Player Matchup

Charon
Charon
Platinum III
 
Charon
Platinum III
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Platinum III
Abyssus_CR
Rama
Platinum III
Level 181
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 77L
1,955 MMR
Party 1
Mercury
Mercury
Platinum I
DefenderYT
Mercury
Platinum I
Level 108
God Stats
5W - 8L
1,512 SR
Queue Stats
122W - 104L
2,183 MMR
Solo
Achilles
Achilles
Diamond V
YolocrayoloSmite
Achilles
Diamond V
Level 157
God Stats
34W - 22L
1,715 SR
Queue Stats
139W - 123L
2,049 MMR
Solo
Xing Tian
Xing Tian
Diamond IV
dufflebagss
Xing Tian
Diamond IV
Level 153
God Stats
32W - 26L
1,654 SR
Queue Stats
320W - 311L
2,131 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 156
1,576 SR
1,964 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,590 SR
1,912 MMR
Ne Zha
Ne Zha
Diamond IV
 
Ne Zha
Diamond IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum I
AwkwardDeaunna
Chang'e
Platinum I
Level 168
God Stats
5W - 4L
1,627 SR
Queue Stats
228W - 223L
1,898 MMR
Solo
Yemoja
Yemoja
Diamond IV
ChunksX
Yemoja
Diamond IV
Level 164
God Stats
1W - 0L
1,695 SR
Queue Stats
66W - 51L
2,072 MMR
Solo
Anhur
Anhur
Platinum I
RingOfZaturn
Anhur
Platinum I
Level 158
God Stats
6W - 6L
1,631 SR
Queue Stats
117W - 108L
2,053 MMR
Solo
Cthulhu
Cthulhu
Diamond V
jänüß
Cthulhu
Diamond V
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
143W - 136L
2,037 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
1
0 / 0 / 0
2,409
482
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

5
0 / 1 / 0
2,924
585
1,424
3,336
792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Mercury
DefenderYT
Mercury
8
1 / 0 / 0
3,587
717
2,144
2,880
976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
1 / 0 / 0
3,792
758
2,271
5,242
2,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Xing Tian
dufflebagss
Xing Tian
5
0 / 0 / 0
3,190
638
1,435
4,879
2,452
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
SobekNutLoki

VS

Bans
AresDa JiThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
1 / 0 / 0
3,423
685
1,166
3,878
1,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 0
3,601
720
700
3,288
838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
ChunksX
Yemoja
5
0 / 0 / 1
3,402
680
1,841
2,577
1,242
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
0 / 0 / 1
3,190
638
2,611
2,976
887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
jänüß
Cthulhu
7
0 / 1 / 0
3,775
755
2,269
3,171
1,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
2
Kills
1
1
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
0
0
0
W
Ne Zha
 
Ne Zha
1
0
0
1
L
0
1
0
0
W
0
1
0
0
W
Yemoja
ChunksX
Yemoja
0
0
1
0.5
L
Mercury
DefenderYT
Mercury
1
0
0
1
W
0
0
1
0.5
L
1
0
0
1
L
Xing Tian
dufflebagss
Xing Tian
0
0
0
0
W
Cthulhu
jänüß
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,274
Damage
8,587
16,337
Taken
15,890
7,089
Mitigated
5,757
6,024
Healing
9,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
0
0
0
0
0
0
0
0
0
0
0
W
Ne Zha
 
Ne Zha
1,166
233
0
2,763
3,878
1,073
0
0
3,878
0
18,943
L
1,424
1,165
0
809
3,336
792
0
754
2,582
0
15,335
W
700
124
160
1,497
3,288
838
420
0
3,288
15,201
0
W
Yemoja
ChunksX
Yemoja
1,841
907
1,069
1,466
2,577
1,242
0
548
2,029
9,297
0
L
Mercury
DefenderYT
Mercury
2,144
1,186
0
500
2,880
976
0
586
2,180
0
18,876
W
2,611
1,629
0
1,088
2,976
887
0
887
2,089
0
19,394
L
2,271
495
0
3,086
5,242
2,869
0
1,658
3,176
0
19,660
L
Xing Tian
dufflebagss
Xing Tian
1,435
139
434
1,195
4,879
2,452
0
1,087
3,792
9,129
0
W
Cthulhu
jänüß
Cthulhu
2,269
267
0
1,125
3,171
1,717
0
0
2,767
18,920
1,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,902
Gold Earned
17,391
109
Minions Killed
164
0
Camps Cleared
0
376,996
Distance Traveled
467,099
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
2,409
482
0
0
0
483
0
W
Ne Zha
3,423
685
39
8
0
120,303
0
L
Rama
2,924
585
28
6
0
81,341
0
W
Chang'e
3,601
720
41
8
0
83,813
0
W
Yemoja
3,402
680
6
1
0
82,430
2
L
Mercury
3,587
717
32
6
0
100,303
0
W
Anhur
3,190
638
34
7
0
81,365
0
L
Achilles
3,792
758
35
7
0
98,162
0
L
Xing Tian
3,190
638
14
3
0
96,707
1
W
Cthulhu
3,775
755
44
9
0
99,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role