Player Matchup

Jing Wei
Jing Wei
BigBootyTalinas
Jing Wei
Level 6
God Stats
2W - 1L
1,708 SR
Queue Stats
14W - 12L
1,453 Elo+
Party 2
Terra
Terra
DreyMan
Terra
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
298W - 263L
1,461 Elo+
Party 2
Anubis
Anubis
KlanKillingKlub
Anubis
Level 43
God Stats
6W - 6L
1,649 SR
Queue Stats
133W - 114L
1,508 Elo+
Party 2
Thor
Thor
TTVRamonaldo
Thor
Level 73
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 79L
1,404 Elo+
Solo
Hel
Hel
banananstorm
Hel
Level 157
God Stats
5W - 2L
1,526 SR
Queue Stats
128W - 103L
1,591 Elo+
Solo
Team Averages
Level 73
1,577 SR
1,483 Elo+

VS

Team Averages
Level 80
1,551 SR
1,418 Elo+
Izanami
Izanami
AshyTiiger
Izanami
Level 132
God Stats
7W - 6L
1,558 SR
Queue Stats
170W - 149L
1,549 Elo+
Solo
Serqet
Serqet
FrozenWhisky
Serqet
Level 40
God Stats
4W - 4L
1,500 SR
Queue Stats
45W - 62L
1,299 Elo+
Party 1
Ra
Ra
Mellussy
Ra
Level 17
God Stats
3W - 2L
1,530 SR
Queue Stats
9W - 15L
1,396 Elo+
Party 1
Xing Tian
Xing Tian
SkataN821
Xing Tian
Level 109
God Stats
29W - 17L
1,662 SR
Queue Stats
857W - 846L
1,480 Elo+
Solo
Bellona
Bellona
Torchxx05
Bellona
Level 101
God Stats
2W - 1L
1,506 SR
Queue Stats
21W - 34L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
1 / 4 / 2
7,092
473
7,479
12,363
4,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
DreyMan
Terra
11
2 / 5 / 1
6,594
440
7,075
12,459
9,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 7 / 0
6,793
453
8,486
13,210
5,302
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
0 / 1 / 0
7,017
468
1,825
12,599
4,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
0 / 1 / 0
8,350
557
8,199
6,190
4,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AshyTiiger
Izanami
15
6 / 3 / 3
8,745
583
9,976
11,794
4,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
13
3 / 0 / 7
7,647
510
4,820
10,089
4,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
6 / 0 / 3
9,766
651
13,738
8,816
3,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
SkataN821
Xing Tian
12
3 / 0 / 6
7,757
517
6,496
14,225
12,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Torchxx05
Bellona
14
0 / 0 / 1
7,644
510
2,633
14,549
12,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
18
18
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
AshyTiiger
Izanami
6
3
3
2.5
L
Jing Wei
1
4
2
0.5
L
Terra
DreyMan
Terra
2
5
1
0.5
W
Serqet
3
0
7
6.5
L
0
7
0
0
W
6
0
3
7.5
W
Xing Tian
SkataN821
Xing Tian
3
0
6
6
L
0
1
0
0
W
Bellona
Torchxx05
Bellona
0
0
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,064
Damage
37,663
56,821
Taken
59,473
28,439
Mitigated
37,718
18,666
Healing
17,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AshyTiiger
Izanami
9,976
6,860
0
3,850
11,794
4,549
1,094
2,653
8,760
0
70,649
L
Jing Wei
7,479
4,825
0
5,388
12,363
4,347
22
2,734
9,629
0
44,660
L
Terra
DreyMan
Terra
7,075
1,541
354
2,821
12,459
9,733
57
4,089
8,247
26,599
2,072
W
Serqet
4,820
1,006
0
462
10,089
4,719
47
1,339
8,658
0
49,964
L
8,486
249
0
4,078
13,210
5,302
0
7,534
4,994
55,892
1,384
W
13,738
2,143
1,986
3,775
8,816
3,842
0
5,691
3,125
90,613
1,803
W
Xing Tian
SkataN821
Xing Tian
6,496
1,072
0
3,006
14,225
12,555
0
3,691
10,062
23,719
0
L
1,825
569
0
2,087
12,599
4,681
0
4,772
7,471
0
66,487
W
Bellona
Torchxx05
Bellona
2,633
528
0
4,304
14,549
12,053
0
7,431
6,084
0
55,631
L
8,199
610
78
3,860
6,190
4,376
52
0
6,062
65,868
1,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,846
Gold Earned
41,559
457
Minions Killed
482
0
Camps Cleared
0
1,464,881
Distance Traveled
1,544,805
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,745
583
117
8
0
299,269
2
L
Jing Wei
7,092
473
82
5
0
309,204
0
L
Terra
6,594
440
52
3
0
299,533
0
W
Serqet
7,647
510
69
5
0
363,605
0
L
Anubis
6,793
453
84
6
0
257,350
0
W
Ra
9,766
651
179
12
0
321,292
0
W
Xing Tian
7,757
517
29
2
0
289,425
2
L
Thor
7,017
468
105
7
0
323,112
0
W
Bellona
7,644
510
88
6
0
271,214
0
L
Hel
8,350
557
134
9
0
275,682
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role