Player Matchup

Bastet
Bastet
 
Bastet
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BrushedBarrel33
Hercules
Level 156
God Stats
1W - 3L
1,296 SR
Queue Stats
104W - 91L
1,548 Elo+
Solo
Geb
Geb
Jamieson Lawd
Geb
Level 142
God Stats
14W - 9L
1,471 SR
Queue Stats
192W - 210L
1,504 Elo+
Solo
Agni
Agni
KamikazeBABY420
Agni
Level 125
God Stats
20W - 12L
1,693 SR
Queue Stats
30W - 22L
1,699 Elo+
Solo
Anhur
Anhur
Lotto6388
Anhur
Level 186
God Stats
10W - 13L
1,646 SR
Queue Stats
489W - 482L
1,542 Elo+
Solo
Team Averages
Level 152
1,521 SR
1,559 Elo+

VS

Team Averages
Level 136
1,661 SR
1,558 Elo+
Anubis
Anubis
BuckTheBuckthorn
Anubis
Level 112
God Stats
2W - 0L
1,819 SR
Queue Stats
18W - 23L
1,413 Elo+
Solo
Apollo
Apollo
DwarfnarTinyAxe
Apollo
Level 197
God Stats
1W - 1L
1,311 SR
Queue Stats
358W - 242L
1,684 Elo+
Party 1
Osiris
Osiris
Gamereaper13
Osiris
Level 158
God Stats
26W - 8L
1,849 SR
Queue Stats
248W - 175L
1,673 Elo+
Party 1
Nox
Nox
Intim1dator
Nox
Level 151
God Stats
63W - 63L
1,482 SR
Queue Stats
122W - 132L
1,437 Elo+
Solo
Bacchus
Bacchus
TYRANTCR0W
Bacchus
Level 63
God Stats
7W - 2L
1,845 SR
Queue Stats
58W - 38L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
1 / 0 / 2
5,947
850
3,224
3,649
1,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hercules
12
2 / 1 / 0
6,537
934
5,070
9,028
7,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 2 / 2
5,871
839
6,023
8,587
7,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 1 / 2
6,193
885
7,832
3,834
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Lotto6388
Anhur
10
0 / 0 / 0
5,567
795
1,802
3,139
843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 2
6,564
938
4,709
4,611
2,529
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 1
6,497
928
5,114
5,767
2,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
12
1 / 0 / 2
6,269
896
6,805
10,247
7,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 0 / 3
6,169
881
1,991
3,610
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
TYRANTCR0W
Bacchus
11
1 / 2 / 1
6,420
917
3,039
6,718
6,490
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
3
Kills
4
4
Deaths
3
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
0
2
2
L
Hercules
2
1
0
2
W
0
1
2
1
W
2
0
1
2.5
W
Osiris
1
0
2
2
W
0
0
3
1.5
L
0
2
2
0.5
L
0
1
2
1
L
Anhur
Lotto6388
Anhur
0
0
0
0
W
Bacchus
TYRANTCR0W
Bacchus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,951
Damage
21,658
28,237
Taken
30,953
18,749
Mitigated
20,492
5,775
Healing
9,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,224
738
0
870
3,649
1,170
0
163
3,168
0
11,108
L
Hercules
5,070
1,553
0
2,796
9,028
7,761
0
3,453
5,309
0
18,197
W
4,709
83
83
1,101
4,611
2,529
1,200
1,793
2,575
22,625
0
W
5,114
3,175
0
813
5,767
2,345
860
2,367
3,043
0
19,514
W
Osiris
6,805
1,735
0
4,436
10,247
7,822
100
4,022
5,589
0
15,791
W
1,991
71
0
1,606
3,610
1,306
42
1,016
2,390
14,506
0
L
6,023
469
0
1,009
8,587
7,451
0
3,206
5,240
14,802
928
L
7,832
273
0
210
3,834
1,524
0
758
2,908
22,689
566
L
Anhur
Lotto6388
Anhur
1,802
992
0
890
3,139
843
0
1,744
1,321
0
6,769
W
Bacchus
TYRANTCR0W
Bacchus
3,039
204
0
1,784
6,718
6,490
358
2,353
4,012
5,696
1,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,115
Gold Earned
31,919
136
Minions Killed
143
0
Camps Cleared
0
692,545
Distance Traveled
793,872
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,947
850
17
2
0
133,826
0
L
Hercules
6,537
934
33
5
0
166,650
0
W
Anubis
6,564
938
38
5
0
142,711
0
W
Apollo
6,497
928
36
5
0
158,980
0
W
Osiris
6,269
896
27
4
0
191,175
1
W
Nox
6,169
881
34
5
0
144,009
1
L
Geb
5,871
839
23
3
0
148,016
0
L
Agni
6,193
885
46
7
0
168,399
0
L
Anhur
5,567
795
17
2
0
75,654
0
W
Bacchus
6,420
917
8
1
0
156,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role