Player Matchup

Ra
Ra
ItsAlexFran
Ra
Level 146
God Stats
1W - 0L
1,323 SR
Queue Stats
131W - 107L
1,556 Elo+
Solo
Agni
Agni
KonoDioDaddy
Agni
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,282 Elo+
Solo
Athena
Athena
Sethyyy
Athena
Level 46
God Stats
1W - 0L
1,238 SR
Queue Stats
8W - 10L
1,474 Elo+
Solo
Fenrir
Fenrir
Vanmarley410
Fenrir
Level 144
God Stats
2W - 3L
1,185 SR
Queue Stats
149W - 168L
1,495 Elo+
Party 2
Surtr
Surtr
zombiehack13
Surtr
Level 149
God Stats
4W - 7L
1,574 SR
Queue Stats
153W - 170L
1,497 Elo+
Party 2
Team Averages
Level 123
1,364 SR
1,461 Elo+

VS

Team Averages
Level 129
1,556 SR
1,541 Elo+
Ra
Ra
 
Ra
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Buddha_J_
Odin
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 47L
1,581 Elo+
Party 1
Izanami
Izanami
Its_Alucard
Izanami
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 80L
1,581 Elo+
Party 1
Xbalanque
Xbalanque
MinisterMooser
Xbalanque
Level 201
God Stats
19W - 18L
1,525 SR
Queue Stats
509W - 486L
1,480 Elo+
Solo
Gilgamesh
Gilgamesh
gamerbro1999
Gilgamesh
Level 65
God Stats
2W - 2L
1,754 SR
Queue Stats
250W - 213L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 13
11,218
863
19,634
14,063
9,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 7 / 11
10,414
801
19,022
14,713
8,340
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Sethyyy
Athena
16
2 / 3 / 15
9,303
716
8,285
19,777
26,136
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
18
5 / 2 / 15
10,972
844
8,590
20,964
22,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 4 / 11
10,212
786
9,655
16,813
23,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
3 / 7 / 10
9,112
701
13,166
15,151
7,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Odin
18
5 / 2 / 13
9,779
752
10,781
24,521
22,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Its_Alucard
Izanami
16
1 / 4 / 14
8,789
676
18,734
12,718
5,995
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xbalanque
MinisterMooser
Xbalanque
16
5 / 5 / 11
9,686
745
14,359
12,598
5,692
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
gamerbro1999
Gilgamesh
16
3 / 5 / 11
8,508
654
15,518
18,291
16,351
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
76
23
Kills
17
18
Deaths
23
65
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
7
10
1.14
L
Odin
5
2
13
5.75
W
8
2
13
7.25
L
Izanami
Its_Alucard
Izanami
1
4
14
2
W
6
7
11
1.64
L
Xbalanque
MinisterMooser
Xbalanque
5
5
11
2.1
W
Athena
Sethyyy
Athena
2
3
15
3.17
W
Fenrir
5
2
15
6.25
L
Gilgamesh
gamerbro1999
Gilgamesh
3
5
11
1.7
W
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,186
Damage
72,558
86,330
Taken
83,279
90,135
Mitigated
58,262
33,134
Healing
30,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
13,166
802
6,829
4,506
15,151
7,835
0
9,721
5,430
28,117
0
L
Odin
10,781
2,125
1,424
10,279
24,521
22,389
0
12,769
11,579
558
13,877
W
19,634
1,309
11,368
4,251
14,063
9,590
1,480
2,884
10,934
38,620
506
L
Izanami
Its_Alucard
Izanami
18,734
7,935
1,356
1,612
12,718
5,995
736
8,440
4,040
0
43,963
W
19,022
1,441
777
1,587
14,713
8,340
1,242
1,788
12,747
34,426
0
L
Xbalanque
MinisterMooser
Xbalanque
14,359
4,877
945
1,656
12,598
5,692
207
5,811
6,617
0
25,887
W
Athena
Sethyyy
Athena
8,285
2,012
597
1,703
19,777
26,136
798
4,336
15,029
11,629
0
W
Fenrir
8,590
1,210
4,153
5,152
20,964
22,770
557
4,587
15,884
0
18,680
L
Gilgamesh
gamerbro1999
Gilgamesh
15,518
2,682
888
1,374
18,291
16,351
101
10,320
7,886
2,211
17,945
W
9,655
1,476
807
2,739
16,813
23,299
436
1,748
14,686
1,480
19,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,119
Gold Earned
45,874
135
Minions Killed
170
0
Camps Cleared
0
1,237,693
Distance Traveled
1,106,171
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,112
701
44
3
0
182,563
0
L
Odin
9,779
752
7
1
0
263,762
0
W
Ra
11,218
863
53
4
0
231,302
0
L
Izanami
8,789
676
58
4
0
197,087
0
W
Agni
10,414
801
32
2
0
232,843
0
L
Xbalanque
9,686
745
40
3
0
236,771
0
W
Athena
9,303
716
6
0
0
261,758
0
W
Fenrir
10,972
844
21
2
0
284,577
0
L
Gilgamesh
8,508
654
21
2
0
225,988
0
W
Surtr
10,212
786
23
2
0
227,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role