Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DBD_CAMPER
Kukulkan
Level 148
God Stats
0W - 3L
1,210 SR
Queue Stats
78W - 66L
1,528 Elo+
Solo
Hou Yi
Hou Yi
JustMEthewolf
Hou Yi
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 14L
1,673 Elo+
Solo
Nu Wa
Nu Wa
oInusofTanos
Nu Wa
Level 48
God Stats
3W - 3L
1,748 SR
Queue Stats
147W - 166L
1,457 Elo+
Solo
Fenrir
Fenrir
ïmaginaerun
Fenrir
Level 128
God Stats
2W - 6L
1,222 SR
Queue Stats
258W - 250L
1,456 Elo+
Solo
Team Averages
Level 99
1,436 SR
1,523 Elo+

VS

Team Averages
Level 117
1,598 SR
1,437 Elo+
Odin
Odin
Black_Cat_1946
Odin
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
554W - 567L
1,444 Elo+
Party 1
Aphrodite
Aphrodite
ChristiaLG
Aphrodite
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 28L
1,368 Elo+
Solo
Scylla
Scylla
Nagato4121
Scylla
Level 136
God Stats
17W - 6L
1,954 SR
Queue Stats
671W - 693L
1,482 Elo+
Solo
Cthulhu
Cthulhu
franx621
Cthulhu
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 93L
1,452 Elo+
Solo
Nike
Nike
yanto_187187
Nike
Level 52
God Stats
3W - 2L
1,536 SR
Queue Stats
97W - 122L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
1 / 0 / 2
6,089
870
2,425
4,128
3,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Kukulkan
DBD_CAMPER
Kukulkan
14
1 / 1 / 3
6,872
982
4,817
3,538
1,690
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 2 / 0
5,851
836
3,493
5,090
2,100
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 0 / 3
5,676
811
6,828
3,287
1,904
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fenrir
7
0 / 2 / 1
4,970
710
2,685
4,615
1,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
5,826
832
2,748
5,049
4,305
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
ChristiaLG
Aphrodite
12
1 / 0 / 3
6,187
884
1,827
5,783
5,393
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Scylla
Nagato4121
Scylla
12
2 / 0 / 3
6,422
917
5,300
3,434
1,293
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
franx621
Cthulhu
11
1 / 2 / 2
6,573
939
5,300
8,223
7,510
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 2 / 2
5,917
845
4,673
7,307
6,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
4
Kills
5
5
Deaths
5
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
0
2
2
W
0
1
4
2
W
Aphrodite
ChristiaLG
Aphrodite
1
0
3
2.5
L
Kukulkan
DBD_CAMPER
Kukulkan
1
1
3
2.5
L
2
2
0
1
W
Scylla
Nagato4121
Scylla
2
0
3
3.5
W
Cthulhu
franx621
Cthulhu
1
2
2
1
L
0
0
3
1.5
W
1
2
2
1
L
Fenrir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,248
Damage
19,848
20,658
Taken
29,796
10,709
Mitigated
25,144
8,414
Healing
16,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,425
405
3,792
886
4,128
3,061
0
2,640
1,488
5,747
0
W
2,748
446
974
1,040
5,049
4,305
137
2,912
2,137
458
8,666
W
Aphrodite
ChristiaLG
Aphrodite
1,827
438
4,092
3,447
5,783
5,393
428
2,388
3,395
9,793
0
L
Kukulkan
DBD_CAMPER
Kukulkan
4,817
181
121
108
3,538
1,690
0
2,748
790
20,860
0
L
3,493
1,613
0
475
5,090
2,100
0
3,069
2,021
0
6,167
W
Scylla
Nagato4121
Scylla
5,300
289
1,743
1,012
3,434
1,293
204
1,444
1,990
14,157
505
W
Cthulhu
franx621
Cthulhu
5,300
302
838
2,204
8,223
7,510
75
3,618
4,605
14,117
0
L
6,828
2,778
1,120
882
3,287
1,904
0
2,367
920
15,146
0
W
4,673
0
691
645
7,307
6,643
24
3,708
3,599
462
11,960
L
Fenrir
2,685
192
316
714
4,615
1,954
0
2,311
2,304
0
2,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,458
Gold Earned
30,925
67
Minions Killed
98
0
Camps Cleared
0
636,542
Distance Traveled
718,442
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,089
870
6
1
0
143,334
0
W
Odin
5,826
832
22
3
0
147,685
0
W
Aphrodite
6,187
884
20
3
0
142,981
0
L
Kukulkan
6,872
982
42
6
0
143,586
0
L
Hou Yi
5,851
836
8
1
0
132,538
0
W
Scylla
6,422
917
19
3
0
145,069
0
W
Cthulhu
6,573
939
21
3
0
123,253
0
L
Nu Wa
5,676
811
11
2
0
138,055
0
W
Nike
5,917
845
16
2
0
159,454
0
L
Fenrir
4,970
710
0
0
0
79,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role