Player Matchup

Bellona
Bellona
DetectiveChu
Bellona
Level 48
God Stats
27W - 51L
1,263 SR
Queue Stats
128W - 154L
1,392 Elo+
Solo
Nu Wa
Nu Wa
KarolineArias
Nu Wa
Level 81
God Stats
45W - 45L
1,456 SR
Queue Stats
119W - 115L
1,457 Elo+
Party 2
Apollo
Apollo
Legolasfolhaverd
Apollo
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 103L
1,320 Elo+
Solo
Khepri
Khepri
M3rc_ObruXo
Khepri
Level 57
God Stats
11W - 7L
1,460 SR
Queue Stats
361W - 340L
1,383 Elo+
Party 2
King Arthur
King Arthur
PetrusArias
King Arthur
Level 36
God Stats
8W - 11L
1,586 SR
Queue Stats
8W - 11L
1,474 Elo+
Party 2
Team Averages
Level 53
1,453 SR
1,405 Elo+

VS

Team Averages
Level 78
1,503 SR
1,435 Elo+
Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
BLADE-WING1234
Vulcan
Level 68
God Stats
63W - 42L
1,663 SR
Queue Stats
301W - 273L
1,454 Elo+
Party 1
Anubis
Anubis
LOL_Killer_of_Li
Anubis
Level 66
God Stats
9W - 4L
1,636 SR
Queue Stats
147W - 141L
1,460 Elo+
Party 1
Surtr
Surtr
MiaYinuo
Surtr
Level 76
God Stats
34W - 36L
1,442 SR
Queue Stats
418W - 418L
1,491 Elo+
Solo
Sol
Sol
iskrielol24
Sol
Level 89
God Stats
1W - 1L
1,272 SR
Queue Stats
2W - 3L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DetectiveChu
Bellona
11
0 / 1 / 0
5,644
470
3,208
9,501
7,873
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 1 / 1
5,910
493
3,950
6,821
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 6 / 1
5,124
427
3,212
9,595
3,544
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
8
0 / 2 / 0
5,363
447
2,394
8,746
6,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
PetrusArias
King Arthur
10
1 / 0 / 0
5,637
470
2,826
11,492
8,075
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 0 / 2
6,777
565
6,313
5,604
2,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
2 / 0 / 4
6,375
531
8,589
4,780
1,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 1 / 1
7,307
609
4,588
8,931
4,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Surtr
MiaYinuo
Surtr
13
1 / 0 / 0
7,480
623
5,354
8,268
6,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 1 / 1
6,450
538
5,033
5,638
1,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
10
10
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
2
4
W
2
0
4
4
L
Bellona
DetectiveChu
Bellona
0
1
0
0
L
1
1
1
1.5
W
4
1
1
4.5
L
0
6
1
0.08
L
Khepri
0
2
0
0
W
Surtr
MiaYinuo
Surtr
1
0
0
1
L
King Arthur
PetrusArias
King Arthur
1
0
0
1
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,590
Damage
29,877
46,155
Taken
33,221
27,964
Mitigated
16,283
10,055
Healing
15,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,313
2,173
0
3,683
5,604
2,185
325
1,259
4,345
0
48,069
W
8,589
4,315
0
715
4,780
1,767
543
2,493
2,287
41,395
2,149
L
Bellona
DetectiveChu
Bellona
3,208
256
0
1,830
9,501
7,873
0
392
8,364
0
32,848
L
3,950
1,569
0
2,000
6,821
2,219
0
5,274
1,547
32,334
1,017
W
4,588
574
0
5,171
8,931
4,132
318
1,213
7,718
64,553
0
L
3,212
1,723
0
1,320
9,595
3,544
0
4,206
5,389
0
27,015
L
Khepri
2,394
135
0
829
8,746
6,253
0
4,469
4,277
19,802
901
W
Surtr
MiaYinuo
Surtr
5,354
1,584
0
3,542
8,268
6,229
0
134
8,134
1,252
48,863
L
King Arthur
PetrusArias
King Arthur
2,826
153
0
4,076
11,492
8,075
0
3,997
7,495
0
30,460
W
5,033
1,829
106
2,491
5,638
1,970
931
2,168
3,470
53,694
1,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,678
Gold Earned
34,389
236
Minions Killed
398
0
Camps Cleared
0
1,237,528
Distance Traveled
1,167,074
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,777
565
67
6
0
216,562
3
W
Vulcan
6,375
531
62
5
0
265,671
2
L
Bellona
5,644
470
60
5
0
253,101
4
L
Nu Wa
5,910
493
50
4
0
229,228
4
W
Anubis
7,307
609
113
9
0
233,475
0
L
Apollo
5,124
427
51
4
0
209,764
0
L
Khepri
5,363
447
26
2
0
234,975
0
W
Surtr
7,480
623
79
7
0
241,163
0
L
King Arthur
5,637
470
49
4
0
310,460
4
W
Sol
6,450
538
77
6
0
210,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role