Player Matchup

Agni
Agni
Platinum V
 
Agni
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold IV
 
Guan Yu
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Gold I
Luzifer
Nut
Gold I
Level 151
God Stats
60W - 41L
1,689 SR
Queue Stats
121W - 113L
1,664 MMR
Solo
Kali
Kali
Platinum II
araios
Kali
Platinum II
Level 194
God Stats
12W - 6L
1,784 SR
Queue Stats
234W - 218L
1,842 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 155
1,595 SR
1,601 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,564 SR
1,643 MMR
Hachiman
Hachiman
Gold IV
Deadclaw
Hachiman
Gold IV
Level 129
God Stats
7W - 8L
1,445 SR
Queue Stats
103W - 113L
1,550 MMR
Party 1
Aphrodite
Aphrodite
Bronze III
Lennybare
Aphrodite
Bronze III
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 12L
1,621 MMR
Solo
Merlin
Merlin
Gold II
PapaScrumpkins
Merlin
Gold II
Level 138
God Stats
10W - 6L
1,651 SR
Queue Stats
193W - 186L
1,740 MMR
Party 1
Fenrir
Fenrir
Platinum IV
TheSilverVein
Fenrir
Platinum IV
Level 122
God Stats
6W - 7L
1,561 SR
Queue Stats
179W - 177L
1,651 MMR
Solo
Amaterasu
Amaterasu
Platinum V
Ynferkan
Amaterasu
Platinum V
Level 108
God Stats
4W - 2L
1,663 SR
Queue Stats
61W - 50L
1,652 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
1 / 0 / 3
6,539
654
5,186
4,547
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
 
Guan Yu
11
1 / 2 / 1
5,855
586
5,422
10,449
9,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
 
Cthulhu
10
2 / 0 / 2
5,110
511
5,029
5,486
3,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nut
12
2 / 1 / 3
6,432
643
3,963
5,071
2,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Kali
araios
Kali
11
4 / 1 / 3
6,050
605
3,944
8,794
3,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
AthenaThanatosXing TianJanus

VS

Bans
OdinKuzenboThorLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Deadclaw
Hachiman
9
0 / 3 / 1
4,890
489
1,606
5,757
1,745
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Aphrodite
Lennybare
Aphrodite
8
0 / 0 / 1
5,053
505
1,772
7,424
3,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 2 / 0
5,121
512
2,510
5,540
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 3 / 1
5,208
521
3,215
11,018
4,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
Ynferkan
Amaterasu
12
2 / 2 / 0
6,605
661
6,070
9,661
4,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
10
Kills
4
4
Deaths
10
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
0
3
2.5
W
Guan Yu
 
Guan Yu
1
2
1
0.75
W
Cthulhu
 
Cthulhu
2
0
2
3
L
Hachiman
Deadclaw
Hachiman
0
3
1
0.17
L
Aphrodite
Lennybare
Aphrodite
0
0
1
0.5
W
Nut
2
1
3
3.5
L
1
2
0
0.5
L
1
3
1
0.5
L
Amaterasu
Ynferkan
Amaterasu
2
2
0
1
W
Kali
araios
Kali
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,544
Damage
15,173
34,347
Taken
39,400
20,917
Mitigated
16,033
13,823
Healing
16,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
5,186
939
0
1,882
4,547
1,610
0
1,299
3,050
54,197
1,441
W
Guan Yu
 
Guan Yu
5,422
1,157
120
2,992
10,449
9,939
0
0
10,449
0
40,811
W
Cthulhu
 
Cthulhu
5,029
359
0
640
5,486
3,755
0
1,198
4,210
20,642
0
L
Hachiman
Deadclaw
Hachiman
1,606
870
0
1,214
5,757
1,745
0
1,061
4,420
0
28,859
L
Aphrodite
Lennybare
Aphrodite
1,772
249
1,300
4,928
7,424
3,386
0
1,818
5,230
21,493
0
W
Nut
3,963
2,378
0
3,211
5,071
2,236
627
956
4,099
0
55,913
L
2,510
139
0
625
5,540
1,805
0
3,512
1,670
25,455
0
L
3,215
892
0
3,500
11,018
4,154
0
2,329
8,353
0
33,040
L
Amaterasu
Ynferkan
Amaterasu
6,070
3,140
0
4,677
9,661
4,943
0
0
9,661
0
53,145
W
Kali
araios
Kali
3,944
1,333
0
4,978
8,794
3,377
0
476
8,257
0
42,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,986
Gold Earned
26,877
382
Minions Killed
297
0
Camps Cleared
0
1,054,412
Distance Traveled
991,721
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,539
654
109
11
0
218,808
0
W
Guan Yu
5,855
586
64
6
0
188,126
1
W
Cthulhu
5,110
511
36
4
0
227,587
0
L
Hachiman
4,890
489
60
6
0
185,092
2
L
Aphrodite
5,053
505
34
3
0
180,715
0
W
Nut
6,432
643
98
10
0
177,393
2
L
Merlin
5,121
512
61
6
0
205,414
1
L
Fenrir
5,208
521
57
6
0
222,630
1
L
Amaterasu
6,605
661
85
9
0
197,870
0
W
Kali
6,050
605
75
8
0
242,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role