Player Matchup

Rama
Rama
DirtNapDan
Rama
Level 166
God Stats
3W - 3L
1,489 SR
Queue Stats
123W - 155L
1,445 Elo+
Party 2
Sun Wukong
Sun Wukong
LadyRegalBeagle
Sun Wukong
Level 191
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 228L
1,459 Elo+
Party 2
Merlin
Merlin
MuricanZombie
Merlin
Level 157
God Stats
1W - 2L
1,623 SR
Queue Stats
46W - 98L
1,362 Elo+
Party 2
Sylvanus
Sylvanus
Treeshkii
Sylvanus
Level 120
God Stats
15W - 17L
1,649 SR
Queue Stats
159W - 175L
1,589 Elo+
Solo
Set
Set
mattjoe200312
Set
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 157L
1,524 Elo+
Solo
Team Averages
Level 145
1,552 SR
1,476 Elo+

VS

Team Averages
Level 109
1,704 SR
1,557 Elo+
Chaac
Chaac
 
Chaac
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
GeneralFear
Ullr
Level 156
God Stats
2W - 2L
1,822 SR
Queue Stats
78W - 40L
1,606 Elo+
Party 1
Loki
Loki
Modest Asian
Loki
Level 87
God Stats
40W - 41L
1,622 SR
Queue Stats
178W - 151L
1,545 Elo+
Party 3
Nu Wa
Nu Wa
Nixele
Nu Wa
Level 142
God Stats
3W - 1L
1,885 SR
Queue Stats
66W - 34L
1,623 Elo+
Party 1
Sobek
Sobek
YouBugginnnnnnnn
Sobek
Level 87
God Stats
16W - 9L
1,690 SR
Queue Stats
56W - 55L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
6,659
555
8,072
10,314
4,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
LadyRegalBeagle
Sun Wukong
12
1 / 2 / 0
6,572
548
6,767
10,482
8,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 1 / 0
5,894
491
3,256
4,220
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Treeshkii
Sylvanus
9
0 / 3 / 2
5,796
483
4,685
11,326
8,864
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 3 / 0
6,112
509
2,901
11,935
7,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
1 / 0 / 1
7,569
631
6,440
9,482
9,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
5 / 0 / 1
7,508
626
8,655
10,910
4,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 2 / 2
6,826
569
5,782
10,540
3,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Nixele
Nu Wa
12
0 / 1 / 6
7,076
590
5,481
5,145
1,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 1 / 5
6,721
560
5,237
11,041
9,313
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
12
12
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
1
1.5
L
2
3
1
0.83
W
5
0
1
5.5
L
Sun Wukong
LadyRegalBeagle
Sun Wukong
1
2
0
0.5
W
3
2
2
2
L
0
1
0
0
W
Nu Wa
Nixele
Nu Wa
0
1
6
3
L
Sylvanus
Treeshkii
Sylvanus
0
3
2
0.33
W
3
1
5
5.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,681
Damage
31,595
48,277
Taken
47,118
29,900
Mitigated
29,629
11,079
Healing
14,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,440
642
0
2,445
9,482
9,757
360
433
8,471
625
60,089
L
8,072
6,400
0
3,174
10,314
4,107
31
1,395
8,919
0
52,612
W
8,655
4,489
0
2,911
10,910
4,810
0
701
10,209
0
65,515
L
Sun Wukong
LadyRegalBeagle
Sun Wukong
6,767
1,452
0
3,297
10,482
8,531
0
1,295
9,187
0
53,547
W
5,782
1,831
0
3,986
10,540
3,929
0
1,527
8,946
0
54,710
L
3,256
116
0
359
4,220
1,380
0
2,369
1,851
48,995
0
W
Nu Wa
Nixele
Nu Wa
5,481
1,245
0
570
5,145
1,820
259
2,108
2,992
49,414
1,276
L
Sylvanus
Treeshkii
Sylvanus
4,685
943
843
2,544
11,326
8,864
0
3,917
7,409
18,782
0
W
5,237
547
362
4,666
11,041
9,313
0
3,172
7,869
17,702
538
L
2,901
1,140
0
862
11,935
7,018
0
1,824
10,111
0
59,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,033
Gold Earned
35,700
381
Minions Killed
408
0
Camps Cleared
0
1,250,063
Distance Traveled
1,250,752
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,569
631
102
9
0
253,737
0
L
Rama
6,659
555
86
7
0
223,698
3
W
Ullr
7,508
626
109
9
0
237,948
0
L
Sun Wukong
6,572
548
93
8
0
253,611
2
W
Loki
6,826
569
89
7
0
267,425
0
L
Merlin
5,894
491
97
8
0
223,160
0
W
Nu Wa
7,076
590
88
7
0
229,921
0
L
Sylvanus
5,796
483
21
2
0
246,063
2
W
Sobek
6,721
560
20
2
0
261,721
2
L
Set
6,112
509
84
7
0
303,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role