Player Matchup

Medusa
Medusa
Bronze I
Barbs4Life85
Medusa
Bronze I
Level 123
God Stats
1W - 11L
937 SR
Queue Stats
3W - 22L
1,264 MMR
Solo
Ah Puch
Ah Puch
Silver I
PapaHozz
Ah Puch
Silver I
Level 105
God Stats
16W - 14L
1,537 SR
Queue Stats
300W - 349L
1,281 MMR
Solo
Cthulhu
Cthulhu
Gold V
SLiK Overlord
Cthulhu
Gold V
Level 107
God Stats
18W - 13L
1,667 SR
Queue Stats
84W - 106L
1,470 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,380 SR
1,338 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,507 SR
1,311 MMR
Athena
Athena
Silver I
Ap3xElite720
Athena
Silver I
Level 133
God Stats
3W - 2L
1,777 SR
Queue Stats
34W - 44L
1,156 MMR
Party 1
Erlang Shen
Erlang Shen
Gold V
ShottieFN
Erlang Shen
Gold V
Level 111
God Stats
3W - 3L
1,243 SR
Queue Stats
34W - 42L
1,276 MMR
Party 1
Chronos
Chronos
Bronze III
thatmanb
Chronos
Bronze III
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 2 / 1
7,820
602
7,124
7,800
3,454
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Ah Puch
PapaHozz
Ah Puch
13
1 / 4 / 0
8,296
638
9,362
8,670
3,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
11
0 / 3 / 1
7,569
582
8,109
13,558
13,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
AchillesAh Muzen CabBastetAphroditeNe Zha

VS

Bans
Bake KujiraMartichorasCerberusArtemisCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
3 / 0 / 6
9,508
731
6,894
9,191
9,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
ShottieFN
Erlang Shen
16
5 / 0 / 4
10,200
785
9,135
13,043
10,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
thatmanb
Chronos
15
1 / 1 / 6
9,299
715
8,441
11,260
4,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
9
9
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Athena
3
0
6
6
L
Medusa
0
2
1
0.25
L
Ah Puch
PapaHozz
Ah Puch
1
4
0
0.25
L
Cthulhu
0
3
1
0.17
W
Erlang Shen
ShottieFN
Erlang Shen
5
0
4
7
W
Chronos
thatmanb
Chronos
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,595
Damage
24,470
30,028
Taken
33,494
20,251
Mitigated
25,026
2,558
Healing
8,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
6,894
1,487
0
587
9,191
9,675
0
5,151
3,271
25,174
2,110
L
Medusa
7,124
3,028
0
404
7,800
3,454
0
3,314
4,476
0
26,378
L
Ah Puch
PapaHozz
Ah Puch
9,362
283
0
1,007
8,670
3,717
13
4,288
4,353
30,550
180
L
Cthulhu
8,109
562
374
773
13,558
13,080
0
7,195
6,327
30,082
0
W
Erlang Shen
ShottieFN
Erlang Shen
9,135
5,207
0
6,551
13,043
10,569
237
4,428
7,989
0
40,563
W
Chronos
thatmanb
Chronos
8,441
3,318
0
1,546
11,260
4,782
750
5,879
4,708
59,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,685
Gold Earned
29,007
132
Minions Killed
208
0
Camps Cleared
0
624,367
Distance Traveled
760,548
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,508
731
44
3
0
255,095
0
L
Medusa
7,820
602
45
3
0
242,293
0
L
Ah Puch
8,296
638
51
4
0
197,783
2
L
Cthulhu
7,569
582
36
3
0
184,291
2
W
Erlang Shen
10,200
785
66
5
0
253,157
0
W
Chronos
9,299
715
98
8
0
252,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role