Player Matchup

Ra
Ra
Gold IV
 
Ra
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze III
ADN_1510
Ganesha
Bronze III
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,362 MMR
Solo
Bellona
Bellona
Gold V
Hooded Raw
Bellona
Gold V
Level 157
God Stats
23W - 12L
1,622 SR
Queue Stats
58W - 60L
1,378 MMR
Solo
Thanatos
Thanatos
Silver I
TSGH Ez
Thanatos
Silver I
Level 122
God Stats
15W - 20L
1,395 SR
Queue Stats
151W - 170L
1,393 MMR
Solo
Anhur
Anhur
Gold V
osakanuh
Anhur
Gold V
Level 167
God Stats
7W - 11L
1,447 SR
Queue Stats
268W - 260L
1,361 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,493 SR
1,399 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,619 SR
1,373 MMR
Charybdis
Charybdis
Gold III
Adelvis
Charybdis
Gold III
Level 148
God Stats
1W - 0L
1,703 SR
Queue Stats
1W - 2L
1,387 MMR
Solo
Anubis
Anubis
Gold IV
Casstlefake
Anubis
Gold IV
Level 60
God Stats
2W - 1L
1,824 SR
Queue Stats
61W - 62L
1,381 MMR
Solo
Geb
Geb
Gold IV
FoggyGem80
Geb
Gold IV
Level 119
God Stats
2W - 2L
1,207 SR
Queue Stats
80W - 83L
1,349 MMR
Solo
Hun Batz
Hun Batz
Gold IV
SwiftTemptation
Hun Batz
Gold IV
Level 142
God Stats
4W - 2L
1,795 SR
Queue Stats
341W - 357L
1,369 MMR
Solo
Artio
Artio
Gold V
thezhongdonger
Artio
Gold V
Level 174
God Stats
104W - 111L
1,565 SR
Queue Stats
245W - 244L
1,379 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 2 / 2
8,177
545
5,282
9,096
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ganesha
ADN_1510
Ganesha
11
1 / 2 / 1
6,916
461
3,289
13,780
10,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
Hooded Raw
Bellona
14
0 / 4 / 1
8,142
543
6,109
14,523
12,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
TSGH Ez
Thanatos
14
2 / 2 / 2
7,984
532
3,657
14,724
7,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
osakanuh
Anhur
15
2 / 0 / 2
8,018
535
5,155
7,778
2,837
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
AgniLokiAo KuangAthena

VS

Bans
Bake KujiraHeimdallrThothCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Adelvis
Charybdis
15
1 / 1 / 3
8,988
599
9,097
7,809
2,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Anubis
15
4 / 1 / 3
8,788
586
7,773
5,185
2,893
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 2 / 3
8,302
553
4,056
15,382
12,002
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
14
1 / 3 / 8
8,181
545
9,452
16,324
7,314
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 0 / 4
8,983
599
10,290
10,948
11,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
7
Kills
10
10
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
2
2
1.5
L
Ganesha
ADN_1510
Ganesha
1
2
1
0.75
W
Charybdis
Adelvis
Charybdis
1
1
3
2.5
W
Anubis
4
1
3
5.5
W
2
2
3
1.75
L
Bellona
Hooded Raw
Bellona
0
4
1
0.13
W
Hun Batz
1
3
8
1.67
L
Thanatos
TSGH Ez
Thanatos
2
2
2
1.5
L
Anhur
osakanuh
Anhur
2
0
2
3
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,492
Damage
40,668
59,901
Taken
55,648
36,968
Mitigated
36,192
26,134
Healing
19,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,282
100
1,279
3,562
9,096
3,443
0
4,613
4,451
60,473
1,073
L
Ganesha
ADN_1510
Ganesha
3,289
501
0
2,160
13,780
10,655
0
6,223
7,425
12,351
665
W
Charybdis
Adelvis
Charybdis
9,097
4,769
0
4,118
7,809
2,911
2,258
928
6,822
0
93,940
W
Anubis
7,773
619
0
3,346
5,185
2,893
620
2,345
2,840
75,460
512
W
4,056
681
0
3,354
15,382
12,002
96
2,550
12,832
23,700
1,154
L
Bellona
Hooded Raw
Bellona
6,109
1,622
0
4,759
14,523
12,915
0
7,309
6,044
0
55,950
W
Hun Batz
9,452
2,604
0
3,470
16,324
7,314
432
2,337
13,909
0
67,947
L
Thanatos
TSGH Ez
Thanatos
3,657
1,190
0
11,042
14,724
7,118
0
1,448
13,198
0
73,495
L
Anhur
osakanuh
Anhur
5,155
2,995
0
3,332
7,778
2,837
0
685
7,093
0
58,568
W
10,290
221
55
4,789
10,948
11,072
36
400
9,503
58,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,237
Gold Earned
43,242
462
Minions Killed
518
0
Camps Cleared
0
1,539,096
Distance Traveled
1,610,172
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,177
545
114
8
0
314,134
3
L
Ganesha
6,916
461
2
0
0
303,655
0
W
Charybdis
8,988
599
160
11
0
287,831
0
W
Anubis
8,788
586
130
9
0
315,353
0
W
Geb
8,302
553
23
2
0
348,217
5
L
Bellona
8,142
543
123
8
0
270,603
3
W
Hun Batz
8,181
545
90
6
0
331,220
0
L
Thanatos
7,984
532
115
8
0
348,081
0
L
Anhur
8,018
535
108
7
0
302,623
5
W
Artio
8,983
599
115
8
0
327,551
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role