Player Matchup

Cerberus
Cerberus
OldTimeSage
Cerberus
Level 155
God Stats
47W - 43L
1,534 SR
Queue Stats
492W - 453L
1,501 Elo+
Party 2
Guan Yu
Guan Yu
bady_JOKER
Guan Yu
Level 147
God Stats
8W - 12L
1,160 SR
Queue Stats
415W - 377L
1,533 Elo+
Party 2
Agni
Agni
ismx100
Agni
Level 88
God Stats
1W - 1L
1,473 SR
Queue Stats
45W - 32L
1,525 Elo+
Solo
Team Averages
Level 130
1,389 SR
1,520 Elo+

VS

Team Averages
Level 92
1,516 SR
1,526 Elo+
Hercules
Hercules
BSRadical
Hercules
Level 104
God Stats
66W - 63L
1,550 SR
Queue Stats
137W - 138L
1,518 Elo+
Party 1
Olorun
Olorun
BrisbyBream
Olorun
Level 105
God Stats
1W - 2L
1,496 SR
Queue Stats
18W - 14L
1,543 Elo+
Solo
Loki
Loki
Komplex247
Loki
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 56L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
OldTimeSage
Cerberus
13
5 / 0 / 4
8,196
820
6,688
7,612
6,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Guan Yu
bady_JOKER
Guan Yu
12
2 / 1 / 7
7,477
748
3,310
7,526
5,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Agni
ismx100
Agni
13
2 / 0 / 7
7,795
780
8,897
4,539
2,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BSRadical
Hercules
11
1 / 2 / 0
6,536
654
5,534
10,260
5,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
11
0 / 4 / 0
6,277
628
3,359
7,700
2,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 1
6,297
630
3,008
6,226
1,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
9
Kills
1
1
Deaths
9
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
BSRadical
Hercules
1
2
0
0.5
L
Olorun
0
4
0
0
L
0
3
1
0.17
W
Cerberus
OldTimeSage
Cerberus
5
0
4
7
W
Guan Yu
bady_JOKER
Guan Yu
2
1
7
5.5
W
Agni
ismx100
Agni
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,895
Damage
11,901
19,677
Taken
24,186
14,558
Mitigated
9,258
5,826
Healing
4,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BSRadical
Hercules
5,534
908
0
1,697
10,260
5,241
0
5,768
3,674
0
17,439
L
Olorun
3,359
1,600
1,249
1,597
7,700
2,223
0
4,228
2,663
21,329
0
L
3,008
637
0
0
6,226
1,794
0
3,675
2,279
0
20,584
W
Cerberus
OldTimeSage
Cerberus
6,688
317
0
2,008
7,612
6,925
216
1,586
5,886
22,188
1,209
W
Guan Yu
bady_JOKER
Guan Yu
3,310
505
1,040
2,172
7,526
5,435
420
978
6,270
0
16,333
W
Agni
ismx100
Agni
8,897
827
0
606
4,539
2,198
389
1,342
3,112
37,591
814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,468
Gold Earned
19,110
133
Minions Killed
93
0
Camps Cleared
0
582,195
Distance Traveled
539,645
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,536
654
22
2
0
194,738
0
L
Olorun
6,277
628
38
4
0
156,718
0
L
Loki
6,297
630
33
3
0
188,189
3
W
Cerberus
8,196
820
43
4
0
193,553
3
W
Guan Yu
7,477
748
27
3
0
189,558
0
W
Agni
7,795
780
63
6
0
199,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role