Player Matchup

Kuzenbo
Kuzenbo
Platinum I
Breh68
Kuzenbo
Platinum I
Level 143
God Stats
5W - 6L
1,504 SR
Queue Stats
59W - 48L
1,920 MMR
Party 1
Medusa
Medusa
Platinum I
Cheems143
Medusa
Platinum I
Level 125
God Stats
2W - 1L
1,633 SR
Queue Stats
59W - 48L
1,920 MMR
Party 1
Osiris
Osiris
Platinum V
Cheessman
Osiris
Platinum V
Level 106
God Stats
0W - 1L
1,313 SR
Queue Stats
96W - 102L
1,834 MMR
Solo
Ah Puch
Ah Puch
Platinum III
Imaginewagons337
Ah Puch
Platinum III
Level 105
God Stats
13W - 11L
1,627 SR
Queue Stats
103W - 94L
1,901 MMR
Solo
Bastet
Bastet
Platinum II
LegendaryAction
Bastet
Platinum II
Level 124
God Stats
10W - 7L
1,601 SR
Queue Stats
98W - 87L
1,894 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 121
1,536 SR
1,894 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,632 SR
1,902 MMR
Set
Set
Gold I
Akadyn
Set
Gold I
Level 157
God Stats
1W - 0L
1,540 SR
Queue Stats
15W - 14L
1,826 MMR
Solo
Freya
Freya
Platinum V
Fr0stee
Freya
Platinum V
Level 157
God Stats
1W - 0L
1,642 SR
Queue Stats
34W - 19L
1,832 MMR
Party 2
King Arthur
King Arthur
Platinum V
MMRCollector
King Arthur
Platinum V
Level 159
God Stats
3W - 0L
1,673 SR
Queue Stats
34W - 19L
1,832 MMR
Party 2
Thoth
Thoth
Diamond V
oKayAus
Thoth
Diamond V
Level 85
God Stats
4W - 3L
1,534 SR
Queue Stats
103W - 95L
2,057 MMR
Solo
Terra
Terra
Platinum II
xLSx DAFFY
Terra
Platinum II
Level 191
God Stats
8W - 5L
1,771 SR
Queue Stats
94W - 94L
1,963 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Breh68
Kuzenbo
11
1 / 4 / 1
7,444
465
6,905
13,670
13,642
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Cheems143
Medusa
16
1 / 1 / 1
8,687
543
7,899
9,503
4,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Osiris
Cheessman
Osiris
13
0 / 3 / 0
7,733
483
6,447
19,129
20,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

13
0 / 2 / 1
7,746
484
8,611
11,061
4,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 0
7,458
466
6,701
15,115
6,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
Nu WaCthulhuBacchusSusano

VS

Bans
ThanatosAresOdinCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Akadyn
Set
15
2 / 1 / 4
8,467
529
5,071
12,386
7,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Freya
Fr0stee
Freya
16
1 / 2 / 2
8,684
543
5,589
10,522
4,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

King Arthur
MMRCollector
King Arthur
16
6 / 0 / 0
10,392
650
19,991
16,122
18,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
oKayAus
Thoth
16
5 / 0 / 1
9,394
587
10,139
6,711
2,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Terra
13
0 / 0 / 4
7,872
492
3,867
12,740
11,845
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
14
14
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Set
Akadyn
Set
2
1
4
4
L
Kuzenbo
Breh68
Kuzenbo
1
4
1
0.38
L
Medusa
Cheems143
Medusa
1
1
1
1.5
L
Osiris
Cheessman
Osiris
0
3
0
0
W
Freya
Fr0stee
Freya
1
2
2
1
L
0
2
1
0.25
L
1
4
0
0.25
W
King Arthur
MMRCollector
King Arthur
6
0
0
6
W
Thoth
oKayAus
Thoth
5
0
1
5.5
W
Terra
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,563
Damage
44,657
68,478
Taken
58,481
48,821
Mitigated
44,708
18,290
Healing
17,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
Akadyn
Set
5,071
2,406
0
1,951
12,386
7,009
214
4,054
8,332
0
80,996
L
Kuzenbo
Breh68
Kuzenbo
6,905
2,791
0
2,058
13,670
13,642
0
5,942
7,567
24,127
2,071
L
Medusa
Cheems143
Medusa
7,899
2,876
0
2,230
9,503
4,055
174
4,590
4,871
0
87,126
L
Osiris
Cheessman
Osiris
6,447
2,894
0
7,024
19,129
20,011
0
360
18,769
0
62,613
W
Freya
Fr0stee
Freya
5,589
1,665
0
4,342
10,522
4,973
0
2,237
8,285
75,578
3,649
L
8,611
572
0
3,309
11,061
4,350
0
4,613
6,032
67,188
0
L
6,701
2,055
0
3,669
15,115
6,763
196
3,636
11,295
0
65,360
W
King Arthur
MMRCollector
King Arthur
19,991
2,801
0
3,751
16,122
18,202
0
2,261
13,861
668
98,222
W
Thoth
oKayAus
Thoth
10,139
76
0
1,295
6,711
2,679
0
2,673
4,038
76,447
858
W
Terra
3,867
353
2,689
3,879
12,740
11,845
0
4,233
8,507
24,104
1,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,068
Gold Earned
44,809
521
Minions Killed
570
0
Camps Cleared
0
1,537,868
Distance Traveled
1,629,217
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,467
529
114
7
0
358,035
0
L
Kuzenbo
7,444
465
39
2
0
304,441
2
L
Medusa
8,687
543
148
9
0
299,112
5
L
Osiris
7,733
483
115
7
0
271,310
0
W
Freya
8,684
543
140
9
0
311,857
0
L
Ah Puch
7,746
484
110
7
0
309,163
0
L
Bastet
7,458
466
109
7
0
353,842
0
W
King Arthur
10,392
650
143
9
0
325,682
3
W
Thoth
9,394
587
140
9
0
291,308
1
W
Terra
7,872
492
33
2
0
342,335
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role