Player Matchup

Zeus
Zeus
Platinum II
 
Zeus
Platinum II
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Platinum II
BluethoPrime
Charon
Platinum II
Level 88
God Stats
2W - 2L
1,473 SR
Queue Stats
56W - 43L
1,980 MMR
Solo
Chiron
Chiron
Diamond V
CelestialSolstic
Chiron
Diamond V
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 76L
1,997 MMR
Solo
Thoth
Thoth
Platinum I
Hettway
Thoth
Platinum I
Level 158
God Stats
9W - 13L
1,632 SR
Queue Stats
87W - 72L
2,035 MMR
Solo
Surtr
Surtr
Platinum I
SplashKinggg
Surtr
Platinum I
Level 158
God Stats
58W - 49L
1,588 SR
Queue Stats
506W - 501L
2,003 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,539 SR
1,903 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 172
1,682 SR
2,005 MMR
Persephone
Persephone
Diamond V
Chrîstopher
Persephone
Diamond V
Level 157
God Stats
3W - 1L
1,863 SR
Queue Stats
85W - 70L
2,050 MMR
Party 2
Atlas
Atlas
Platinum I
Gallentine
Atlas
Platinum I
Level 276
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 68L
1,964 MMR
Solo
Loki
Loki
Platinum II
Huntör
Loki
Platinum II
Level 143
God Stats
7W - 4L
1,725 SR
Queue Stats
353W - 335L
1,949 MMR
Party 1
Cthulhu
Cthulhu
Diamond IV
Radnòr
Cthulhu
Diamond IV
Level 129
God Stats
5W - 7L
1,622 SR
Queue Stats
529W - 517L
1,916 MMR
Party 2
Rama
Rama
Diamond IV
Strаt
Rama
Diamond IV
Level 157
God Stats
50W - 33L
1,700 SR
Queue Stats
322W - 283L
2,149 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
3 / 5 / 1
7,409
494
8,308
9,474
2,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charon
10
0 / 3 / 2
6,655
444
5,562
13,238
9,448
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
0 / 4 / 1
7,271
485
5,518
11,185
4,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Hettway
Thoth
13
1 / 4 / 0
7,574
505
5,679
9,143
3,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 3 / 0
8,242
549
7,392
12,727
11,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
AthenaSobekThanatosOdin

VS

Bans
Ao KuangDa JiSun WukongAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Chrîstopher
Persephone
16
4 / 1 / 6
9,429
629
10,309
7,979
2,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
13
3 / 1 / 9
8,595
573
6,272
15,539
15,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
Huntör
Loki
15
7 / 3 / 4
9,016
601
8,249
12,497
4,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cthulhu
Radnòr
Cthulhu
16
2 / 2 / 2
9,924
662
7,528
12,974
12,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
Strаt
Rama
17
3 / 0 / 7
10,089
673
7,948
11,244
4,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
5
Kills
19
19
Deaths
7
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
5
1
0.7
L
Charon
0
3
2
0.33
L
0
4
1
0.13
W
Persephone
Chrîstopher
Persephone
4
1
6
7
W
Atlas
3
1
9
7.5
L
Thoth
Hettway
Thoth
1
4
0
0.25
W
Loki
Huntör
Loki
7
3
4
3
W
Cthulhu
Radnòr
Cthulhu
2
2
2
1.5
L
1
3
0
0.33
W
Rama
Strаt
Rama
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,459
Damage
40,306
55,767
Taken
60,233
31,398
Mitigated
39,068
12,534
Healing
22,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,308
896
0
3,016
9,474
2,931
0
3,434
6,026
61,774
0
L
Charon
5,562
1,748
0
1,624
13,238
9,448
0
5,869
7,329
23,456
2,099
L
5,518
1,749
266
2,212
11,185
4,156
13
714
10,471
0
60,539
W
Persephone
Chrîstopher
Persephone
10,309
1,195
0
2,012
7,979
2,894
610
5,045
2,617
78,240
0
W
Atlas
6,272
2,158
0
4,901
15,539
15,193
0
7,273
8,006
25,579
474
L
Thoth
Hettway
Thoth
5,679
69
0
750
9,143
3,309
0
6,309
2,790
55,919
834
W
Loki
Huntör
Loki
8,249
2,189
0
4,019
12,497
4,152
773
3,048
9,305
0
58,667
W
Cthulhu
Radnòr
Cthulhu
7,528
532
219
4,354
12,974
12,157
252
1,463
10,430
74,122
1,367
L
7,392
2,230
0
4,666
12,727
11,554
0
6,512
5,301
4,704
61,435
W
Rama
Strаt
Rama
7,948
5,383
0
6,702
11,244
4,672
3,741
2,542
8,656
0
95,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,151
Gold Earned
47,053
485
Minions Killed
565
0
Camps Cleared
0
1,449,061
Distance Traveled
1,579,678
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,409
494
90
6
0
300,099
4
L
Charon
6,655
444
36
2
0
310,599
2
L
Chiron
7,271
485
108
7
0
260,979
3
W
Persephone
9,429
629
127
8
0
299,053
2
W
Atlas
8,595
573
25
2
0
338,268
9
L
Thoth
7,574
505
125
8
0
293,633
0
W
Loki
9,016
601
75
5
0
361,222
0
W
Cthulhu
9,924
662
173
12
0
302,777
0
L
Surtr
8,242
549
126
8
0
283,751
0
W
Rama
10,089
673
165
11
0
278,358
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role