Player Matchup

Da Ji
Da Ji
JOEYD_96
Da Ji
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,232 Elo+
Solo
Sol
Sol
Kogarasumaru1505
Sol
Level 127
God Stats
5W - 6L
1,755 SR
Queue Stats
55W - 55L
1,537 Elo+
Solo
Arachne
Arachne
SC Baugh
Arachne
Level 148
God Stats
6W - 4L
1,926 SR
Queue Stats
41W - 16L
1,571 Elo+
Party 2
Vulcan
Vulcan
SC TatrBacnTots
Vulcan
Level 148
God Stats
10W - 3L
1,899 SR
Queue Stats
39W - 14L
1,583 Elo+
Party 2
Nike
Nike
SC Waub
Nike
Level 128
God Stats
0W - 1L
1,690 SR
Queue Stats
8W - 4L
1,555 Elo+
Party 2
Team Averages
Level 139
1,754 SR
1,496 Elo+

VS

Team Averages
Level 120
1,695 SR
1,525 Elo+
Ah Muzen Cab
Ah Muzen Cab
McJAGGERwager19
Ah Muzen Cab
Level 140
God Stats
5W - 2L
1,650 SR
Queue Stats
118W - 99L
1,538 Elo+
Party 1
Horus
Horus
OuTinThEOpeN
Horus
Level 161
God Stats
6W - 3L
1,486 SR
Queue Stats
52W - 37L
1,481 Elo+
Solo
Poseidon
Poseidon
PrimeElm4447
Poseidon
Level 159
God Stats
7W - 4L
1,834 SR
Queue Stats
278W - 234L
1,538 Elo+
Party 1
Cerberus
Cerberus
RoundMoss738811
Cerberus
Level 129
God Stats
5W - 3L
1,599 SR
Queue Stats
129W - 104L
1,538 Elo+
Party 1
Chang'e
Chang'e
Royal StormV23
Chang'e
Level 13
God Stats
4W - 0L
1,908 SR
Queue Stats
8W - 4L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
JOEYD_96
Da Ji
15
0 / 3 / 2
8,282
753
3,174
9,253
4,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
1 / 4 / 0
8,347
759
7,444
12,384
3,170
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
SC Baugh
Arachne
14
0 / 2 / 0
7,783
708
5,380
13,512
9,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 3 / 0
8,375
761
10,919
6,871
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nike
SC Waub
Nike
13
0 / 2 / 2
7,717
702
8,686
12,843
8,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
McJAGGERwager19
Ah Muzen Cab
17
4 / 0 / 5
9,500
864
7,423
9,525
4,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 1 / 4
8,465
770
9,471
10,205
9,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
PrimeElm4447
Poseidon
16
3 / 0 / 4
9,313
847
11,931
4,552
1,972
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
16
3 / 0 / 6
9,210
837
12,271
12,660
12,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 1 / 4
8,586
781
6,264
8,718
3,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
2
Kills
14
14
Deaths
2
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Da Ji
JOEYD_96
Da Ji
0
3
2
0.33
L
1
4
0
0.25
W
Ah Muzen Cab
McJAGGERwager19
Ah Muzen Cab
4
0
5
6.5
W
1
1
4
3
W
Poseidon
PrimeElm4447
Poseidon
3
0
4
5
W
Cerberus
3
0
6
6
W
3
1
4
5
L
Arachne
SC Baugh
Arachne
0
2
0
0
L
1
3
0
0.33
L
Nike
SC Waub
Nike
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,603
Damage
47,360
54,863
Taken
45,660
27,117
Mitigated
31,339
5,758
Healing
17,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
JOEYD_96
Da Ji
3,174
508
0
891
9,253
4,253
0
3,902
5,270
0
26,616
L
7,444
2,411
0
2,377
12,384
3,170
1,725
6,899
4,952
29,198
1,148
W
Ah Muzen Cab
McJAGGERwager19
Ah Muzen Cab
7,423
2,237
0
2,426
9,525
4,145
1,457
4,274
4,955
0
42,502
W
9,471
2,178
600
2,556
10,205
9,347
0
2,815
7,120
0
28,469
W
Poseidon
PrimeElm4447
Poseidon
11,931
1,593
0
1,229
4,552
1,972
292
1,393
3,119
54,669
835
W
Cerberus
12,271
542
0
2,702
12,660
12,424
0
6,146
6,248
31,051
2,931
W
6,264
1,176
3,914
4,547
8,718
3,451
249
2,557
6,121
24,302
0
L
Arachne
SC Baugh
Arachne
5,380
4,173
191
2,299
13,512
9,092
0
8,671
4,360
0
16,965
L
10,919
5,315
0
0
6,871
2,369
0
2,794
3,723
31,830
568
L
Nike
SC Waub
Nike
8,686
543
0
0
12,843
8,233
0
5,497
6,761
55
19,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,504
Gold Earned
45,074
232
Minions Killed
358
0
Camps Cleared
0
1,122,033
Distance Traveled
1,181,942
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,282
753
51
5
0
209,279
0
L
Sol
8,347
759
59
5
0
199,103
0
W
Ah Muzen Cab
9,500
864
94
9
0
236,387
0
W
Horus
8,465
770
49
4
0
219,485
0
W
Poseidon
9,313
847
104
9
0
254,639
0
W
Cerberus
9,210
837
70
6
0
238,991
0
W
Chang'e
8,586
781
41
4
0
232,440
0
L
Arachne
7,783
708
28
3
0
244,884
0
L
Vulcan
8,375
761
67
6
0
246,128
0
L
Nike
7,717
702
27
2
0
222,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role