Player Matchup

Ne Zha
Ne Zha
Platinum III
 
Ne Zha
Platinum III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold I
Lucitous
Ullr
Gold I
Level 101
God Stats
14W - 9L
1,694 SR
Queue Stats
44W - 42L
1,559 MMR
Solo
Sol
Sol
Gold III
SaikoTohsaka
Sol
Gold III
Level 148
God Stats
8W - 5L
1,719 SR
Queue Stats
80W - 72L
1,601 MMR
Solo
Osiris
Osiris
Gold II
TheFknRagnar
Osiris
Gold II
Level 160
God Stats
5W - 5L
1,254 SR
Queue Stats
139W - 139L
1,551 MMR
Solo
Artio
Artio
Platinum IV
söll
Artio
Platinum IV
Level 144
God Stats
1W - 2L
1,132 SR
Queue Stats
99W - 91L
1,750 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,460 SR
1,592 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 170
1,511 SR
1,620 MMR
Agni
Agni
Gold II
 
Agni
Gold II
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Silver II
BeretaVerde
Camazotz
Silver II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,591 MMR
Solo
Heimdallr
Heimdallr
Platinum V
MUSSELDINO
Heimdallr
Platinum V
Level 143
God Stats
1W - 6L
1,217 SR
Queue Stats
147W - 139L
1,678 MMR
Solo
Terra
Terra
Gold II
Popullr
Terra
Gold II
Level 159
God Stats
4W - 5L
1,524 SR
Queue Stats
61W - 39L
1,805 MMR
Solo
Lancelot
Lancelot
Gold III
hans-im-gluck1
Lancelot
Gold III
Level 213
God Stats
7W - 3L
1,815 SR
Queue Stats
82W - 86L
1,529 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
4 / 2 / 1
7,382
568
5,661
12,252
4,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ullr
13
2 / 0 / 3
7,538
580
6,468
9,736
4,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 0 / 1
7,343
565
4,948
6,843
2,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
15
5 / 2 / 4
8,769
675
12,348
15,504
17,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
söll
Artio
11
0 / 0 / 4
6,714
516
4,568
11,734
10,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AwilixLokiThanatosAo Kuang

VS

Bans
JanusBake KujiraThorAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
1 / 3 / 0
6,537
503
7,664
7,759
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
BeretaVerde
Camazotz
12
1 / 5 / 1
6,867
528
6,528
14,200
5,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heimdallr
MUSSELDINO
Heimdallr
12
0 / 1 / 0
6,431
495
2,935
6,962
2,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Terra
Popullr
Terra
11
0 / 1 / 1
6,338
488
5,068
11,283
8,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lancelot
12
1 / 2 / 1
6,437
495
5,150
11,646
6,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
11
Kills
3
4
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
2
1
2.25
L
Agni
 
Agni
1
3
0
0.33
L
Camazotz
BeretaVerde
Camazotz
1
5
1
0.3
W
Ullr
2
0
3
3.5
L
Heimdallr
MUSSELDINO
Heimdallr
0
1
0
0
L
Terra
Popullr
Terra
0
1
1
0.5
W
0
0
1
0.5
W
Osiris
5
2
4
3.5
L
Lancelot
1
2
1
0.75
W
Artio
söll
Artio
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,993
Damage
27,345
56,069
Taken
51,850
39,498
Mitigated
25,411
24,251
Healing
17,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,661
2,464
0
6,543
12,252
4,846
0
2,394
9,858
0
65,167
L
Agni
 
Agni
7,664
1,351
0
1,559
7,759
2,597
0
328
7,431
48,961
490
L
Camazotz
BeretaVerde
Camazotz
6,528
1,774
0
4,480
14,200
5,439
0
0
14,200
0
47,147
W
Ullr
6,468
1,265
0
1,981
9,736
4,273
0
5,319
4,417
0
63,174
L
Heimdallr
MUSSELDINO
Heimdallr
2,935
1,306
0
2,096
6,962
2,648
0
3,350
3,318
0
50,499
L
Terra
Popullr
Terra
5,068
1,132
2,281
3,637
11,283
8,062
0
3,408
7,755
20,864
0
W
4,948
1,320
0
3,927
6,843
2,569
0
1,017
5,826
60,331
3,488
W
Osiris
12,348
4,367
0
5,579
15,504
17,255
15
357
15,147
0
71,527
L
Lancelot
5,150
833
0
3,115
11,646
6,665
0
1,743
9,811
0
52,415
W
Artio
söll
Artio
4,568
927
2,237
3,984
11,734
10,555
0
4,328
7,406
17,834
1,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,746
Gold Earned
32,610
484
Minions Killed
388
0
Camps Cleared
0
1,388,182
Distance Traveled
1,313,911
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,382
568
96
7
0
308,411
0
L
Agni
6,537
503
93
7
0
249,273
2
L
Camazotz
6,867
528
84
6
0
245,734
0
W
Ullr
7,538
580
117
9
0
264,753
0
L
Heimdallr
6,431
495
93
7
0
235,020
1
L
Terra
6,338
488
30
2
0
289,845
2
W
Sol
7,343
565
141
11
0
274,718
5
W
Osiris
8,769
675
105
8
0
253,335
2
L
Lancelot
6,437
495
88
7
0
294,039
1
W
Artio
6,714
516
25
2
0
286,965
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role