Player Matchup

Aphrodite
Aphrodite
FemmeCat
Aphrodite
Level 17
God Stats
5W - 3L
1,534 SR
Queue Stats
17W - 20L
1,556 Elo+
Party 2
Osiris
Osiris
GloryOrValhalla
Osiris
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,556 Elo+
Party 2
Poseidon
Poseidon
YzmaBalls
Poseidon
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,556 Elo+
Party 2
Team Averages
Level 95
1,511 SR
1,556 Elo+

VS

Team Averages
Level 77
1,658 SR
1,646 Elo+
Scylla
Scylla
DadofNad
Scylla
Level 23
God Stats
3W - 2L
1,694 SR
Queue Stats
27W - 15L
1,624 Elo+
Party 1
Ne Zha
Ne Zha
TakenChimera
Ne Zha
Level 108
God Stats
3W - 2L
1,494 SR
Queue Stats
40W - 29L
1,632 Elo+
Party 1
Danzaburou
Danzaburou
Tino4733
Danzaburou
Level 101
God Stats
3W - 0L
1,787 SR
Queue Stats
36W - 19L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FemmeCat
Aphrodite
14
0 / 5 / 2
9,141
609
4,416
10,985
4,273
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
0 / 8 / 1
9,007
600
9,146
23,616
22,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
YzmaBalls
Poseidon
17
2 / 5 / 0
11,111
741
14,596
12,605
4,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DadofNad
Scylla
17
9 / 1 / 9
12,211
814
14,978
9,373
3,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
16
1 / 1 / 16
10,722
715
12,401
17,495
17,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Tino4733
Danzaburou
17
8 / 1 / 8
12,546
836
14,413
13,362
6,355
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
51
2
Kills
18
18
Deaths
3
3
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Scylla
DadofNad
Scylla
9
1
9
13.5
L
Aphrodite
FemmeCat
Aphrodite
0
5
2
0.2
L
0
8
1
0.06
W
Ne Zha
1
1
16
9
W
Danzaburou
Tino4733
Danzaburou
8
1
8
12
L
Poseidon
YzmaBalls
Poseidon
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,158
Damage
41,792
47,206
Taken
40,230
31,001
Mitigated
27,438
10,236
Healing
8,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
DadofNad
Scylla
14,978
956
0
405
9,373
3,808
648
5,549
3,521
40,850
0
L
Aphrodite
FemmeCat
Aphrodite
4,416
541
2,276
3,219
10,985
4,273
0
6,315
4,352
18,664
0
L
9,146
3,248
0
4,281
23,616
22,458
0
5,392
17,719
752
37,592
W
Ne Zha
12,401
2,455
0
3,256
17,495
17,275
523
7,290
9,514
0
36,730
W
Danzaburou
Tino4733
Danzaburou
14,413
7,426
0
5,249
13,362
6,355
2,264
5,786
7,105
0
73,423
L
Poseidon
YzmaBalls
Poseidon
14,596
2,355
0
460
12,605
4,270
0
3,299
8,812
51,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,259
Gold Earned
35,479
172
Minions Killed
203
0
Camps Cleared
0
750,283
Distance Traveled
833,596
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,211
814
55
4
0
279,929
0
L
Aphrodite
9,141
609
40
3
0
232,390
4
L
Osiris
9,007
600
49
3
0
251,349
1
W
Ne Zha
10,722
715
29
2
0
296,021
2
W
Danzaburou
12,546
836
119
8
0
257,646
0
L
Poseidon
11,111
741
83
6
0
266,544
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role