Player Matchup

Janus
Janus
DanilegoPlays
Janus
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 87L
1,500 Elo+
Solo
Anhur
Anhur
LUKITASTIAGO
Anhur
Level 106
God Stats
15W - 19L
1,789 SR
Queue Stats
583W - 560L
1,498 Elo+
Solo
Xing Tian
Xing Tian
Riluk_Y-lime
Xing Tian
Level 145
God Stats
8W - 13L
1,376 SR
Queue Stats
130W - 185L
1,456 Elo+
Party 1
Nike
Nike
SEBASTIANJSC
Nike
Level 122
God Stats
1W - 4L
1,500 SR
Queue Stats
141W - 179L
1,474 Elo+
Party 1
Kali
Kali
koshmar28
Kali
Level 116
God Stats
3W - 2L
1,878 SR
Queue Stats
110W - 165L
1,463 Elo+
Party 1
Team Averages
Level 128
1,609 SR
1,478 Elo+

VS

Team Averages
Level 123
1,581 SR
1,501 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Larrypaa
Sylvanus
Level 120
God Stats
38W - 34L
1,458 SR
Queue Stats
208W - 205L
1,506 Elo+
Party 3
Nut
Nut
R4M1R0R1V
Nut
Level 96
God Stats
8W - 6L
1,948 SR
Queue Stats
144W - 138L
1,546 Elo+
Party 3
Discordia
Discordia
moferno01
Discordia
Level 135
God Stats
3W - 3L
1,500 SR
Queue Stats
82W - 80L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
4,876
610
3,629
4,447
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 2 / 0
3,755
469
1,798
5,876
1,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Xing Tian
Riluk_Y-lime
Xing Tian
6
0 / 2 / 0
4,019
502
2,950
7,553
4,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
2 / 0 / 1
5,011
626
3,585
5,152
3,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kali
8
1 / 1 / 0
4,359
545
2,913
6,049
2,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
1 / 0 / 2
4,548
569
2,651
6,654
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
 
Cerberus
7
0 / 3 / 0
4,095
512
2,637
6,761
5,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
Larrypaa
Sylvanus
8
0 / 0 / 4
4,119
515
3,954
6,014
2,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
4 / 0 / 1
5,534
692
5,244
3,896
1,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Discordia
moferno01
Discordia
8
1 / 1 / 0
4,543
568
2,773
3,694
1,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
4
Kills
6
6
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
0
2
2
W
Cerberus
 
Cerberus
0
3
0
0
L
1
1
0
1
L
0
2
0
0
W
Sylvanus
Larrypaa
Sylvanus
0
0
4
2
W
4
0
1
4.5
L
Xing Tian
Riluk_Y-lime
Xing Tian
0
2
0
0
L
2
0
1
2.5
L
Kali
1
1
0
1
W
Discordia
moferno01
Discordia
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,875
Damage
17,259
29,077
Taken
27,019
12,942
Mitigated
12,583
10,190
Healing
12,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
2,651
711
0
3,738
6,654
2,217
0
554
6,060
0
26,781
W
Cerberus
 
Cerberus
2,637
241
0
2,271
6,761
5,428
0
27
6,163
20,808
0
L
3,629
47
0
1,059
4,447
1,387
0
2,436
2,011
34,218
0
L
1,798
727
0
2,331
5,876
1,524
0
1,070
4,806
0
21,679
W
Sylvanus
Larrypaa
Sylvanus
3,954
1,887
1,263
2,671
6,014
2,374
0
2,507
3,383
16,587
8,409
W
5,244
3,540
0
2,015
3,896
1,385
0
985
2,911
0
35,201
L
Xing Tian
Riluk_Y-lime
Xing Tian
2,950
242
191
1,673
7,553
4,629
0
2,223
5,330
8,679
0
L
3,585
493
0
1,333
5,152
3,261
0
2,038
3,114
0
29,876
L
Kali
2,913
1,362
0
3,603
6,049
2,141
0
767
5,282
0
21,474
W
Discordia
moferno01
Discordia
2,773
107
0
490
3,694
1,179
0
2,110
1,352
25,698
604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,020
Gold Earned
22,839
194
Minions Killed
234
0
Camps Cleared
0
773,142
Distance Traveled
731,029
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,548
569
48
6
0
185,787
0
W
Cerberus
4,095
512
41
5
0
123,403
0
L
Janus
4,876
610
69
9
0
157,840
0
L
Anhur
3,755
469
28
4
0
120,400
0
W
Sylvanus
4,119
515
31
4
0
152,284
2
W
Nut
5,534
692
58
7
0
135,575
1
L
Xing Tian
4,019
502
15
2
0
180,255
0
L
Nike
5,011
626
38
5
0
129,727
1
L
Kali
4,359
545
44
6
0
184,920
0
W
Discordia
4,543
568
56
7
0
133,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role