Player Matchup

Serqet
Serqet
 
Serqet
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Butterrer
Morgan Le Fay
Level 145
God Stats
1W - 1L
1,267 SR
Queue Stats
8W - 10L
1,439 Elo+
Party 1
Tyr
Tyr
KaLaS
Tyr
Level 194
God Stats
16W - 5L
1,849 SR
Queue Stats
114W - 43L
1,816 Elo+
Party 1
Nox
Nox
Power4Hornet
Nox
Level 164
God Stats
4W - 2L
1,884 SR
Queue Stats
113W - 87L
1,667 Elo+
Party 1
Hou Yi
Hou Yi
Púffy
Hou Yi
Level 230
God Stats
2W - 2L
1,535 SR
Queue Stats
47W - 36L
1,661 Elo+
Party 1
Team Averages
Level 160
1,607 SR
1,617 Elo+

VS

Team Averages
Level 99
1,553 SR
1,489 Elo+
Hachiman
Hachiman
 
Hachiman
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Enviiiiii
Anubis
Level 69
God Stats
2W - 2L
1,683 SR
Queue Stats
33W - 22L
1,640 Elo+
Solo
Fenrir
Fenrir
Hainamaana
Fenrir
Level 109
God Stats
0W - 4L
1,374 SR
Queue Stats
46W - 57L
1,414 Elo+
Party 2
Tyr
Tyr
IvanLic
Tyr
Level 69
God Stats
159W - 140L
1,595 SR
Queue Stats
328W - 313L
1,467 Elo+
Solo
Jormungandr
Jormungandr
Yiliaster
Jormungandr
Level 101
God Stats
12W - 11L
1,611 SR
Queue Stats
24W - 30L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
8 / 2 / 3
8,101
623
7,500
12,130
5,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
Butterrer
Morgan Le Fay
13
1 / 2 / 2
6,925
533
7,789
5,783
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
KaLaS
Tyr
13
6 / 0 / 6
8,464
651
6,529
9,970
9,135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
4 / 1 / 2
8,433
649
10,413
11,345
6,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
Púffy
Hou Yi
14
5 / 3 / 1
8,396
646
10,346
12,094
5,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 7 / 2
6,015
463
7,271
12,245
4,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
Enviiiiii
Anubis
11
1 / 4 / 1
6,329
487
4,611
8,768
3,810
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Hainamaana
Fenrir
13
3 / 6 / 3
6,855
527
4,662
15,539
6,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Tyr
11
2 / 3 / 1
6,387
491
3,963
11,834
8,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
Yiliaster
Jormungandr
11
0 / 4 / 1
6,324
486
2,527
10,969
6,510
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
24
Kills
6
8
Deaths
24
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
8
2
3
4.75
L
Hachiman
 
Hachiman
0
7
2
0.14
W
Morgan Le Fay
Butterrer
Morgan Le Fay
1
2
2
1
L
Anubis
Enviiiiii
Anubis
1
4
1
0.38
L
Fenrir
Hainamaana
Fenrir
3
6
3
0.75
L
Tyr
2
3
1
0.83
W
Tyr
KaLaS
Tyr
6
0
6
9
W
4
1
2
5
W
Hou Yi
Púffy
Hou Yi
5
3
1
1.83
L
Jormungandr
Yiliaster
Jormungandr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,577
Damage
23,034
51,322
Taken
59,355
28,534
Mitigated
28,721
21,018
Healing
17,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
7,500
2,076
0
6,601
12,130
5,514
0
945
11,185
0
63,065
L
Hachiman
 
Hachiman
7,271
4,304
0
2,606
12,245
4,021
0
0
12,245
0
44,554
W
Morgan Le Fay
Butterrer
Morgan Le Fay
7,789
452
0
449
5,783
2,105
0
2,097
3,686
50,563
1,004
L
Anubis
Enviiiiii
Anubis
4,611
217
0
3,106
8,768
3,810
0
3,829
4,569
42,120
935
L
Fenrir
Hainamaana
Fenrir
4,662
1,178
0
4,992
15,539
6,017
0
3,016
11,395
0
46,426
L
Tyr
3,963
716
0
4,784
11,834
8,363
0
3,382
7,991
0
21,901
W
Tyr
KaLaS
Tyr
6,529
442
0
4,727
9,970
9,135
0
1,407
8,563
336
30,805
W
10,413
1,081
0
4,922
11,345
6,617
162
2,527
8,818
57,352
3,417
W
Hou Yi
Púffy
Hou Yi
10,346
6,235
0
4,319
12,094
5,163
2
0
12,094
0
69,646
L
Jormungandr
Yiliaster
Jormungandr
2,527
684
0
2,280
10,969
6,510
0
6,179
4,306
39,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,319
Gold Earned
31,910
450
Minions Killed
347
0
Camps Cleared
0
1,353,116
Distance Traveled
1,210,437
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,101
623
102
8
0
297,682
0
L
Hachiman
6,015
463
62
5
0
212,658
0
W
Morgan Le Fay
6,925
533
86
7
0
245,126
4
L
Anubis
6,329
487
96
7
0
244,765
0
L
Fenrir
6,855
527
77
6
0
273,246
0
L
Tyr
6,387
491
39
3
0
285,335
0
W
Tyr
8,464
651
39
3
0
335,281
5
W
Nox
8,433
649
106
8
0
240,382
4
W
Hou Yi
8,396
646
117
9
0
234,645
0
L
Jormungandr
6,324
486
73
6
0
194,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role