Player Matchup

Janus
Janus
ImperatorWaffle
Janus
Level 148
God Stats
10W - 9L
1,521 SR
Queue Stats
668W - 621L
1,578 Elo+
Solo
Geb
Geb
Infernapeman
Geb
Level 147
God Stats
11W - 11L
1,500 SR
Queue Stats
321W - 287L
1,572 Elo+
Solo
Hercules
Hercules
Maltem123
Hercules
Level 146
God Stats
36W - 44L
1,469 SR
Queue Stats
411W - 388L
1,544 Elo+
Solo
Arachne
Arachne
Skarfunk
Arachne
Level 122
God Stats
11W - 7L
1,607 SR
Queue Stats
29W - 28L
1,528 Elo+
Party 1
Jing Wei
Jing Wei
TierBidoon13
Jing Wei
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,454 Elo+
Party 1
Team Averages
Level 144
1,519 SR
1,535 Elo+

VS

Team Averages
Level 98
1,566 SR
1,538 Elo+
Skadi
Skadi
 
Skadi
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DanteWouterNoob
Anubis
Level 46
God Stats
2W - 1L
1,767 SR
Queue Stats
46W - 34L
1,555 Elo+
Solo
Thoth
Thoth
DeclanDowney
Thoth
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 38L
1,569 Elo+
Solo
Mercury
Mercury
Franck2206
Mercury
Level 116
God Stats
4W - 8L
1,310 SR
Queue Stats
254W - 236L
1,572 Elo+
Solo
Cthulhu
Cthulhu
nitrodoom420
Cthulhu
Level 148
God Stats
38W - 24L
1,755 SR
Queue Stats
246W - 262L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,663
444
5,434
8,495
2,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 3 / 2
6,494
433
6,582
16,623
10,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
Maltem123
Hercules
10
1 / 4 / 0
6,591
439
4,318
12,832
10,888
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Arachne
Skarfunk
Arachne
13
3 / 5 / 0
6,943
463
6,587
13,817
4,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
TierBidoon13
Jing Wei
13
1 / 4 / 2
6,909
461
7,284
13,703
4,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
1 / 1 / 5
8,782
585
9,662
8,806
3,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 0 / 3
9,650
643
17,043
11,472
5,990
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 0 / 3
9,924
662
8,951
4,662
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mercury
Franck2206
Mercury
15
4 / 2 / 6
8,657
577
5,207
11,617
5,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
nitrodoom420
Cthulhu
12
4 / 2 / 5
7,861
524
10,081
16,850
15,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
20
20
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
1
5
3.5
W
5
0
3
6.5
W
6
0
3
7.5
W
Mercury
Franck2206
Mercury
4
2
6
3.5
L
0
4
1
0.13
L
0
3
2
0.33
L
Hercules
Maltem123
Hercules
1
4
0
0.25
L
Arachne
Skarfunk
Arachne
3
5
0
0.6
L
Jing Wei
TierBidoon13
Jing Wei
1
4
2
0.5
W
Cthulhu
nitrodoom420
Cthulhu
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,205
Damage
50,944
65,470
Taken
53,407
33,882
Mitigated
32,365
14,588
Healing
17,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,662
3,669
0
4,737
8,806
3,512
112
955
7,811
0
84,541
W
17,043
1,159
0
7,996
11,472
5,990
54
4,870
5,998
80,830
601
W
8,951
285
0
652
4,662
1,871
0
1,256
3,370
77,327
2,015
W
Mercury
Franck2206
Mercury
5,207
2,373
0
500
11,617
5,380
0
2,100
9,421
0
79,790
L
5,434
402
0
1,075
8,495
2,905
0
5,029
2,972
52,830
0
L
6,582
1,197
0
4,480
16,623
10,225
0
11,551
5,028
33,871
190
L
Hercules
Maltem123
Hercules
4,318
851
0
4,123
12,832
10,888
0
5,394
7,338
0
17,784
L
Arachne
Skarfunk
Arachne
6,587
5,851
0
1,137
13,817
4,914
0
7,063
6,589
0
43,059
L
Jing Wei
TierBidoon13
Jing Wei
7,284
5,083
0
3,773
13,703
4,950
0
5,464
8,199
0
60,267
W
Cthulhu
nitrodoom420
Cthulhu
10,081
789
90
3,938
16,850
15,612
0
2,560
14,186
35,075
1,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,600
Gold Earned
44,874
335
Minions Killed
603
0
Camps Cleared
0
1,446,785
Distance Traveled
1,582,505
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,782
585
123
8
0
286,267
1
W
Anubis
9,650
643
133
9
0
293,136
3
W
Thoth
9,924
662
188
13
0
304,471
4
W
Mercury
8,657
577
125
8
0
369,681
0
L
Janus
6,663
444
106
7
0
295,949
7
L
Geb
6,494
433
54
4
0
263,735
0
L
Hercules
6,591
439
25
2
0
289,045
0
L
Arachne
6,943
463
61
4
0
322,415
0
L
Jing Wei
6,909
461
89
6
0
275,641
0
W
Cthulhu
7,861
524
34
2
0
328,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role