Player Matchup

Cupid
Cupid
DoctorPhilGood
Cupid
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 71L
1,480 Elo+
Party 1
Guan Yu
Guan Yu
LordVerminSOP
Guan Yu
Level 58
God Stats
13W - 12L
1,586 SR
Queue Stats
28W - 34L
1,448 Elo+
Party 1
Jormungandr
Jormungandr
SickOfThePalsy
Jormungandr
Level 50
God Stats
1W - 1L
1,690 SR
Queue Stats
5W - 4L
1,564 Elo+
Party 1
Fenrir
Fenrir
Weehawk187
Fenrir
Level 64
God Stats
3W - 3L
1,769 SR
Queue Stats
23W - 32L
1,400 Elo+
Party 1
Hera
Hera
Yun3108
Hera
Level 121
God Stats
4W - 1L
1,877 SR
Queue Stats
5W - 2L
1,829 Elo+
Solo
Team Averages
Level 75
1,684 SR
1,544 Elo+

VS

Team Averages
Level 106
1,516 SR
1,456 Elo+
Ra
Ra
 
Ra
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Sh4dowSn4k3
Ares
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 99L
1,429 Elo+
Party 2
Skadi
Skadi
SunKingTtv
Skadi
Level 109
God Stats
11W - 16L
1,450 SR
Queue Stats
44W - 75L
1,423 Elo+
Party 2
Ravana
Ravana
yosoyjuancamanei
Ravana
Level 156
God Stats
9W - 7L
1,628 SR
Queue Stats
58W - 62L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,294
420
4,920
10,688
4,069
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Guan Yu
12
0 / 2 / 0
6,756
450
1,549
13,090
10,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
SickOfThePalsy
Jormungandr
9
1 / 5 / 1
6,727
448
5,172
14,778
13,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Fenrir
Weehawk187
Fenrir
13
1 / 3 / 0
6,962
464
3,072
12,231
6,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hera
Yun3108
Hera
13
0 / 0 / 0
7,101
473
4,824
7,487
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 0 / 2
8,702
580
5,965
6,697
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
 
Izanami
12
2 / 1 / 1
7,756
517
3,842
5,548
2,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
1 / 2 / 5
8,207
547
6,932
14,517
13,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Skadi
16
2 / 0 / 4
9,768
651
12,583
6,528
2,709
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
4 / 1 / 5
8,348
557
8,240
7,924
3,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
12
12
Deaths
4
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
0
2
4
W
Izanami
 
Izanami
2
1
1
2.5
L
1
2
1
0.75
L
Guan Yu
0
2
0
0
W
1
2
5
1.75
L
Jormungandr
SickOfThePalsy
Jormungandr
1
5
1
0.3
W
Skadi
2
0
4
4
L
Fenrir
Weehawk187
Fenrir
1
3
0
0.33
L
Hera
Yun3108
Hera
0
0
0
0
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,537
Damage
37,562
58,274
Taken
41,214
36,911
Mitigated
26,127
16,106
Healing
13,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,965
1,006
1,591
2,854
6,697
3,435
597
3,117
3,580
70,507
911
W
Izanami
 
Izanami
3,842
2,539
0
1,258
5,548
2,395
2,318
1,468
4,080
0
49,467
L
4,920
2,641
141
4,097
10,688
4,069
0
3,334
7,354
0
42,864
L
Guan Yu
1,549
425
206
4,893
13,090
10,502
0
0
13,090
0
42,515
W
6,932
440
0
3,137
14,517
13,595
929
3,023
11,494
24,125
0
L
Jormungandr
SickOfThePalsy
Jormungandr
5,172
1,697
0
2,384
14,778
13,022
0
4,129
10,649
25,741
0
W
Skadi
12,583
5,891
0
2,068
6,528
2,709
3,189
707
5,821
0
89,998
L
Fenrir
Weehawk187
Fenrir
3,072
495
0
2,421
12,231
6,611
0
2,200
10,031
0
45,923
L
Hera
Yun3108
Hera
4,824
652
75
1,889
7,487
2,707
0
3,126
4,283
59,385
899
W
8,240
2,072
0
2,996
7,924
3,993
135
1,438
6,486
0
53,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,840
Gold Earned
42,781
356
Minions Killed
411
0
Camps Cleared
0
1,421,796
Distance Traveled
1,529,876
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,702
580
111
7
0
309,004
0
W
Izanami
7,756
517
74
5
0
287,077
0
L
Cupid
6,294
420
64
4
0
271,306
2
L
Guan Yu
6,756
450
71
5
0
267,137
1
W
Ares
8,207
547
19
1
0
305,803
0
L
Jormungandr
6,727
448
23
2
0
276,075
1
W
Skadi
9,768
651
131
9
0
306,687
2
L
Fenrir
6,962
464
78
5
0
344,699
0
L
Hera
7,101
473
120
8
0
262,579
0
W
Ravana
8,348
557
76
5
0
321,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role