Player Matchup

Fenrir
Fenrir
Gold V
GankMeHarder871
Fenrir
Gold V
Level 68
God Stats
2W - 5L
1,299 SR
Queue Stats
54W - 66L
1,206 MMR
Party 1
Nu Wa
Nu Wa
Silver I
Mohlvagabond
Nu Wa
Silver I
Level 83
God Stats
20W - 25L
1,539 SR
Queue Stats
511W - 522L
981 MMR
Solo
Cthulhu
Cthulhu
Silver II
PikeZ_5
Cthulhu
Silver II
Level 157
God Stats
9W - 4L
1,540 SR
Queue Stats
198W - 204L
1,098 MMR
Solo
Achilles
Achilles
Silver II
xBODx Blunt
Achilles
Silver II
Level 167
God Stats
4W - 11L
1,399 SR
Queue Stats
156W - 174L
942 MMR
Party 1
Medusa
Medusa
Silver V
úrinetrouble
Medusa
Silver V
Level 102
God Stats
3W - 5L
1,352 SR
Queue Stats
29W - 40L
895 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,426 SR
1,024 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 142
1,581 SR
1,095 MMR
Anhur
Anhur
Silver II
 
Anhur
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
PHX TUT
Janus
Silver II
Level 140
God Stats
10W - 12L
1,770 SR
Queue Stats
122W - 132L
1,113 MMR
Solo
Jormungandr
Jormungandr
Silver II
batman12112Xx
Jormungandr
Silver II
Level 158
God Stats
8W - 7L
1,283 SR
Queue Stats
198W - 201L
1,046 MMR
Solo
Loki
Loki
Silver I
querella_piola9
Loki
Silver I
Level 101
God Stats
21W - 18L
1,689 SR
Queue Stats
240W - 245L
1,046 MMR
Solo
Khepri
Khepri
Silver III
vDayshinkan-
Khepri
Silver III
Level 156
God Stats
23W - 20L
1,662 SR
Queue Stats
202W - 237L
771 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 2
4,910
614
4,409
6,649
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 0 / 0
5,061
633
4,355
5,012
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
PikeZ_5
Cthulhu
10
0 / 1 / 0
5,391
674
4,154
5,752
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Achilles
xBODx Blunt
Achilles
9
3 / 1 / 3
5,326
666
2,913
7,338
4,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 0 / 3
4,436
555
3,992
3,638
1,207
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
NutIzanamiBake KujiraHercules

VS

Bans
AthenaThanatosKukulkanOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
1 / 1 / 0
4,861
608
2,311
6,462
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
PHX TUT
Janus
10
2 / 1 / 0
5,131
641
3,363
5,421
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
batman12112Xx
Jormungandr
8
0 / 1 / 0
4,433
554
2,643
7,666
4,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8
1 / 0 / 0
4,361
545
1,023
4,501
1,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
7
0 / 3 / 1
4,466
558
1,562
6,171
4,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
6
Kills
4
4
Deaths
6
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
1
0
1
W
3
2
2
2
W
0
0
0
0
L
Janus
PHX TUT
Janus
2
1
0
2
W
Cthulhu
PikeZ_5
Cthulhu
0
1
0
0
L
Jormungandr
batman12112Xx
Jormungandr
0
1
0
0
L
1
0
0
1
L
Khepri
0
3
1
0.17
W
Achilles
xBODx Blunt
Achilles
3
1
3
4.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,823
Damage
10,902
28,389
Taken
30,221
12,797
Mitigated
13,559
8,595
Healing
9,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,311
1,593
0
2,898
6,462
2,130
0
262
6,096
0
30,327
W
4,409
1,229
0
2,306
6,649
2,309
0
953
5,656
0
24,898
W
4,355
1,164
0
1,500
5,012
1,456
0
2,249
2,583
31,367
737
L
Janus
PHX TUT
Janus
3,363
460
0
1,449
5,421
1,770
0
1,868
3,277
35,269
911
W
Cthulhu
PikeZ_5
Cthulhu
4,154
409
0
1,888
5,752
3,172
0
2,059
3,401
28,919
3,507
L
Jormungandr
batman12112Xx
Jormungandr
2,643
952
0
1,418
7,666
4,138
0
3,435
3,453
22,029
811
L
1,023
198
0
2,840
4,501
1,252
0
542
3,804
0
21,262
L
Khepri
1,562
180
0
1,040
6,171
4,269
0
646
5,404
15,113
0
W
Achilles
xBODx Blunt
Achilles
2,913
537
0
1,644
7,338
4,653
0
1,060
6,158
0
14,272
W
3,992
1,975
0
1,257
3,638
1,207
0
372
3,266
0
29,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,124
Gold Earned
23,252
251
Minions Killed
229
0
Camps Cleared
0
874,794
Distance Traveled
836,016
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,861
608
52
7
0
173,055
0
W
Fenrir
4,910
614
41
5
0
192,844
0
W
Nu Wa
5,061
633
70
9
0
163,692
2
L
Janus
5,131
641
62
8
0
178,717
2
W
Cthulhu
5,391
674
73
9
0
154,922
0
L
Jormungandr
4,433
554
43
5
0
151,594
1
L
Loki
4,361
545
45
6
0
168,096
0
L
Khepri
4,466
558
27
3
0
164,554
2
W
Achilles
5,326
666
24
3
0
192,248
2
W
Medusa
4,436
555
43
5
0
171,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role