Player Matchup

Tyr
Tyr
Gold II
COVID319
Tyr
Gold II
Level 155
God Stats
3W - 3L
1,605 SR
Queue Stats
130W - 129L
1,606 MMR
Solo
King Arthur
King Arthur
Gold IV
ElFluffyDios
King Arthur
Gold IV
Level 145
God Stats
6W - 4L
1,797 SR
Queue Stats
101W - 105L
1,584 MMR
Solo
Sylvanus
Sylvanus
Gold II
PhenixLePen
Sylvanus
Gold II
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 122L
1,582 MMR
Solo
Anubis
Anubis
Silver I
iKnowYouReadThis
Anubis
Silver I
Level 82
God Stats
0W - 1L
1,723 SR
Queue Stats
36W - 39L
1,583 MMR
Solo
Martichoras
Martichoras
Gold IV
insane9999
Martichoras
Gold IV
Level 138
God Stats
7W - 5L
1,847 SR
Queue Stats
49W - 51L
1,597 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,694 SR
1,590 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 139
1,651 SR
1,575 MMR
Kuzenbo
Kuzenbo
Platinum V
 
Kuzenbo
Platinum V
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold I
AyyOzgur
Rama
Gold I
Level 151
God Stats
9W - 4L
1,882 SR
Queue Stats
117W - 110L
1,610 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold I
Hasonardo
Cu Chulainn
Gold I
Level 157
God Stats
4W - 2L
1,523 SR
Queue Stats
117W - 110L
1,609 MMR
Party 1
Fenrir
Fenrir
Silver I
Lennybare
Fenrir
Silver I
Level 121
God Stats
11W - 4L
1,700 SR
Queue Stats
16W - 12L
1,575 MMR
Solo
Agni
Agni
Gold III
NoValesPaNa
Agni
Gold III
Level 105
God Stats
2W - 4L
1,648 SR
Queue Stats
79W - 80L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 1
8,041
503
6,004
18,446
10,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
ElFluffyDios
King Arthur
14
1 / 4 / 0
8,563
535
12,749
19,217
18,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
PhenixLePen
Sylvanus
12
2 / 2 / 4
7,557
472
6,758
17,766
15,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
1 / 5 / 2
7,391
462
9,018
14,194
6,938
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Martichoras
insane9999
Martichoras
14
0 / 5 / 4
7,714
482
7,143
11,486
5,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
Sun WukongAwilixSusano

VS

Bans
ThorThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
2 / 4 / 9
8,140
509
9,667
15,914
16,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
17
5 / 2 / 4
10,251
641
8,150
8,744
4,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
Hasonardo
Cu Chulainn
15
3 / 1 / 4
9,755
610
11,957
15,649
21,257
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Fenrir
Lennybare
Fenrir
17
12 / 0 / 6
9,940
621
17,971
15,279
9,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 2 / 6
8,954
560
8,592
9,082
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
9
Kills
23
23
Deaths
9
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
4
9
1.63
W
Rama
5
2
4
3.5
L
5
7
1
0.79
L
King Arthur
ElFluffyDios
King Arthur
1
4
0
0.25
W
Cu Chulainn
Hasonardo
Cu Chulainn
3
1
4
5
W
Fenrir
Lennybare
Fenrir
12
0
6
15
W
1
2
6
2
L
Sylvanus
PhenixLePen
Sylvanus
2
2
4
2
L
1
5
2
0.4
L
Martichoras
insane9999
Martichoras
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,672
Damage
56,337
81,109
Taken
64,668
57,475
Mitigated
54,507
25,512
Healing
19,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
9,667
4,286
0
4,237
15,914
16,946
23
6,934
8,980
14,723
1,238
W
Rama
8,150
4,865
0
2,857
8,744
4,052
1,687
939
7,805
0
101,282
L
6,004
746
0
5,844
18,446
10,948
0
2,655
15,791
0
50,276
L
King Arthur
ElFluffyDios
King Arthur
12,749
2,204
0
6,507
19,217
18,769
0
238
18,979
0
82,223
W
Cu Chulainn
Hasonardo
Cu Chulainn
11,957
1,530
0
6,012
15,649
21,257
32
0
15,649
248
83,854
W
Fenrir
Lennybare
Fenrir
17,971
6,227
0
4,063
15,279
9,031
205
2,489
12,790
0
96,446
W
8,592
620
0
2,808
9,082
3,221
0
5,297
3,785
77,905
0
L
Sylvanus
PhenixLePen
Sylvanus
6,758
1,214
3,120
4,614
17,766
15,328
6
7,201
10,565
21,482
1,900
L
9,018
438
0
3,850
14,194
6,938
216
6,304
7,890
69,608
0
L
Martichoras
insane9999
Martichoras
7,143
1,684
0
1,577
11,486
5,492
0
1,638
9,848
0
65,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,266
Gold Earned
47,040
460
Minions Killed
573
0
Camps Cleared
0
1,480,650
Distance Traveled
1,627,499
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,140
509
18
1
0
321,027
2
W
Rama
10,251
641
161
10
0
305,059
0
L
Tyr
8,041
503
87
5
0
319,266
0
L
King Arthur
8,563
535
130
8
0
310,244
1
W
Cu Chulainn
9,755
610
138
9
0
318,012
0
W
Fenrir
9,940
621
114
7
0
375,234
3
W
Agni
8,954
560
142
9
0
308,167
3
L
Sylvanus
7,557
472
36
2
0
310,980
6
L
Anubis
7,391
462
107
7
0
252,519
0
L
Martichoras
7,714
482
100
6
0
287,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role