Player Matchup

Ishtar
Ishtar
Gold II
 
Ishtar
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold II
ChibiVashSama
Bellona
Gold II
Level 187
God Stats
4W - 0L
1,908 SR
Queue Stats
91W - 100L
1,694 MMR
Solo
Raijin
Raijin
Platinum IV
DuDDyy
Raijin
Platinum IV
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 86L
1,656 MMR
Solo
Thor
Thor
Gold II
ProfessorSnoww
Thor
Gold II
Level 169
God Stats
10W - 4L
1,645 SR
Queue Stats
84W - 63L
1,677 MMR
Solo
Achilles
Achilles
Gold II
ghoultillmay
Achilles
Gold II
Level 119
God Stats
2W - 3L
1,588 SR
Queue Stats
262W - 279L
1,662 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 152
1,628 SR
1,638 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,552 SR
1,599 MMR
Chaac
Chaac
Gold I
 
Chaac
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold II
AndresKiller01
Thanatos
Gold II
Level 133
God Stats
5W - 10L
1,404 SR
Queue Stats
213W - 210L
1,663 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum V
RafaLeão
Morgan Le Fay
Platinum V
Level 88
God Stats
1W - 1L
1,741 SR
Queue Stats
42W - 43L
1,660 MMR
Solo
Anhur
Anhur
Platinum V
kchumba10
Anhur
Platinum V
Level 108
God Stats
97W - 69L
1,613 SR
Queue Stats
174W - 161L
1,673 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
3 / 1 / 1
6,484
648
5,793
7,256
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
11
0 / 2 / 3
6,141
614
2,382
8,106
7,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
DuDDyy
Raijin
12
0 / 0 / 1
6,048
605
2,549
5,814
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 0 / 0
6,385
639
6,295
8,507
3,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
ghoultillmay
Achilles
9
1 / 0 / 5
5,204
520
4,090
6,222
4,811
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AthenaCthulhuBake KujiraJanus

VS

Bans
OdinArachneKuzenboAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 1 / 0
6,274
627
5,413
7,135
7,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
 
Bacchus
9
0 / 2 / 0
5,221
522
3,018
8,441
5,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
9
1 / 4 / 1
5,175
518
2,607
11,237
4,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
RafaLeão
Morgan Le Fay
10
0 / 0 / 0
5,689
569
3,697
3,025
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
kchumba10
Anhur
12
1 / 3 / 0
6,318
632
5,471
8,035
2,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
10
Kills
3
3
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
3
1
1
3.5
L
Chaac
 
Chaac
1
1
0
1
L
Bacchus
 
Bacchus
0
2
0
0
L
Thanatos
1
4
1
0.38
W
Bellona
0
2
3
0.75
W
Raijin
DuDDyy
Raijin
0
0
1
0.5
W
6
0
0
6
L
Morgan Le Fay
RafaLeão
Morgan Le Fay
0
0
0
0
W
Achilles
ghoultillmay
Achilles
1
0
5
3.5
L
Anhur
kchumba10
Anhur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,109
Damage
20,206
35,905
Taken
37,873
19,605
Mitigated
21,065
14,835
Healing
15,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
5,793
3,470
0
3,436
7,256
2,189
0
1,077
6,179
0
49,787
L
Chaac
 
Chaac
5,413
441
0
2,896
7,135
7,062
0
204
6,931
2,089
46,450
L
Bacchus
 
Bacchus
3,018
336
0
2,898
8,441
5,993
0
993
7,359
22,041
2,022
L
Thanatos
2,607
272
0
5,859
11,237
4,428
0
1,023
10,088
0
39,008
W
Bellona
2,382
442
0
2,755
8,106
7,408
0
430
7,676
707
42,877
W
Raijin
DuDDyy
Raijin
2,549
200
0
2,160
5,814
1,962
0
2,125
3,343
49,396
1,356
W
6,295
1,773
0
5,098
8,507
3,235
0
1,711
6,700
0
47,021
L
Morgan Le Fay
RafaLeão
Morgan Le Fay
3,697
166
0
1,220
3,025
1,021
0
255
2,622
40,858
0
W
Achilles
ghoultillmay
Achilles
4,090
947
0
1,386
6,222
4,811
0
1,435
4,679
0
17,600
L
Anhur
kchumba10
Anhur
5,471
3,574
0
2,965
8,035
2,561
0
0
8,035
0
55,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,262
Gold Earned
28,677
394
Minions Killed
344
0
Camps Cleared
0
1,117,456
Distance Traveled
1,064,856
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,484
648
92
9
0
199,017
2
L
Chaac
6,274
627
77
8
0
218,263
0
L
Bacchus
5,221
522
31
3
0
223,734
5
L
Thanatos
5,175
518
55
6
0
238,872
5
W
Bellona
6,141
614
85
9
0
210,683
4
W
Raijin
6,048
605
110
11
0
221,715
0
W
Thor
6,385
639
84
8
0
244,292
0
L
Morgan Le Fay
5,689
569
90
9
0
197,197
0
W
Achilles
5,204
520
23
2
0
241,749
6
L
Anhur
6,318
632
91
9
0
186,790
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role