Player Matchup

Jormungandr
Jormungandr
Gxkkun
Jormungandr
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 107L
1,532 Elo+
Party 2
Lancelot
Lancelot
Mobius 5294
Lancelot
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 35L
1,471 Elo+
Party 2
Shiva
Shiva
Thog666
Shiva
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 36L
1,492 Elo+
Party 2
Geb
Geb
chinx23
Geb
Level 144
God Stats
5W - 0L
1,794 SR
Queue Stats
200W - 179L
1,527 Elo+
Party 2
Ne Zha
Ne Zha
pickles721
Ne Zha
Level 149
God Stats
9W - 7L
1,529 SR
Queue Stats
150W - 122L
1,517 Elo+
Party 2
Team Averages
Level 120
1,565 SR
1,508 Elo+

VS

Team Averages
Level 96
1,439 SR
1,411 Elo+
Cerberus
Cerberus
KerriganRose
Cerberus
Level 159
God Stats
0W - 2L
1,298 SR
Queue Stats
154W - 163L
1,520 Elo+
Solo
Fenrir
Fenrir
KetchupKorndog
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thoth
Thoth
SweepingCobra25
Thoth
Level 155
God Stats
0W - 1L
1,276 SR
Queue Stats
2W - 3L
1,301 Elo+
Party 1
Cabrakan
Cabrakan
paweezi
Cabrakan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Janus
Janus
saweezi
Janus
Level 120
God Stats
0W - 1L
1,620 SR
Queue Stats
6W - 8L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Gxkkun
Jormungandr
15
5 / 1 / 13
9,399
940
7,430
8,962
9,399
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lancelot
Mobius 5294
Lancelot
15
6 / 1 / 11
8,841
884
8,381
8,670
6,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Shiva
Thog666
Shiva
14
5 / 1 / 12
8,820
882
7,371
8,620
8,986
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
13
0 / 1 / 16
8,286
829
5,860
12,289
9,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
pickles721
Ne Zha
16
5 / 1 / 13
8,830
883
10,296
6,409
3,881
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KerriganRose
Cerberus
12
1 / 5 / 0
7,451
745
7,506
12,593
12,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
2 / 5 / 2
7,023
702
4,511
11,179
10,120
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 3 / 1
7,146
715
6,938
5,642
2,310
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
paweezi
Cabrakan
10
0 / 5 / 4
6,410
641
1,932
8,437
10,084
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Janus
saweezi
Janus
14
1 / 3 / 2
7,394
739
7,549
6,023
2,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
14
21
Kills
5
5
Deaths
21
65
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Gxkkun
Jormungandr
5
1
13
11.5
L
Cerberus
KerriganRose
Cerberus
1
5
0
0.2
L
2
5
2
0.6
W
Lancelot
Mobius 5294
Lancelot
6
1
11
11.5
L
1
3
1
0.5
W
Shiva
Thog666
Shiva
5
1
12
11
W
Geb
0
1
16
8
L
Cabrakan
paweezi
Cabrakan
0
5
4
0.4
W
Ne Zha
pickles721
Ne Zha
5
1
13
11.5
L
Janus
saweezi
Janus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,338
Damage
28,436
44,950
Taken
43,874
39,008
Mitigated
37,475
21,160
Healing
8,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Gxkkun
Jormungandr
7,430
2,328
630
1,487
8,962
9,399
509
4,440
4,482
19,035
767
L
Cerberus
KerriganRose
Cerberus
7,506
314
111
3,375
12,593
12,322
0
5,432
6,774
16,353
782
L
4,511
1,179
202
1,555
11,179
10,120
0
2,721
8,283
0
6,140
W
Lancelot
Mobius 5294
Lancelot
8,381
1,001
3,978
2,733
8,670
6,791
1,124
3,653
4,977
0
13,505
L
6,938
122
1,086
887
5,642
2,310
0
957
4,640
17,138
0
W
Shiva
Thog666
Shiva
7,371
1,709
1,663
1,559
8,620
8,986
785
5,335
3,209
0
12,949
W
Geb
5,860
443
2,780
3,768
12,289
9,951
159
5,599
6,646
9,350
0
L
Cabrakan
paweezi
Cabrakan
1,932
304
540
303
8,437
10,084
0
3,130
5,140
3,405
0
W
Ne Zha
pickles721
Ne Zha
10,296
1,241
242
2,320
6,409
3,881
2,017
4,030
2,313
0
27,076
L
Janus
saweezi
Janus
7,549
237
143
595
6,023
2,639
0
915
5,108
21,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,176
Gold Earned
35,424
91
Minions Killed
102
0
Camps Cleared
0
1,027,004
Distance Traveled
728,364
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,399
940
36
4
0
168,956
0
L
Cerberus
7,451
745
31
3
0
138,290
0
L
Fenrir
7,023
702
1
0
0
166,725
0
W
Lancelot
8,841
884
13
1
0
231,849
0
L
Thoth
7,146
715
24
2
0
153,170
0
W
Shiva
8,820
882
16
2
0
181,343
0
W
Geb
8,286
829
3
0
0
216,425
0
L
Cabrakan
6,410
641
2
0
0
100,172
0
W
Ne Zha
8,830
883
23
2
0
228,431
0
L
Janus
7,394
739
44
4
0
170,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role