Player Matchup

Chronos
Chronos
Platinum IV
 
Chronos
Platinum IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver I
Guttaboyswag
Skadi
Silver I
Level 143
God Stats
5W - 8L
1,693 SR
Queue Stats
9W - 12L
1,553 MMR
Solo
Loki
Loki
Bronze III
NemesisTKoL
Loki
Bronze III
Level 87
God Stats
0W - 1L
1,630 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Nox
Nox
Gold II
PrestigeClips_51
Nox
Gold II
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 73L
1,687 MMR
Solo
Ganesha
Ganesha
Gold II
Ravenjcm
Ganesha
Gold II
Level 159
God Stats
21W - 27L
1,498 SR
Queue Stats
286W - 281L
1,553 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,564 SR
1,559 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,455 SR
1,682 MMR
Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
Im_ONLINE_DeAtH
Nu Wa
Platinum IV
Level 155
God Stats
2W - 2L
1,748 SR
Queue Stats
199W - 191L
1,715 MMR
Party 1
Charon
Charon
Platinum IV
ShadowSkillz
Charon
Platinum IV
Level 79
God Stats
1W - 1L
1,338 SR
Queue Stats
152W - 141L
1,737 MMR
Solo
Hou Yi
Hou Yi
Platinum III
Von_Shpuitle
Hou Yi
Platinum III
Level 141
God Stats
2W - 2L
1,388 SR
Queue Stats
200W - 190L
1,753 MMR
Party 1
Geb
Geb
Gold I
xIts_Roger
Geb
Gold I
Level 142
God Stats
4W - 1L
1,298 SR
Queue Stats
140W - 137L
1,707 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
4 / 4 / 1
9,140
653
9,859
15,207
6,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 6 / 1
7,286
520
6,676
12,313
4,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
0 / 8 / 1
5,735
410
2,173
14,051
4,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 3 / 1
7,057
504
5,632
8,901
3,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
Ravenjcm
Ganesha
10
0 / 3 / 2
6,826
488
6,305
15,875
12,519
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Bans
HachimanAo KuangBacchusRatatoskrOdin

VS

Bans
ThanatosLancelotThothBake KujiraAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
8 / 3 / 4
8,281
592
9,760
14,132
5,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 0 / 9
9,761
697
13,894
7,017
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon
13
3 / 3 / 8
8,294
592
9,878
12,798
6,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
15
6 / 1 / 1
8,757
626
10,555
12,706
5,521
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 12
7,602
543
4,763
12,923
9,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
58
7
Kills
24
24
Deaths
8
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
4
4
1
1.13
W
Arachne
 
Arachne
8
3
4
3.33
L
1
6
1
0.25
W
6
0
9
10.5
L
0
8
1
0.06
L
2
3
1
0.83
L
Ganesha
Ravenjcm
Ganesha
0
3
2
0.33
W
Charon
3
3
8
2.33
W
Hou Yi
6
1
1
6.5
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,645
Damage
48,850
66,347
Taken
59,576
30,727
Mitigated
29,493
10,516
Healing
18,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
9,859
3,303
0
4,808
15,207
6,231
63
7,005
7,244
81,128
1,135
W
Arachne
 
Arachne
9,760
6,580
0
5,528
14,132
5,285
0
5,879
8,253
0
47,752
L
6,676
2,008
0
1,097
12,313
4,225
8
2,725
9,386
0
67,595
W
13,894
3,674
0
1,419
7,017
2,634
2,045
3,536
3,481
83,387
1,113
L
2,173
616
0
1,752
14,051
4,490
0
5,860
7,776
0
25,580
L
5,632
210
0
375
8,901
3,262
0
5,196
3,258
61,646
853
L
Ganesha
Ravenjcm
Ganesha
6,305
943
0
2,484
15,875
12,519
0
4,970
10,605
21,768
0
W
Charon
9,878
1,805
0
3,575
12,798
6,686
13
5,866
6,932
47,624
1,881
W
Hou Yi
10,555
5,401
0
4,759
12,706
5,521
76
2,150
10,556
0
71,714
W
4,763
1,147
0
2,863
12,923
9,367
0
5,207
7,716
17,137
143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,044
Gold Earned
42,695
422
Minions Killed
433
0
Camps Cleared
0
1,411,516
Distance Traveled
1,537,411
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,140
653
146
10
0
260,165
2
W
Arachne
8,281
592
55
4
0
347,146
0
L
Skadi
7,286
520
126
9
0
267,807
3
W
Nu Wa
9,761
697
147
11
0
269,092
2
L
Loki
5,735
410
43
3
0
322,098
6
L
Nox
7,057
504
102
7
0
283,719
2
L
Ganesha
6,826
488
5
0
0
277,727
2
W
Charon
8,294
592
97
7
0
295,919
2
W
Hou Yi
8,757
626
118
8
0
288,513
0
W
Geb
7,602
543
16
1
0
336,741
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role