Player Matchup

Baron Samedi
Baron Samedi
Platinum III
 
Baron Samedi
Platinum III
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum III
DontNameMeImNova
Hun Batz
Platinum III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 41L
1,949 MMR
Party 1
Vulcan
Vulcan
Diamond V
JJhortS7
Vulcan
Diamond V
Level 144
God Stats
1W - 3L
1,652 SR
Queue Stats
342W - 316L
1,998 MMR
Party 2
Jing Wei
Jing Wei
Diamond V
Joel5911
Jing Wei
Diamond V
Level 196
God Stats
5W - 4L
1,598 SR
Queue Stats
131W - 113L
2,012 MMR
Party 1
Ares
Ares
Diamond V
MrBensterocks
Ares
Diamond V
Level 142
God Stats
22W - 25L
1,620 SR
Queue Stats
220W - 212L
1,998 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 153
1,574 SR
1,891 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 119
1,634 SR
1,972 MMR
Sun Wukong
Sun Wukong
Gold I
Kourbyn
Sun Wukong
Gold I
Level 142
God Stats
17W - 19L
1,752 SR
Queue Stats
103W - 94L
1,831 MMR
Party 3
Cerberus
Cerberus
Diamond V
SoloSponge
Cerberus
Diamond V
Level 188
God Stats
8W - 5L
1,606 SR
Queue Stats
229W - 210L
2,097 MMR
Party 4
Chiron
Chiron
Platinum II
TheLittleDiffer
Chiron
Platinum II
Level 106
God Stats
2W - 2L
1,438 SR
Queue Stats
46W - 33L
1,916 MMR
Party 4
Charybdis
Charybdis
Platinum I
TwitchAgateFae
Charybdis
Platinum I
Level 49
God Stats
22W - 13L
1,650 SR
Queue Stats
74W - 59L
2,027 MMR
Party 3
Fenrir
Fenrir
Platinum I
sukali02
Fenrir
Platinum I
Level 109
God Stats
4W - 1L
1,722 SR
Queue Stats
51W - 45L
1,989 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
0 / 5 / 0
6,511
465
3,664
9,495
5,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
2 / 4 / 2
7,045
503
5,783
10,736
4,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
JJhortS7
Vulcan
13
0 / 3 / 1
7,366
526
6,763
8,869
3,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Joel5911
Jing Wei
15
2 / 2 / 0
8,222
587
6,004
11,363
5,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 6 / 2
6,685
478
9,532
16,954
15,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
CthulhuOdinLokiCharon

VS

Bans
ThorSusanoThanatosKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kourbyn
Sun Wukong
12
2 / 1 / 4
6,586
470
5,236
12,524
8,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
SoloSponge
Cerberus
15
4 / 0 / 6
9,150
654
7,126
12,422
9,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
2 / 0 / 4
8,870
634
6,751
9,575
4,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
TwitchAgateFae
Charybdis
14
3 / 4 / 1
8,161
583
7,663
10,339
3,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
sukali02
Fenrir
15
9 / 0 / 5
8,547
611
11,943
12,181
5,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
20
20
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
5
0
0
L
2
4
2
0.75
L
Vulcan
JJhortS7
Vulcan
0
3
1
0.17
L
Jing Wei
Joel5911
Jing Wei
2
2
0
1
W
Sun Wukong
Kourbyn
Sun Wukong
2
1
4
4
L
1
6
2
0.33
W
Cerberus
SoloSponge
Cerberus
4
0
6
7
W
2
0
4
4
W
Charybdis
TwitchAgateFae
Charybdis
3
4
1
0.88
W
Fenrir
sukali02
Fenrir
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,746
Damage
38,719
57,417
Taken
57,041
34,733
Mitigated
30,930
11,298
Healing
21,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,664
456
0
2,797
9,495
5,426
0
3,178
5,679
33,769
0
L
5,783
1,383
0
877
10,736
4,508
0
403
10,289
0
54,914
L
Vulcan
JJhortS7
Vulcan
6,763
3,085
0
2,048
8,869
3,822
0
41
8,788
68,201
688
L
Jing Wei
Joel5911
Jing Wei
6,004
4,713
0
3,863
11,363
5,145
0
461
10,850
0
73,996
W
Sun Wukong
Kourbyn
Sun Wukong
5,236
829
0
1,914
12,524
8,412
0
5,652
6,666
0
36,509
L
9,532
624
0
1,713
16,954
15,832
0
1,724
15,020
25,073
0
W
Cerberus
SoloSponge
Cerberus
7,126
676
0
4,549
12,422
9,362
0
3,393
8,588
50,085
5,241
W
6,751
3,446
278
5,076
9,575
4,059
0
6,300
3,191
0
84,072
W
Charybdis
TwitchAgateFae
Charybdis
7,663
3,189
0
3,391
10,339
3,724
757
816
9,523
0
67,863
W
Fenrir
sukali02
Fenrir
11,943
3,835
0
6,312
12,181
5,373
405
2,797
9,175
0
56,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,829
Gold Earned
41,314
465
Minions Killed
527
0
Camps Cleared
0
1,364,564
Distance Traveled
1,509,416
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,511
465
73
5
0
209,067
1
L
Hun Batz
7,045
503
74
5
0
327,257
3
L
Vulcan
7,366
526
156
11
0
273,711
2
L
Jing Wei
8,222
587
144
10
0
271,635
0
W
Sun Wukong
6,586
470
41
3
0
309,125
2
L
Ares
6,685
478
18
1
0
282,894
1
W
Cerberus
9,150
654
140
10
0
284,751
2
W
Chiron
8,870
634
143
10
0
308,304
1
W
Charybdis
8,161
583
116
8
0
262,319
4
W
Fenrir
8,547
611
87
6
0
344,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role