Player Matchup

Mulan
Mulan
 
Mulan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
JorumG
Cupid
Level 187
God Stats
6W - 0L
1,880 SR
Queue Stats
403W - 400L
1,492 Elo+
Solo
Cthulhu
Cthulhu
Mewsi
Cthulhu
Level 125
God Stats
3W - 2L
1,707 SR
Queue Stats
119W - 82L
1,580 Elo+
Solo
Thoth
Thoth
Paolao122
Thoth
Level 152
God Stats
2W - 1L
1,496 SR
Queue Stats
184W - 170L
1,602 Elo+
Solo
Mercury
Mercury
byEdGeGames
Mercury
Level 154
God Stats
2W - 2L
1,224 SR
Queue Stats
464W - 481L
1,631 Elo+
Solo
Team Averages
Level 155
1,561 SR
1,561 Elo+

VS

Team Averages
Level 168
1,364 SR
1,540 Elo+
Ymir
Ymir
 
Ymir
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Kinglyanteater7
Hades
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 69L
1,518 Elo+
Party 1
Vamana
Vamana
Rwoarek
Vamana
Level 159
God Stats
1W - 3L
1,241 SR
Queue Stats
273W - 244L
1,545 Elo+
Solo
Baron Samedi
Baron Samedi
Stinjamin
Baron Samedi
Level 215
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 78L
1,558 Elo+
Party 1
Vulcan
Vulcan
crazylucky87
Vulcan
Level 187
God Stats
16W - 28L
1,078 SR
Queue Stats
1,184W - 1,190L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
3 / 1 / 7
8,070
734
6,669
8,790
9,383
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
JorumG
Cupid
14
3 / 2 / 10
8,226
748
13,163
9,586
3,947
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Mewsi
Cthulhu
15
1 / 1 / 10
8,420
765
9,126
13,388
12,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
Paolao122
Thoth
17
7 / 0 / 6
9,546
868
15,596
7,482
3,215
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mercury
byEdGeGames
Mercury
13
1 / 1 / 10
8,159
742
4,674
7,501
4,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 1 / 1
7,618
693
2,459
10,268
11,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 3 / 3
7,661
696
4,157
9,647
6,927
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Vamana
Rwoarek
Vamana
13
0 / 4 / 2
7,112
647
7,549
12,504
13,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Stinjamin
Baron Samedi
14
3 / 5 / 1
7,867
715
6,917
11,826
7,671
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
14
1 / 2 / 3
7,756
705
18,062
8,514
3,882
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
15
Kills
5
5
Deaths
15
43
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
1
7
6.5
L
Ymir
 
Ymir
0
1
1
0.5
W
Cupid
JorumG
Cupid
3
2
10
4
L
1
3
3
0.83
W
Cthulhu
Mewsi
Cthulhu
1
1
10
6
W
Thoth
Paolao122
Thoth
7
0
6
10
L
Vamana
Rwoarek
Vamana
0
4
2
0.25
L
Baron Samedi
Stinjamin
Baron Samedi
3
5
1
0.7
W
Mercury
byEdGeGames
Mercury
1
1
10
6
L
Vulcan
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,228
Damage
39,144
46,747
Taken
52,759
33,104
Mitigated
43,274
23,322
Healing
14,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
6,669
527
830
1,860
8,790
9,383
230
6,117
2,549
0
13,337
L
Ymir
 
Ymir
2,459
301
585
1,259
10,268
11,198
0
4,381
5,605
5,153
0
W
Cupid
JorumG
Cupid
13,163
5,526
5,330
4,667
9,586
3,947
528
6,841
2,659
0
23,679
L
4,157
454
2,219
1,636
9,647
6,927
76
4,401
5,051
12,248
0
W
Cthulhu
Mewsi
Cthulhu
9,126
166
2,459
4,275
13,388
12,211
0
8,119
4,921
22,104
682
W
Thoth
Paolao122
Thoth
15,596
577
0
1,100
7,482
3,215
823
4,731
2,615
38,443
0
L
Vamana
Rwoarek
Vamana
7,549
3,614
424
1,465
12,504
13,596
0
4,209
8,251
0
17,317
L
Baron Samedi
Stinjamin
Baron Samedi
6,917
387
3,917
2,254
11,826
7,671
0
6,258
5,295
18,980
0
W
Mercury
byEdGeGames
Mercury
4,674
1,773
1,973
828
7,501
4,348
0
5,460
1,996
0
14,286
L
Vulcan
18,062
9,004
0
1,065
8,514
3,882
0
4,287
4,006
34,629
485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,421
Gold Earned
38,014
152
Minions Killed
116
0
Camps Cleared
0
1,092,685
Distance Traveled
907,752
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,070
734
14
1
0
208,545
0
L
Ymir
7,618
693
18
2
0
157,404
0
W
Cupid
8,226
748
27
2
0
206,678
0
L
Hades
7,661
696
22
2
0
177,233
0
W
Cthulhu
8,420
765
28
3
0
204,307
0
W
Thoth
9,546
868
50
5
0
218,279
0
L
Vamana
7,112
647
14
1
0
178,229
0
L
Baron Samedi
7,867
715
23
2
0
168,129
0
W
Mercury
8,159
742
33
3
0
254,876
0
L
Vulcan
7,756
705
39
4
0
226,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role