Player Matchup

Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
 
Kuzenbo
Platinum V
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum II
Dauice
Bastet
Platinum II
Level 153
God Stats
5W - 6L
1,373 SR
Queue Stats
412W - 391L
1,792 MMR
Solo
Hachiman
Hachiman
Gold III
ElWise
Hachiman
Gold III
Level 39
God Stats
9W - 8L
1,468 SR
Queue Stats
61W - 49L
1,805 MMR
Solo
Ah Puch
Ah Puch
Platinum III
Teddiwithaneye
Ah Puch
Platinum III
Level 163
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 89L
1,809 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,468 SR
1,681 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,643 SR
1,754 MMR
Vamana
Vamana
Platinum V
CHYamiNoInu
Vamana
Platinum V
Level 106
God Stats
8W - 3L
1,843 SR
Queue Stats
115W - 102L
1,660 MMR
Solo
Agni
Agni
Platinum V
FKSURFER
Agni
Platinum V
Level 111
God Stats
42W - 21L
1,912 SR
Queue Stats
176W - 168L
1,789 MMR
Solo
Artemis
Artemis
Gold II
alexlence
Artemis
Gold II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 21L
1,783 MMR
Solo
Ravana
Ravana
Gold III
timbantanga
Ravana
Gold III
Level 34
God Stats
3W - 1L
1,563 SR
Queue Stats
21W - 6L
1,784 MMR
Solo
Ganesha
Ganesha
Platinum V
从此放下了离愁生生世世敬自由
Ganesha
Platinum V
Level 257
God Stats
1W - 13L
1,395 SR
Queue Stats
1,196W - 1,211L
1,756 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
1 / 0 / 4
13,219
629
14,387
21,987
20,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
 
Kuzenbo
15
1 / 1 / 6
10,771
513
10,058
17,372
24,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bastet
Dauice
Bastet
18
3 / 2 / 6
10,818
515
11,931
15,863
6,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
ElWise
Hachiman
20
7 / 0 / 2
13,852
660
16,915
16,115
7,797
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
4 / 2 / 2
11,956
569
8,476
10,262
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
SusanoThorThoth

VS

Bans
AthenaAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
17
2 / 3 / 0
10,574
504
17,692
22,441
24,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
17
1 / 3 / 2
10,000
476
10,191
11,540
5,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
alexlence
Artemis
16
0 / 6 / 1
9,294
443
8,869
16,897
7,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ravana
18
2 / 3 / 1
10,131
482
7,995
13,724
6,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 1 / 4
9,392
447
5,429
12,522
12,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
16
Kills
5
5
Deaths
16
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
0
4
3
W
Kuzenbo
 
Kuzenbo
1
1
6
4
L
Vamana
2
3
0
0.67
W
Bastet
Dauice
Bastet
3
2
6
3
W
Hachiman
ElWise
Hachiman
7
0
2
8
L
Agni
1
3
2
0.67
W
4
2
2
2.5
L
Artemis
alexlence
Artemis
0
6
1
0.08
L
Ravana
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,767
Damage
50,176
81,599
Taken
77,124
63,115
Mitigated
56,263
30,328
Healing
20,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
14,387
3,409
0
7,472
21,987
20,176
265
1,317
19,545
0
128,350
W
Kuzenbo
 
Kuzenbo
10,058
3,050
0
3,631
17,372
24,354
764
5,964
11,273
31,273
943
L
Vamana
17,692
8,009
0
5,752
22,441
24,033
0
2,221
20,220
0
95,778
W
Bastet
Dauice
Bastet
11,931
3,258
0
7,579
15,863
6,550
2,911
3,981
11,882
0
85,564
W
Hachiman
ElWise
Hachiman
16,915
12,793
0
7,564
16,115
7,797
5,975
1,095
14,964
0
131,379
L
Agni
10,191
163
60
2,199
11,540
5,688
0
3,775
7,765
96,384
2,200
W
8,476
474
0
4,082
10,262
4,238
414
4,041
6,221
111,297
0
L
Artemis
alexlence
Artemis
8,869
2,783
0
3,933
16,897
7,480
0
1,302
15,595
0
86,403
L
Ravana
7,995
2,102
0
5,140
13,724
6,594
0
7,011
6,713
0
117,267
L
5,429
242
0
3,529
12,522
12,468
0
4,167
8,355
31,948
628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,616
Gold Earned
49,391
701
Minions Killed
711
0
Camps Cleared
0
2,134,258
Distance Traveled
2,099,544
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,219
629
198
9
0
440,537
2
W
Kuzenbo
10,771
513
24
1
0
404,488
12
L
Vamana
10,574
504
173
8
0
403,608
1
W
Bastet
10,818
515
115
5
0
477,720
3
W
Hachiman
13,852
660
182
9
0
389,991
0
L
Agni
10,000
476
193
9
0
399,562
0
W
Ah Puch
11,956
569
182
9
0
421,522
2
L
Artemis
9,294
443
159
8
0
359,671
2
L
Ravana
10,131
482
176
8
0
484,999
0
L
Ganesha
9,392
447
10
0
0
451,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role