
29,414
275
Minions Killed
272
0
Camps Cleared
0
909,567
Distance Traveled
934,429
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,314
531
74
7
0
156,752
0
W
Surtr
6,027
603
71
7
0
200,085
0
W
Neith
5,737
574
55
6
0
183,226
0
L
Izanami
5,400
540
56
6
0
170,111
0
L
Fenrir
5,802
580
19
2
0
187,247
6
W
Bacchus
5,253
525
15
2
0
207,618
0
W
Sol
6,898
690
93
9
0
169,783
0
L
Thanatos
5,114
511
55
6
0
209,679
0
W
Artemis
5,499
550
38
4
0
173,717
0
L
Sun Wukong
5,023
502
71
7
0
185,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role