Player Matchup

Surtr
Surtr
Don_Brandao
Surtr
Level 157
God Stats
0W - 2L
1,166 SR
Queue Stats
117W - 115L
1,459 Elo+
Solo
Nemesis
Nemesis
HempCloud420
Nemesis
Level 201
God Stats
12W - 12L
1,565 SR
Queue Stats
939W - 895L
1,618 Elo+
Solo
Ymir
Ymir
MetalAffect
Ymir
Level 127
God Stats
2W - 3L
1,629 SR
Queue Stats
108W - 82L
1,551 Elo+
Solo
Discordia
Discordia
Speshul Spud
Discordia
Level 138
God Stats
0W - 1L
1,525 SR
Queue Stats
112W - 83L
1,624 Elo+
Solo
Danzaburou
Danzaburou
ZeratuSkull
Danzaburou
Level 139
God Stats
4W - 5L
1,491 SR
Queue Stats
183W - 158L
1,596 Elo+
Solo
Team Averages
Level 152
1,475 SR
1,570 Elo+

VS

Team Averages
Level 132
1,522 SR
1,611 Elo+
Heimdallr
Heimdallr
AjiPanca
Heimdallr
Level 157
God Stats
3W - 1L
1,601 SR
Queue Stats
17W - 14L
1,542 Elo+
Solo
Sylvanus
Sylvanus
ImGеttingInThere
Sylvanus
Level 64
God Stats
1W - 0L
1,762 SR
Queue Stats
14W - 3L
1,896 Elo+
Party 1
Gilgamesh
Gilgamesh
LonelyDarness
Gilgamesh
Level 139
God Stats
5W - 3L
1,542 SR
Queue Stats
265W - 244L
1,552 Elo+
Solo
Thoth
Thoth
Mr I7l8
Thoth
Level 158
God Stats
1W - 1L
1,205 SR
Queue Stats
167W - 156L
1,615 Elo+
Solo
Pele
Pele
Pоpmaster
Pele
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 25L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
6,932
433
7,116
15,389
10,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
HempCloud420
Nemesis
15
5 / 3 / 1
8,438
527
8,750
12,260
4,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 6 / 2
7,320
458
6,355
16,181
11,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
Speshul Spud
Discordia
13
2 / 3 / 1
7,913
495
8,875
7,358
2,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
ZeratuSkull
Danzaburou
15
2 / 3 / 3
8,276
517
5,450
11,137
5,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Mystical Earring

Mystical Earring

+15
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AjiPanca
Heimdallr
15
4 / 2 / 6
9,737
609
10,762
11,463
6,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

13
2 / 2 / 9
8,735
546
6,179
14,803
13,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gilgamesh
LonelyDarness
Gilgamesh
17
2 / 0 / 1
10,343
646
11,853
17,562
13,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
Mr I7l8
Thoth
13
0 / 4 / 2
7,516
470
3,028
9,614
3,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
10 / 3 / 2
9,369
586
11,564
17,231
9,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
11
Kills
18
18
Deaths
11
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AjiPanca
Heimdallr
4
2
6
3.5
L
0
3
0
0
L
Nemesis
HempCloud420
Nemesis
5
3
1
1.83
W
2
2
9
3.25
W
Gilgamesh
LonelyDarness
Gilgamesh
2
0
1
2.5
L
2
6
2
0.5
W
Thoth
Mr I7l8
Thoth
0
4
2
0.25
W
10
3
2
3.67
L
Discordia
Speshul Spud
Discordia
2
3
1
0.83
L
Danzaburou
ZeratuSkull
Danzaburou
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,546
Damage
43,386
62,325
Taken
70,673
34,556
Mitigated
45,555
13,323
Healing
23,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AjiPanca
Heimdallr
10,762
5,659
0
3,300
11,463
6,077
1,484
3,148
8,315
0
82,478
L
7,116
2,435
0
5,495
15,389
10,911
0
0
14,474
793
47,821
L
Nemesis
HempCloud420
Nemesis
8,750
5,059
0
3,096
12,260
4,446
0
1,444
10,764
0
58,479
W
6,179
2,163
5,955
6,190
14,803
13,881
21
5,642
9,161
22,546
3,252
W
Gilgamesh
LonelyDarness
Gilgamesh
11,853
3,610
0
4,626
17,562
13,046
0
303
17,259
0
92,564
L
6,355
2,650
0
1,836
16,181
11,612
0
4,445
11,736
19,308
0
W
Thoth
Mr I7l8
Thoth
3,028
204
0
688
9,614
3,449
0
4,584
5,030
52,946
291
W
11,564
3,613
0
3,202
17,231
9,102
29
2,534
14,697
0
80,267
L
Discordia
Speshul Spud
Discordia
8,875
302
0
630
7,358
2,417
0
2,249
5,109
67,920
694
L
Danzaburou
ZeratuSkull
Danzaburou
5,450
3,026
0
2,266
11,137
5,170
0
781
10,302
0
75,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,879
Gold Earned
45,700
416
Minions Killed
513
0
Camps Cleared
0
1,505,413
Distance Traveled
1,491,391
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,737
609
138
9
0
278,168
1
L
Surtr
6,932
433
79
5
0
233,062
1
L
Nemesis
8,438
527
89
6
0
348,334
3
W
Sylvanus
8,735
546
17
1
0
314,165
2
W
Gilgamesh
10,343
646
167
10
0
289,489
0
L
Ymir
7,320
458
21
1
0
328,348
5
W
Thoth
7,516
470
87
5
0
284,347
0
W
Pele
9,369
586
104
7
0
325,222
0
L
Discordia
7,913
495
106
7
0
265,831
0
L
Danzaburou
8,276
517
121
8
0
329,838
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role