Player Matchup

Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Cthathluzos
Horus
Level 69
God Stats
1W - 4L
1,140 SR
Queue Stats
8W - 9L
1,485 Elo+
Party 1
Neith
Neith
DrJhones97
Neith
Level 49
God Stats
7W - 9L
1,722 SR
Queue Stats
291W - 314L
1,384 Elo+
Solo
Nu Wa
Nu Wa
Riberto1996
Nu Wa
Level 155
God Stats
2W - 1L
1,652 SR
Queue Stats
192W - 196L
1,431 Elo+
Solo
Sobek
Sobek
xxmitch03xx
Sobek
Level 56
God Stats
9W - 7L
1,426 SR
Queue Stats
73W - 65L
1,520 Elo+
Party 1
Team Averages
Level 91
1,488 SR
1,464 Elo+

VS

Team Averages
Level 94
1,530 SR
1,406 Elo+
Nu Wa
Nu Wa
DizzyRacer24
Nu Wa
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 28L
1,217 Elo+
Solo
Medusa
Medusa
NetSlayerDream
Medusa
Level 107
God Stats
82W - 51L
1,541 SR
Queue Stats
209W - 185L
1,422 Elo+
Solo
Ao Kuang
Ao Kuang
OussamiBenladen
Ao Kuang
Level 66
God Stats
7W - 5L
1,661 SR
Queue Stats
81W - 67L
1,448 Elo+
Solo
Anubis
Anubis
Pandev GOAT
Anubis
Level 105
God Stats
4W - 2L
1,500 SR
Queue Stats
172W - 162L
1,451 Elo+
Solo
Surtr
Surtr
naej95
Surtr
Level 131
God Stats
2W - 3L
1,447 SR
Queue Stats
277W - 286L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
5 / 2 / 2
6,686
514
6,268
6,915
3,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 2 / 0
6,312
486
903
10,629
4,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Neith
10
0 / 3 / 4
5,858
451
5,855
10,905
3,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 2 / 2
7,980
614
7,289
6,437
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 2 / 2
6,650
512
4,373
12,568
11,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
6,819
525
5,091
7,625
1,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 1 / 2
7,295
561
11,866
9,209
3,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ao Kuang
12
2 / 4 / 3
6,662
512
6,411
12,927
3,761
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
15
4 / 0 / 0
8,655
666
6,949
4,660
2,252
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
naej95
Surtr
10
1 / 3 / 2
5,992
461
2,909
10,338
8,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
10
Kills
11
11
Deaths
11
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
5
2
2
3
L
0
2
0
0
W
1
3
1
0.5
L
Neith
0
3
4
0.67
W
3
1
2
4
W
Ao Kuang
2
4
3
0.88
W
Anubis
4
0
0
4
L
3
2
2
2
W
Surtr
naej95
Surtr
1
3
2
0.67
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,688
Damage
33,226
47,454
Taken
44,759
24,232
Mitigated
19,372
16,710
Healing
16,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,268
316
0
3,752
6,915
3,266
0
3,137
3,604
43,328
976
L
903
573
0
4,374
10,629
4,302
0
5,856
4,757
0
32,936
W
5,091
2,140
0
1,395
7,625
1,518
66
6,214
1,411
43,952
0
L
Neith
5,855
1,393
0
3,612
10,905
3,283
0
3,457
7,432
0
31,831
W
11,866
4,389
0
2,817
9,209
3,561
50
2,979
6,230
0
55,378
W
Ao Kuang
6,411
1,563
0
6,238
12,927
3,761
0
6,022
6,905
44,704
0
W
Anubis
6,949
477
0
2,863
4,660
2,252
0
279
4,381
58,944
1,951
L
7,289
1,922
0
750
6,437
1,984
0
4,651
1,484
67,530
1,170
W
Surtr
naej95
Surtr
2,909
879
0
2,834
10,338
8,280
0
2,269
8,069
1,488
26,583
L
4,373
731
183
4,039
12,568
11,397
0
1,593
10,959
18,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,486
Gold Earned
35,423
294
Minions Killed
368
0
Camps Cleared
0
1,210,039
Distance Traveled
1,189,083
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,686
514
61
5
0
215,528
0
L
Horus
6,312
486
50
4
0
256,517
0
W
Nu Wa
6,819
525
85
7
0
221,969
0
L
Neith
5,858
451
55
4
0
233,176
0
W
Medusa
7,295
561
74
6
0
254,483
0
W
Ao Kuang
6,662
512
67
5
0
271,939
1
W
Anubis
8,655
666
100
8
0
207,659
0
L
Nu Wa
7,980
614
103
8
0
240,265
1
W
Surtr
5,992
461
42
3
0
233,033
0
L
Sobek
6,650
512
25
2
0
264,553
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role