Player Matchup

Anhur
Anhur
BOBJOE8
Anhur
Level 148
God Stats
2W - 0L
1,525 SR
Queue Stats
34W - 25L
1,708 Elo+
Party 1
Surtr
Surtr
Elitedemon
Surtr
Level 206
God Stats
5W - 2L
1,475 SR
Queue Stats
76W - 53L
1,706 Elo+
Party 1
Da Ji
Da Ji
Kidtiamat
Da Ji
Level 96
God Stats
7W - 3L
1,500 SR
Queue Stats
86W - 61L
1,288 Elo+
Party 2
Thoth
Thoth
colossalpingu
Thoth
Level 155
God Stats
43W - 39L
1,509 SR
Queue Stats
416W - 379L
1,562 Elo+
Party 2
Terra
Terra
xHerc
Terra
Level 144
God Stats
4W - 2L
1,393 SR
Queue Stats
323W - 287L
1,591 Elo+
Party 2
Team Averages
Level 150
1,480 SR
1,571 Elo+

VS

Team Averages
Level 152
1,569 SR
1,537 Elo+
Medusa
Medusa
Coofk
Medusa
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
152W - 130L
1,580 Elo+
Solo
Bacchus
Bacchus
DmBrAnDoN20
Bacchus
Level 119
God Stats
0W - 2L
1,761 SR
Queue Stats
62W - 49L
1,594 Elo+
Solo
Baron Samedi
Baron Samedi
Logan The Cool
Baron Samedi
Level 126
God Stats
4W - 8L
1,511 SR
Queue Stats
189W - 175L
1,481 Elo+
Solo
Athena
Athena
TheLoFiSamurai
Athena
Level 161
God Stats
0W - 4L
1,298 SR
Queue Stats
148W - 139L
1,451 Elo+
Solo
Ullr
Ullr
υzıı
Ullr
Level 224
God Stats
13W - 14L
1,774 SR
Queue Stats
235W - 206L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BOBJOE8
Anhur
16
2 / 3 / 3
9,203
575
8,851
12,828
5,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Surtr
14
2 / 3 / 4
9,336
584
10,887
14,504
10,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Da Ji
Kidtiamat
Da Ji
16
10 / 2 / 2
9,396
587
11,484
12,415
6,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 1 / 3
9,215
576
8,362
6,115
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Terra
xHerc
Terra
12
0 / 3 / 6
7,588
474
5,630
13,020
10,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Coofk
Medusa
15
3 / 4 / 3
8,040
503
9,695
12,191
4,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
DmBrAnDoN20
Bacchus
12
1 / 5 / 1
6,994
437
7,646
15,050
14,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
Logan The Cool
Baron Samedi
13
1 / 3 / 3
7,529
471
5,658
9,423
4,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 4 / 6
7,488
468
6,388
16,353
14,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ullr
υzıı
Ullr
16
5 / 2 / 4
8,422
526
5,040
13,397
5,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
18
Kills
12
12
Deaths
18
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anhur
BOBJOE8
Anhur
2
3
3
1.17
L
Medusa
Coofk
Medusa
3
4
3
1.13
L
Bacchus
DmBrAnDoN20
Bacchus
1
5
1
0.3
W
Surtr
2
3
4
1.33
W
Da Ji
Kidtiamat
Da Ji
10
2
2
5.5
L
Baron Samedi
Logan The Cool
Baron Samedi
1
3
3
0.83
L
2
4
6
1.25
W
4
1
3
5.5
W
Terra
xHerc
Terra
0
3
6
1
L
Ullr
υzıı
Ullr
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,214
Damage
34,427
58,882
Taken
66,414
35,763
Mitigated
43,269
18,529
Healing
19,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
BOBJOE8
Anhur
8,851
4,283
0
4,896
12,828
5,351
88
2,079
10,749
0
82,424
L
Medusa
Coofk
Medusa
9,695
3,191
0
2,731
12,191
4,141
20
2,277
9,781
0
73,133
L
Bacchus
DmBrAnDoN20
Bacchus
7,646
1,433
0
4,009
15,050
14,445
0
1,677
12,540
45,581
0
W
Surtr
10,887
3,585
0
4,831
14,504
10,786
90
6,181
7,577
4,265
58,754
W
Da Ji
Kidtiamat
Da Ji
11,484
4,381
0
2,658
12,415
6,534
0
2,681
9,676
0
78,487
L
Baron Samedi
Logan The Cool
Baron Samedi
5,658
245
710
2,806
9,423
4,363
0
5,208
3,661
50,839
12
L
6,388
1,736
0
5,139
16,353
14,799
7
2,968
13,217
34,673
0
W
8,362
195
0
1,554
6,115
2,678
232
3,643
2,394
68,712
610
W
Terra
xHerc
Terra
5,630
1,393
552
4,038
13,020
10,414
0
4,214
8,806
20,792
2,213
L
Ullr
υzıı
Ullr
5,040
1,977
0
4,368
13,397
5,521
0
1,922
11,248
0
73,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,738
Gold Earned
38,473
512
Minions Killed
480
0
Camps Cleared
0
1,581,308
Distance Traveled
1,455,580
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,203
575
133
8
0
279,769
2
L
Medusa
8,040
503
128
8
0
271,182
0
L
Bacchus
6,994
437
82
5
0
252,139
0
W
Surtr
9,336
584
106
7
0
270,316
0
W
Da Ji
9,396
587
108
7
0
368,453
3
L
Baron Samedi
7,529
471
100
6
0
302,712
0
L
Athena
7,488
468
56
4
0
317,752
0
W
Thoth
9,215
576
141
9
0
336,258
4
W
Terra
7,588
474
24
2
0
326,512
3
L
Ullr
8,422
526
114
7
0
311,795
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role